OgreSkeletonManager.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __SkeletonManager_H__
00029 #define __SkeletonManager_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 
00033 #include "OgreResourceManager.h"
00034 #include "OgreSingleton.h"
00035 
00036 namespace Ogre {
00037 
00051     class _OgreExport SkeletonManager: public ResourceManager, public Singleton<SkeletonManager>
00052     {
00053     public:
00055         SkeletonManager();
00056         ~SkeletonManager();
00057 
00060         SkeletonPtr create (const String& name, const String& group,
00061                             bool isManual = false, ManualResourceLoader* loader = 0,
00062                             const NameValuePairList* createParams = 0);
00063 
00066         SkeletonPtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
00067 
00083         static SkeletonManager& getSingleton(void);
00099         static SkeletonManager* getSingletonPtr(void);
00100     protected:
00101 
00103         Resource* createImpl(const String& name, ResourceHandle handle, 
00104             const String& group, bool isManual, ManualResourceLoader* loader, 
00105             const NameValuePairList* createParams);
00106 
00107     };
00108 
00112 }
00113 
00114 
00115 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:47