OgreTerrainPagedWorldSection.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __Ogre_TerrainPagedWorldSection_H__
00030 #define __Ogre_TerrainPagedWorldSection_H__
00031 
00032 #include "OgreTerrainPrerequisites.h"
00033 #include "OgrePagedWorldSection.h"
00034 #include "OgrePageManager.h"
00035 #include "OgreWorkQueue.h"
00036 #include "OgreTerrainGroup.h"
00037 
00038 
00039 namespace Ogre
00040 {
00041     class Grid2DPageStrategy;
00042     class Grid2DPageStrategyData;
00043     class TerrainGroup;
00044 
00081     class _OgreTerrainExport TerrainPagedWorldSection : public PagedWorldSection,
00082         public WorkQueue::RequestHandler, public WorkQueue::ResponseHandler
00083     {
00084     public:
00090         TerrainPagedWorldSection(const String& name, PagedWorld* parent, SceneManager* sm);
00091         virtual ~TerrainPagedWorldSection();
00092 
00102         virtual void init(TerrainGroup* grp);
00103 
00109         virtual TerrainGroup* getTerrainGroup() { return mTerrainGroup; }
00110 
00112         virtual void setLoadRadius(Real sz);
00114         virtual Real getLoadRadius() const;
00116         virtual void setHoldRadius(Real sz);
00118         virtual Real getHoldRadius();
00120         virtual void setPageRange(int32 minX, int32 minY, int32 maxX, int32 maxY);
00122         virtual void setPageRangeMinX(int32 minX);
00124         virtual void setPageRangeMinY(int32 minY);
00126         virtual void setPageRangeMaxX(int32 maxX);
00128         virtual void setPageRangeMaxY(int32 maxY);
00130         virtual int32 getPageRangeMinX() const;
00132         virtual int32 getPageRangeMinY() const;
00134         virtual int32 getPageRangeMaxX() const;
00136         virtual int32 getPageRangeMaxY() const;
00137 
00139         virtual Grid2DPageStrategy* getGridStrategy() const;
00141         virtual Grid2DPageStrategyData* getGridStrategyData() const;
00142 
00144         virtual void setLoadingIntervalMs(uint32 loadingIntervalMs);
00146         virtual uint32 getLoadingIntervalMs() const;
00147 
00149         void loadPage(PageID pageID, bool forceSynchronous = false);
00151         void unloadPage(PageID pageID, bool forceSynchronous = false);
00152 
00154         WorkQueue::Response* handleRequest(const WorkQueue::Request* req, const WorkQueue* srcQ);
00156         void handleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
00157 
00158         static const uint16 WORKQUEUE_LOAD_TERRAIN_PAGE_REQUEST;
00159 
00160         class TerrainDefiner : public TerrainAlloc
00161         {
00162         public:
00163             virtual void define(TerrainGroup* terrainGroup, long x, long y)
00164             {
00165                 terrainGroup->defineTerrain(x,y);
00166             }
00167             virtual ~TerrainDefiner() {}
00168         };
00169 
00170         void setDefiner(TerrainDefiner* terrainDefiner)
00171         {
00172             if(mTerrainDefiner)
00173                 OGRE_DELETE mTerrainDefiner;
00174             mTerrainDefiner = terrainDefiner;
00175         }
00176 
00177     protected:
00178         TerrainGroup* mTerrainGroup;
00179         TerrainDefiner* mTerrainDefiner;
00180         std::list<PageID> mPagesInLoading;
00181         bool mHasRunningTasks;
00182         uint16 mWorkQueueChannel;
00183         unsigned long mNextLoadingTime;
00184         uint32 mLoadingIntervalMs;
00185 
00187         void loadSubtypeData(StreamSerialiser& ser);
00188         void saveSubtypeData(StreamSerialiser& ser);
00189 
00190         virtual void syncSettings();
00191 
00192     };
00193 
00194 
00195 
00196 
00197 
00200 }
00201 
00202 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:48