OgreShadowCaster.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __ShadowCaster_H__
00029 #define __ShadowCaster_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 #include "OgreRenderable.h"
00033 #include "OgreHeaderPrefix.h"
00034 
00035 
00036 namespace Ogre {
00037 
00052     class _OgreExport ShadowRenderable : public Renderable, public ShadowDataAlloc
00053     {
00054     protected:
00055         MaterialPtr mMaterial;
00056         RenderOperation mRenderOp;
00057         ShadowRenderable* mLightCap; 
00058     public:
00059         ShadowRenderable() : mMaterial(), mLightCap(0) {}
00060         virtual ~ShadowRenderable() { delete mLightCap; }
00064         void setMaterial(const MaterialPtr& mat) { mMaterial = mat; }
00066         const MaterialPtr& getMaterial(void) const { return mMaterial; }
00068         void getRenderOperation(RenderOperation& op) { op = mRenderOp; }
00070         RenderOperation* getRenderOperationForUpdate(void) {return &mRenderOp;}
00072         void getWorldTransforms(Matrix4* xform) const = 0;
00074         Real getSquaredViewDepth(const Camera*) const{ return 0; /* not used */}
00076         const LightList& getLights(void) const;
00087         bool isLightCapSeparate(void) const { return mLightCap != 0; }
00088 
00090         ShadowRenderable* getLightCapRenderable(void) { return mLightCap; }
00092         virtual bool isVisible(void) const { return true; }
00093 
00100         virtual void rebindIndexBuffer(const HardwareIndexBufferSharedPtr& indexBuffer) = 0;
00101 
00102     };
00103 
00105     enum ShadowRenderableFlags
00106     {
00108         SRF_INCLUDE_LIGHT_CAP = 0x00000001,
00110         SRF_INCLUDE_DARK_CAP  = 0x00000002,
00112         SRF_EXTRUDE_TO_INFINITY  = 0x00000004
00113     };
00114 
00117     class _OgreExport ShadowCaster
00118     {
00119     public:
00120         virtual ~ShadowCaster() { }
00122         virtual bool getCastShadows(void) const = 0;
00123 
00125         virtual EdgeData* getEdgeList(void) = 0;
00127         virtual bool hasEdgeList(void) = 0;
00128 
00130         virtual const AxisAlignedBox& getWorldBoundingBox(bool derive = false) const = 0;
00132         virtual const AxisAlignedBox& getLightCapBounds(void) const = 0;
00134         virtual const AxisAlignedBox& getDarkCapBounds(const Light& light, Real dirLightExtrusionDist) const = 0;
00135 
00136         typedef vector<ShadowRenderable*>::type ShadowRenderableList;
00137         typedef VectorIterator<ShadowRenderableList> ShadowRenderableListIterator;
00138 
00160         virtual ShadowRenderableListIterator getShadowVolumeRenderableIterator(
00161             ShadowTechnique shadowTechnique, const Light* light, 
00162             HardwareIndexBufferSharedPtr* indexBuffer, size_t* indexBufferUsedSize,
00163             bool extrudeVertices, Real extrusionDistance, unsigned long flags = 0 ) = 0;
00164 
00188         static void extrudeVertices(const HardwareVertexBufferSharedPtr& vertexBuffer, 
00189             size_t originalVertexCount, const Vector4& lightPos, Real extrudeDist);
00191         virtual Real getPointExtrusionDistance(const Light* l) const = 0;
00192     protected:
00194         Real getExtrusionDistance(const Vector3& objectPos, const Light* light) const;
00203         virtual void updateEdgeListLightFacing(EdgeData* edgeData, 
00204             const Vector4& lightPos);
00205 
00228         virtual void generateShadowVolume(EdgeData* edgeData, 
00229             const HardwareIndexBufferSharedPtr& indexBuffer, size_t& indexBufferUsedSize,
00230             const Light* light, ShadowRenderableList& shadowRenderables, unsigned long flags);
00240         virtual void extrudeBounds(AxisAlignedBox& box, const Vector4& lightPos, 
00241             Real extrudeDist) const;
00242 
00243 
00244     };
00247 } // namespace Ogre
00248 #include "OgreHeaderSuffix.h"
00249 
00250 #endif // __ShadowCaster_H__

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:47