OgreShaderRenderState.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderRenderState_
00028 #define _ShaderRenderState_
00029 
00030 #include "OgreShaderPrerequisites.h"
00031 #include "OgreShaderSubRenderState.h"
00032 
00033 namespace Ogre {
00034 namespace RTShader {
00035 
00049 class _OgreRTSSExport RenderState : public RTShaderSystemAlloc
00050 {
00051 
00052     // Interface.
00053 public:
00054 
00056     RenderState();
00057 
00059     virtual ~RenderState();
00060 
00062     void reset();
00063 
00067     void addTemplateSubRenderState(SubRenderState* subRenderState);
00068 
00072     void removeTemplateSubRenderState(SubRenderState* subRenderState);
00073 
00075     const SubRenderStateList& getTemplateSubRenderStateList() const { return mSubRenderStateList; }
00076 
00085     void setLightCount(const int lightCount[3]);
00086 
00095     void getLightCount(int lightCount[3]) const;
00096 
00103     void setLightCountAutoUpdate(bool autoUpdate) { mLightCountAutoUpdate = autoUpdate; }
00104 
00109     bool getLightCountAutoUpdate() const { return mLightCountAutoUpdate; }
00110 
00111     
00112 
00113 
00114     // Attributes.
00115 protected:
00116     // The sub render states list.  
00117     SubRenderStateList mSubRenderStateList;
00118     // The light count per light type definition.
00119     int mLightCount[3];
00120     // True if light count was explicitly set.
00121     bool mLightCountAutoUpdate;
00122 
00123 private:
00124     friend class ProgramManager;
00125     friend class FFPRenderStateBuilder;
00126 };
00127 
00128 
00129 typedef vector<RenderState*>::type              RenderStateList;
00130 typedef RenderStateList::iterator               RenderStateIterator;
00131 typedef RenderStateList::const_iterator         RenderStateConstIterator;
00132 
00133 
00138 class TargetRenderState : public RenderState
00139 {
00140 
00141 // Interface.
00142 public:
00143     
00145     TargetRenderState();
00146 
00148     virtual ~TargetRenderState();
00149 
00156     void link(const RenderState& other, Pass* srcPass, Pass* dstPass);
00157 
00164     void updateGpuProgramsParams(Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList);
00165     
00166 // Protected methods
00167 protected:
00168 
00170     void sortSubRenderStates();
00171     
00174     bool createCpuPrograms();
00175 
00178     ProgramSet* createProgramSet();
00179 
00180     /* Destroy the program set of this render state. */
00181     void destroyProgramSet();
00182 
00185     ProgramSet* getProgramSet() { return mProgramSet; }
00186 
00190     void addSubRenderStateInstance(SubRenderState* subRenderState);
00191 
00195     void removeSubRenderStateInstance(SubRenderState* subRenderState);
00196 
00197     
00198 // Attributes.
00199 protected:
00200     // Tells if the list of the sub render states is sorted.
00201     bool mSubRenderStateSortValid;
00202     // The program set of this RenderState.
00203     ProgramSet* mProgramSet;
00204     
00205 
00206 private:
00207     friend class ProgramManager;
00208     friend class FFPRenderStateBuilder;
00209 };
00210 
00211 
00215 }
00216 }
00217 
00218 #endif
00219 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:47