00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __Technique_H__ 00029 #define __Technique_H__ 00030 00031 #include "OgrePrerequisites.h" 00032 #include "OgreIteratorWrappers.h" 00033 #include "OgreBlendMode.h" 00034 #include "OgreCommon.h" 00035 #include "OgrePass.h" 00036 #include "OgreIteratorWrappers.h" 00037 #include "OgreRenderSystemCapabilities.h" 00038 #include "OgreUserObjectBindings.h" 00039 00040 namespace Ogre { 00053 class _OgreExport Technique : public TechniqueAlloc 00054 { 00055 protected: 00057 enum IlluminationPassesState 00058 { 00059 IPS_COMPILE_DISABLED = -1, 00060 IPS_NOT_COMPILED = 0, 00061 IPS_COMPILED = 1 00062 }; 00063 00064 typedef vector<Pass*>::type Passes; 00066 Passes mPasses; 00068 IlluminationPassList mIlluminationPasses; 00069 // Raw pointer since we don't want child to stop parent's destruction 00070 Material* mParent; 00071 bool mIsSupported; 00072 IlluminationPassesState mIlluminationPassesCompilationPhase; 00074 unsigned short mLodIndex; 00078 unsigned short mSchemeIndex; 00080 String mName; 00081 00083 void clearIlluminationPasses(void); 00085 bool checkManuallyOrganisedIlluminationPasses(); 00086 00087 00092 MaterialPtr mShadowCasterMaterial; 00097 String mShadowCasterMaterialName; 00102 MaterialPtr mShadowReceiverMaterial; 00107 String mShadowReceiverMaterialName; 00108 00109 // User objects binding. 00110 UserObjectBindings mUserObjectBindings; 00111 00112 public: 00116 enum IncludeOrExclude 00117 { 00119 INCLUDE = 0, 00121 EXCLUDE = 1 00122 }; 00124 struct GPUVendorRule 00125 { 00126 GPUVendor vendor; 00127 IncludeOrExclude includeOrExclude; 00128 GPUVendorRule() 00129 : vendor(GPU_UNKNOWN), includeOrExclude(EXCLUDE) {} 00130 GPUVendorRule(GPUVendor v, IncludeOrExclude ie) 00131 : vendor(v), includeOrExclude(ie) {} 00132 }; 00134 struct GPUDeviceNameRule 00135 { 00136 String devicePattern; 00137 IncludeOrExclude includeOrExclude; 00138 bool caseSensitive; 00139 GPUDeviceNameRule() 00140 : includeOrExclude(EXCLUDE), caseSensitive(false) {} 00141 GPUDeviceNameRule(const String& pattern, IncludeOrExclude ie, bool caseSen) 00142 : devicePattern(pattern), includeOrExclude(ie), caseSensitive(caseSen) {} 00143 }; 00144 typedef vector<GPUVendorRule>::type GPUVendorRuleList; 00145 typedef vector<GPUDeviceNameRule>::type GPUDeviceNameRuleList; 00146 protected: 00147 GPUVendorRuleList mGPUVendorRules; 00148 GPUDeviceNameRuleList mGPUDeviceNameRules; 00149 public: 00151 Technique(Material* parent); 00153 Technique(Material* parent, const Technique& oth); 00154 ~Technique(); 00160 bool isSupported(void) const; 00164 String _compile(bool autoManageTextureUnits); 00166 bool checkGPURules(StringUtil::StrStreamType& errors); 00168 bool checkHardwareSupport(bool autoManageTextureUnits, StringUtil::StrStreamType& compileErrors); 00170 void _compileIlluminationPasses(void); 00171 size_t calculateSize(void) const; 00172 00183 Pass* createPass(void); 00185 Pass* getPass(unsigned short index); 00189 Pass* getPass(const String& name); 00191 unsigned short getNumPasses(void) const; 00193 void removePass(unsigned short index); 00195 void removeAllPasses(void); 00199 bool movePass(const unsigned short sourceIndex, const unsigned short destinationIndex); 00200 typedef VectorIterator<Passes> PassIterator; 00202 const PassIterator getPassIterator(void); 00203 typedef VectorIterator<IlluminationPassList> IlluminationPassIterator; 00205 const IlluminationPassIterator getIlluminationPassIterator(void); 00207 Material* getParent(void) const { return mParent; } 00208 00210 Technique& operator=(const Technique& rhs); 00211 00213 const String& getResourceGroup(void) const; 00214 00223 bool isTransparent(void) const; 00224 00230 bool isTransparentSortingEnabled(void) const; 00231 00237 bool isTransparentSortingForced(void) const; 00238 00240 void _prepare(void); 00242 void _unprepare(void); 00244 void _load(void); 00246 void _unload(void); 00247 00249 bool isLoaded(void) const; 00250 00252 void _notifyNeedsRecompile(void); 00253 00256 Ogre::MaterialPtr getShadowCasterMaterial() const; 00259 void setShadowCasterMaterial(Ogre::MaterialPtr