00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 Permission is hereby granted, free of charge, to any person obtaining a copy 00009 of this software and associated documentation files (the "Software"), to deal 00010 in the Software without restriction, including without limitation the rights 00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00012 copies of the Software, and to permit persons to whom the Software is 00013 furnished to do so, subject to the following conditions: 00014 00015 The above copyright notice and this permission notice shall be included in 00016 all copies or substantial portions of the Software. 00017 00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00024 THE SOFTWARE. 00025 ----------------------------------------------------------------------------- 00026 */ 00027 #ifndef _ShaderRenderState_ 00028 #define _ShaderRenderState_ 00029 00030 #include "OgreShaderPrerequisites.h" 00031 #include "OgreShaderSubRenderState.h" 00032 00033 namespace Ogre { 00034 namespace RTShader { 00035 00049 class _OgreRTSSExport RenderState : public RTShaderSystemAlloc 00050 { 00051 00052 // Interface. 00053 public: 00054 00056 RenderState(); 00057 00059 virtual ~RenderState(); 00060 00062 void reset(); 00063 00067 void addTemplateSubRenderState(SubRenderState* subRenderState); 00068 00072 void removeTemplateSubRenderState(SubRenderState* subRenderState); 00073 00075 const SubRenderStateList& getTemplateSubRenderStateList() const { return mSubRenderStateList; } 00076 00085 void setLightCount(const int lightCount[3]); 00086 00095 void getLightCount(int lightCount[3]) const; 00096 00103 void setLightCountAutoUpdate(bool autoUpdate) { mLightCountAutoUpdate = autoUpdate; } 00104 00109 bool getLightCountAutoUpdate() const { return mLightCountAutoUpdate; } 00110 00111 00112 00113 00114 // Attributes. 00115 protected: 00116 // The sub render states list. 00117 SubRenderStateList mSubRenderStateList; 00118 // The light count per light type definition. 00119 int mLightCount[3]; 00120 // True if light count was explicitly set. 00121 bool mLightCountAutoUpdate; 00122 00123 private: 00124 friend class ProgramManager; 00125 friend class FFPRenderStateBuilder; 00126 }; 00127 00128 00129 typedef vector<RenderState*>::type RenderStateList; 00130 typedef RenderStateList::iterator RenderStateIterator; 00131 typedef RenderStateList::const_iterator RenderStateConstIterator; 00132 00133 00138 class TargetRenderState : public RenderState 00139 { 00140 00141 // Interface. 00142 public: 00143 00145 TargetRenderState(); 00146 00148 virtual ~TargetRenderState(); 00149 00156 void link(const RenderState& other, Pass* srcPass, Pass* dstPass); 00157 00164 void updateGpuProgramsParams(Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList); 00165 00166 // Protected methods 00167 protected: 00168 00170 void sortSubRenderStates(); 00171 00174 bool createCpuPrograms(); 00175 00178 ProgramSet* createProgramSet(); 00179 00180 /* Destroy the program set of this render state. */ 00181 void destroyProgramSet(); 00182 00185 ProgramSet* getProgramSet() { return mProgramSet; } 00186 00190 void addSubRenderStateInstance(SubRenderState* subRenderState); 00191 00195 void removeSubRenderStateInstance(SubRenderState* subRenderState); 00196 00197 00198 // Attributes. 00199 protected: 00200 // Tells if the list of the sub render states is sorted. 00201 bool mSubRenderStateSortValid; 00202 // The program set of this RenderState. 00203 ProgramSet* mProgramSet; 00204 00205 00206 private: 00207 friend class ProgramManager; 00208 friend class FFPRenderStateBuilder; 00209 }; 00210 00211 00215 } 00216 } 00217 00218 #endif 00219
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:47