00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __ShadowCaster_H__ 00029 #define __ShadowCaster_H__ 00030 00031 #include "OgrePrerequisites.h" 00032 #include "OgreRenderable.h" 00033 #include "OgreHeaderPrefix.h" 00034 00035 00036 namespace Ogre { 00037 00052 class _OgreExport ShadowRenderable : public Renderable, public ShadowDataAlloc 00053 { 00054 protected: 00055 MaterialPtr mMaterial; 00056 RenderOperation mRenderOp; 00057 ShadowRenderable* mLightCap; 00058 public: 00059 ShadowRenderable() : mMaterial(), mLightCap(0) {} 00060 virtual ~ShadowRenderable() { delete mLightCap; } 00064 void setMaterial(const MaterialPtr& mat) { mMaterial = mat; } 00066 const MaterialPtr& getMaterial(void) const { return mMaterial; } 00068 void getRenderOperation(RenderOperation& op) { op = mRenderOp; } 00070 RenderOperation* getRenderOperationForUpdate(void) {return &mRenderOp;} 00072 void getWorldTransforms(Matrix4* xform) const = 0; 00074 Real getSquaredViewDepth(const Camera*) const{ return 0; /* not used */} 00076 const LightList& getLights(void) const; 00087 bool isLightCapSeparate(void) const { return mLightCap != 0; } 00088 00090 ShadowRenderable* getLightCapRenderable(void) { return mLightCap; } 00092 virtual bool isVisible(void) const { return true; } 00093 00100 virtual void rebindIndexBuffer(const HardwareIndexBufferSharedPtr& indexBuffer) = 0; 00101 00102 }; 00103 00105 enum ShadowRenderableFlags 00106 { 00108 SRF_INCLUDE_LIGHT_CAP = 0x00000001, 00110 SRF_INCLUDE_DARK_CAP = 0x00000002, 00112 SRF_EXTRUDE_TO_INFINITY = 0x00000004 00113 }; 00114 00117 class _OgreExport ShadowCaster 00118 { 00119 public: 00120 virtual ~ShadowCaster() { } 00122 virtual bool getCastShadows(void) const = 0; 00123 00125 virtual EdgeData* getEdgeList(void) = 0; 00127 virtual bool hasEdgeList(void) = 0; 00128 00130 virtual const AxisAlignedBox& getWorldBoundingBox(bool derive = false) const = 0; 00132 virtual const AxisAlignedBox& getLightCapBounds(void) const = 0; 00134 virtual const AxisAlignedBox& getDarkCapBounds(const Light& light, Real dirLightExtrusionDist) const = 0; 00135 00136 typedef vector<ShadowRenderable*>::type ShadowRenderableList; 00137 typedef VectorIterator<ShadowRenderableList> ShadowRenderableListIterator; 00138 00160 virtual ShadowRenderableListIterator getShadowVolumeRenderableIterator( 00161 ShadowTechnique shadowTechnique, const Light* light, 00162 HardwareIndexBufferSharedPtr* indexBuffer, size_t* indexBufferUsedSize, 00163 bool extrudeVertices, Real extrusionDistance, unsigned long flags = 0 ) = 0; 00164 00188 static void extrudeVertices(const HardwareVertexBufferSharedPtr& vertexBuffer, 00189 size_t originalVertexCount, const Vector4& lightPos, Real extrudeDist); 00191 virtual Real getPointExtrusionDistance(const Light* l) const = 0; 00192 protected: 00194 Real getExtrusionDistance(const Vector3& objectPos, const Light* light) const; 00203 virtual void updateEdgeListLightFacing(EdgeData* edgeData, 00204 const Vector4& lightPos); 00205 00228 virtual void generateShadowVolume(EdgeData* edgeData, 00229 const HardwareIndexBufferSharedPtr& indexBuffer, size_t& indexBufferUsedSize, 00230 const Light* light, ShadowRenderableList& shadowRenderables, unsigned long flags); 00240 virtual void extrudeBounds(AxisAlignedBox& box, const Vector4& lightPos, 00241 Real extrudeDist) const; 00242 00243 00244 }; 00247 } // namespace Ogre 00248 #include "OgreHeaderSuffix.h" 00249 00250 #endif // __ShadowCaster_H__
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:40:47