OgreUnifiedHighLevelGpuProgram.h
Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __UnifiedHighLevelGpuProgram_H__
00029 #define __UnifiedHighLevelGpuProgram_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 #include "OgreHighLevelGpuProgram.h"
00033 #include "OgreHighLevelGpuProgramManager.h"
00034 
00035 namespace Ogre {
00036 
00060     class _OgreExport UnifiedHighLevelGpuProgram : public HighLevelGpuProgram
00061     {
00062     public:
00064         class CmdDelegate : public ParamCommand
00065         {
00066         public:
00067             String doGet(const void* target) const;
00068             void doSet(void* target, const String& val);
00069         };
00070 
00071     protected:
00072         static CmdDelegate msCmdDelegate;
00073 
00075         StringVector mDelegateNames;
00077         mutable HighLevelGpuProgramPtr mChosenDelegate;
00078 
00080         void chooseDelegate() const;
00081 
00082         void createLowLevelImpl(void);
00083         void unloadHighLevelImpl(void);
00084         void buildConstantDefinitions() const;
00085         void loadFromSource(void);
00086 
00087     public:
00089         UnifiedHighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00090             const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
00091         ~UnifiedHighLevelGpuProgram();
00092 
00093         virtual size_t calculateSize(void) const;
00094 
00099         void addDelegateProgram(const String& name);
00100 
00102         void clearDelegatePrograms();
00103 
00105         const HighLevelGpuProgramPtr& _getDelegate() const;
00106 
00108         const String& getLanguage(void) const;
00109 
00117         GpuProgramParametersSharedPtr createParameters(void);
00119         GpuProgram* _getBindingDelegate(void);
00120 
00121         // All the following methods must delegate to the implementation
00122 
00124         bool isSupported(void) const;
00125         
00127         bool isSkeletalAnimationIncluded(void) const;
00128 
00129         bool isMorphAnimationIncluded(void) const;
00130 
00131         bool isPoseAnimationIncluded(void) const;
00132 
00133         bool isVertexTextureFetchRequired(void) const;
00134         GpuProgramParametersSharedPtr getDefaultParameters(void);
00135         bool hasDefaultParameters(void) const;
00136         bool getPassSurfaceAndLightStates(void) const;
00137         bool getPassFogStates(void) const;
00138         bool getPassTransformStates(void) const;
00139         bool hasCompileError(void) const;
00140         void resetCompileError(void);
00141 
00142         void load(bool backgroundThread = false);
00143         void reload(void);
00144         bool isReloadable(void) const;
00145         bool isLoaded(void) const;
00146         bool isLoading() const;
00147         LoadingState getLoadingState() const;
00148         void unload(void);
00149         size_t getSize(void) const;
00150         void touch(void);
00151         bool isBackgroundLoaded(void) const;
00152         void setBackgroundLoaded(bool bl);
00153         void escalateLoading();
00154         void addListener(Listener* lis);
00155         void removeListener(Listener* lis);
00156 
00157     };
00158 
00160     class UnifiedHighLevelGpuProgramFactory : public HighLevelGpuProgramFactory
00161     {
00162     public:
00163         UnifiedHighLevelGpuProgramFactory();
00164         ~UnifiedHighLevelGpuProgramFactory();
00166         const String& getLanguage(void) const;
00167         HighLevelGpuProgram* create(ResourceManager* creator, 
00168             const String& name, ResourceHandle handle,
00169             const String& group, bool isManual, ManualResourceLoader* loader);
00170         void destroy(HighLevelGpuProgram* prog);
00171 
00172     };
00173 
00177 }
00178 #endif

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:48