OgreVolumeIsoSurfaceMC.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __Ogre_Volume_IsoSurfaceMC_H__
00029 #define __Ogre_Volume_IsoSurfaceMC_H__
00030 
00031 #include "OgreVolumeIsoSurface.h"
00032 
00033 namespace Ogre {
00034 namespace Volume {
00035 
00039     class _OgreVolumeExport IsoSurfaceMC : public IsoSurface
00040     {
00041     protected:
00042         
00043 
00058         inline Vector3 interpolate(const Vector3 &v0, const Vector3 &v1, const Vector4 &val0, const Vector4 &val1, Vector3 &normal) const
00059         {
00060             // Don't use Math::RealEqual here as it isn't inlined and this function is performance critical.
00061             if (fabs(val0.w - ISO_LEVEL) <= FLT_EPSILON)
00062             {
00063                 normal.x = val0.x;
00064                 normal.y = val0.y;
00065                 normal.z = val0.z;
00066                 return v0;
00067             }
00068             if (fabs(val1.w - ISO_LEVEL) <= FLT_EPSILON)
00069             {
00070                 normal.x = val1.x;
00071                 normal.y = val1.y;
00072                 normal.z = val1.z;
00073                 return v1;
00074             }
00075             if (fabs(val1.w - val0.w) <= FLT_EPSILON)
00076             {
00077                 normal.x = val0.x;
00078                 normal.y = val0.y;
00079                 normal.z = val0.z;
00080                 return v0;
00081             }
00082             Real mu = (ISO_LEVEL - val0.w) / (val1.w - val0.w);
00083             Vector4 normal4 = val0 + mu * (val1 - val0);
00084             normal.x = normal4.x;
00085             normal.y = normal4.y;
00086             normal.z = normal4.z;
00087             normal.normalise();
00088             return v0 + mu * (v1 - v0);
00089         }
00090 
00091     public:
00092 
00097         explicit IsoSurfaceMC(const Source *src);
00098         
00101         virtual void addMarchingCubesTriangles(const Vector3 *corners, const Vector4 *volumeValues, MeshBuilder *mb) const;
00102         
00105         virtual void addMarchingSquaresTriangles(const Vector3 *corners, const Vector4 *volumeValues, const size_t *indices, const Real maxDistance, MeshBuilder *mb) const;
00106     };
00107 }
00108 }
00109 
00110 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:48