OgreShadowCameraSetupPSSM.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 Copyright (c) 2006 Matthias Fink, netAllied GmbH <matthias.fink@web.de>                             
00009 
00010 Permission is hereby granted, free of charge, to any person obtaining a copy
00011 of this software and associated documentation files (the "Software"), to deal
00012 in the Software without restriction, including without limitation the rights
00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00014 copies of the Software, and to permit persons to whom the Software is
00015 furnished to do so, subject to the following conditions:
00016 
00017 The above copyright notice and this permission notice shall be included in
00018 all copies or substantial portions of the Software.
00019 
00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00026 THE SOFTWARE.
00027 -----------------------------------------------------------------------------
00028 */
00029 #ifndef __ShadowCameraSetupPSSM_H__
00030 #define __ShadowCameraSetupPSSM_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreShadowCameraSetupLiSPSM.h"
00034 #include "OgreHeaderPrefix.h"
00035 
00036 namespace Ogre
00037 {
00038 
00056     class _OgreExport PSSMShadowCameraSetup : public Ogre::LiSPSMShadowCameraSetup
00057     {
00058     public:
00059         typedef vector<Real>::type SplitPointList;
00060         typedef vector<Real>::type OptimalAdjustFactorList;
00061 
00062     protected:
00063         uint mSplitCount;
00064         SplitPointList mSplitPoints;
00065         OptimalAdjustFactorList mOptimalAdjustFactors;
00066         Real mSplitPadding;
00067 
00068         mutable size_t mCurrentIteration;
00069 
00070     public:
00072         PSSMShadowCameraSetup();
00073         ~PSSMShadowCameraSetup();
00074 
00081         void calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda = 0.95);
00082 
00089         void setSplitPoints(const SplitPointList& newSplitPoints);
00090 
00094         void setOptimalAdjustFactor(size_t splitIndex, Real factor);
00095 
00099         void setSplitPadding(Real pad) { mSplitPadding = pad; }
00100 
00104         Real getSplitPadding() const { return mSplitPadding; }
00106         uint getSplitCount() const { return mSplitCount; }
00107 
00109         virtual void getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam,
00110             const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const;
00111 
00113         inline const SplitPointList& getSplitPoints() const
00114         { return mSplitPoints; }
00115 
00117         inline Real getOptimalAdjustFactor(size_t splitIndex) const
00118         { return mOptimalAdjustFactors[splitIndex]; }
00119 
00121         Real getOptimalAdjustFactor() const;
00122 
00123     };
00126 }
00127 
00128 #include "OgreHeaderSuffix.h"
00129 
00130 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:47