OgreShadowCameraSetupFocused.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 Copyright (c) 2006 Matthias Fink, netAllied GmbH <matthias.fink@web.de>                             
00009 
00010 Permission is hereby granted, free of charge, to any person obtaining a copy
00011 of this software and associated documentation files (the "Software"), to deal
00012 in the Software without restriction, including without limitation the rights
00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00014 copies of the Software, and to permit persons to whom the Software is
00015 furnished to do so, subject to the following conditions:
00016 
00017 The above copyright notice and this permission notice shall be included in
00018 all copies or substantial portions of the Software.
00019 
00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00026 THE SOFTWARE.
00027 -----------------------------------------------------------------------------
00028 */
00029 #ifndef __ShadowCameraSetupFocused_H__
00030 #define __ShadowCameraSetupFocused_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreShadowCameraSetup.h"
00034 #include "OgrePolygon.h"
00035 #include "OgreConvexBody.h"
00036 #include "OgreHeaderPrefix.h"
00037 
00038 
00039 namespace Ogre {
00040 
00041     class ConvexBody;
00042 
00058     class _OgreExport FocusedShadowCameraSetup : public ShadowCameraSetup
00059     {
00060     protected:
00068         static const Matrix4 msNormalToLightSpace;
00069         static const Matrix4 msLightSpaceToNormal;
00070 
00074         Frustum* mTempFrustum;
00075 
00078         Camera* mLightFrustumCamera;
00079         mutable bool mLightFrustumCameraCalculated;
00080 
00082         bool mUseAggressiveRegion;
00083 
00086         class _OgreExport PointListBody
00087         {
00088             Polygon::VertexList mBodyPoints;
00089             AxisAlignedBox      mAAB;
00090 
00091         public:
00092             PointListBody();
00093             PointListBody(const ConvexBody& body);
00094             ~PointListBody();
00095 
00098             void merge(const PointListBody& plb);
00099 
00104             void build(const ConvexBody& body, bool filterDuplicates = true);
00105 
00115             void buildAndIncludeDirection(const ConvexBody& body, 
00116                 Real extrudeDist, const Vector3& dir);
00117 
00120             const AxisAlignedBox& getAAB(void) const;   
00121 
00124             void addPoint(const Vector3& point);
00125 
00128             void addAAB(const AxisAlignedBox& aab);
00129 
00132             const Vector3& getPoint(size_t cnt) const;
00133 
00136             size_t getPointCount(void) const;
00137 
00140             void reset(void);
00141 
00142         };
00143 
00144         // Persistent calculations to prevent reallocation
00145         mutable ConvexBody mBodyB;
00146         mutable PointListBody mPointListBodyB;
00147         mutable PointListBody mPointListBodyLVS;
00148 
00149     protected:
00170         void calculateShadowMappingMatrix(const SceneManager& sm, const Camera& cam, 
00171             const Light& light, Matrix4 *out_view, 
00172             Matrix4 *out_proj, Camera *out_cam) const;
00173 
00199         void calculateB(const SceneManager& sm, const Camera& cam, const Light& light, 
00200             const AxisAlignedBox& sceneBB, const AxisAlignedBox& receiverBB, PointListBody *out_bodyB) const;
00201 
00220         void calculateLVS(const SceneManager& sm, const Camera& cam, const Light& light,
00221             const AxisAlignedBox& sceneBB, PointListBody *out_LVS) const;
00222 
00235         Vector3 getLSProjViewDir(const Matrix4& lightSpace, const Camera& cam, 
00236             const PointListBody& bodyLVS) const;
00237 
00249         Vector3 getNearCameraPoint_ws(const Matrix4& viewMatrix, 
00250             const PointListBody& bodyLVS) const;
00251 
00263         Matrix4 transformToUnitCube(const Matrix4& m, const PointListBody& body) const;
00264 
00269         Matrix4 buildViewMatrix(const Vector3& pos, const Vector3& dir, const Vector3& up) const;
00270 
00271     public:
00276         FocusedShadowCameraSetup(void);
00277 
00282         virtual ~FocusedShadowCameraSetup(void);
00283 
00286         virtual void getShadowCamera(const SceneManager *sm, const Camera *cam, 
00287             const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const;
00288 
00303         void setUseAggressiveFocusRegion(bool aggressive) { mUseAggressiveRegion = aggressive; }
00304 
00305         bool getUseAggressiveFocusRegion() const { return mUseAggressiveRegion; }
00306 
00307     };
00308 
00312 } // namespace Ogre
00313 
00314 #include "OgreHeaderSuffix.h"
00315 
00316 #endif // __ShadowCameraSetupFocused_H__

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:47