val); 00262 void setShadowCasterMaterial(const Ogre::String &name); 00265 Ogre::MaterialPtr getShadowReceiverMaterial() const; 00268 void setShadowReceiverMaterial(Ogre::MaterialPtr val); 00271 void setShadowReceiverMaterial(const Ogre::String &name); 00272 00273 // ------------------------------------------------------------------------------- 00274 // The following methods are to make migration from previous versions simpler 00275 // and to make code easier to write when dealing with simple materials 00276 // They set the properties which have been moved to Pass for all Techniques and all Passes 00277 00286 void setPointSize(Real ps); 00287 00296 void setAmbient(Real red, Real green, Real blue); 00297 00306 void setAmbient(const ColourValue& ambient); 00307 00316 void setDiffuse(Real red, Real green, Real blue, Real alpha); 00317 00326 void setDiffuse(const ColourValue& diffuse); 00327 00336 void setSpecular(Real red, Real green, Real blue, Real alpha); 00337 00346 void setSpecular(const ColourValue& specular); 00347 00356 void setShininess(Real val); 00357 00366 void setSelfIllumination(Real red, Real green, Real blue); 00367 00376 void setSelfIllumination(const ColourValue& selfIllum); 00377 00386 void setDepthCheckEnabled(bool enabled); 00387 00396 void setDepthWriteEnabled(bool enabled); 00397 00406 void setDepthFunction( CompareFunction func ); 00407 00416 void setColourWriteEnabled(bool enabled); 00417 00426 void setCullingMode( CullingMode mode ); 00427 00436 void setManualCullingMode( ManualCullingMode mode ); 00437 00446 void setLightingEnabled(bool enabled); 00447 00456 void setShadingMode( ShadeOptions mode ); 00457 00466 void setFog( 00467 bool overrideScene, 00468 FogMode mode = FOG_NONE, 00469 const ColourValue& colour = ColourValue::White, 00470 Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 ); 00471 00480 void setDepthBias(float constantBias, float slopeScaleBias); 00481 00490 void setTextureFiltering(TextureFilterOptions filterType); 00499 void setTextureAnisotropy(unsigned int maxAniso); 00500 00509 void setSceneBlending( const SceneBlendType sbt ); 00510 00519 void setSeparateSceneBlending( const SceneBlendType sbt, const SceneBlendType sbta ); 00520 00529 void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor); 00530 00539 void setSeparateSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor, const SceneBlendFactor sourceFactorAlpha, const SceneBlendFactor destFactorAlpha); 00540 00557 void setLodIndex(unsigned short index); 00559 unsigned short getLodIndex(void) const { return mLodIndex; } 00560 00578 void setSchemeName(const String& schemeName); 00582 const String& getSchemeName(void) const; 00583 00585 unsigned short _getSchemeIndex(void) const; 00586 00588 bool isDepthWriteEnabled(void) const; 00589 00591 bool isDepthCheckEnabled(void) const; 00592 00594 bool hasColourWriteDisabled(void) const; 00595 00601 void setName(const String& name); 00603 const String& getName(void) const { return mName; } 00604 00616 bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true) const; 00617 00618 00634 void addGPUVendorRule(GPUVendor vendor, IncludeOrExclude includeOrExclude); 00648 void addGPUVendorRule(const GPUVendorRule& rule); 00652 void removeGPUVendorRule(GPUVendor vendor); 00653 typedef ConstVectorIterator<GPUVendorRuleList> GPUVendorRuleIterator; 00655 GPUVendorRuleIterator getGPUVendorRuleIterator() const; 00656 00674 void addGPUDeviceNameRule(const String& devicePattern, IncludeOrExclude includeOrExclude, bool caseSensitive = false); 00689 void addGPUDeviceNameRule(const GPUDeviceNameRule& rule); 00693 void removeGPUDeviceNameRule(const String& devicePattern); 00694 typedef ConstVectorIterator<GPUDeviceNameRuleList> GPUDeviceNameRuleIterator; 00696 GPUDeviceNameRuleIterator getGPUDeviceNameRuleIterator() const; 00697 00702 UserObjectBindings& getUserObjectBindings() { return mUserObjectBindings; } 00703 00708 const UserObjectBindings& getUserObjectBindings() const { return mUserObjectBindings; } 00709 00710 }; 00711 00715 } 00716 #endif
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:40:48