OgreVolumeMeshBuilder.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __Ogre_Volume_MeshBuilder_H__
00029 #define __Ogre_Volume_MeshBuilder_H__
00030 
00031 #include <vector>
00032 #include "OgreSimpleRenderable.h"
00033 #include "OgreManualObject.h"
00034 #include "OgreRenderOperation.h"
00035 #include "OgreVector3.h"
00036 #include "OgreAxisAlignedBox.h"
00037 #include "OgreSceneManager.h"
00038 #include "OgreVolumePrerequisites.h"
00039 
00040 namespace Ogre {
00041 namespace Volume {
00042 
00045     typedef struct _OgreVolumeExport Vertex
00046     {
00048         Real x;
00049         
00051         Real y;
00052         
00054         Real z;
00055         
00057         Real nX;
00058         
00060         Real nY;
00061         
00063         Real nZ;
00064 
00071         Vertex(const Vector3 &v, const Vector3 &n) :
00072             x(v.x), y(v.y), z(v.z),
00073             nX(n.x), nY(n.y), nZ(n.z)
00074         {
00075         }
00076         Vertex()
00077         {
00078         }
00079     } Vertex;
00080 
00087     bool _OgreVolumeExport operator==(Vertex const& a, Vertex const& b);
00088     
00097     bool _OgreVolumeExport operator<(const Vertex& a, const Vertex& b);
00098 
00101     typedef vector<Vertex>::type VecVertex;
00102 
00105     typedef vector<size_t>::type VecIndices;
00106 
00110     class _OgreVolumeExport MeshBuilderCallback
00111     {
00112     public:
00113         virtual ~MeshBuilderCallback() {}
00114 
00127         virtual void ready(const SimpleRenderable *simpleRenderable, const VecVertex &vertices, const VecIndices &indices, size_t level, int inProcess) = 0;
00128     };
00129 
00132     class _OgreVolumeExport MeshBuilder : public UtilityAlloc
00133     {
00134     protected:
00135 
00137         static const unsigned short MAIN_BINDING;
00138 
00140         typedef map<Vertex, size_t>::type UMapVertexIndex;
00141         UMapVertexIndex mIndexMap;
00142 
00144         VecVertex mVertices;
00145 
00147         VecIndices mIndices;
00148 
00150         AxisAlignedBox mBox;
00151 
00153         bool mBoxInit;
00154         
00159         inline void addVertex(const Vertex &v)
00160         {
00161             size_t i = 0;
00162             if (mIndexMap.find(v) == mIndexMap.end())
00163             {
00164                 i = mVertices.size();
00165                 mIndexMap[v] = i;
00166                 mVertices.push_back(v);
00167 
00168                 // Update bounding box
00169                 if (!mBoxInit)
00170                 {
00171                     mBox.setExtents(v.x, v.y, v.z, v.x, v.y, v.z);
00172                     mBoxInit = true;
00173                 }
00174                 else
00175                 {
00176                     if (v.x < mBox.getMinimum().x)
00177                     {
00178                         mBox.setMinimumX(v.x);
00179                     }
00180                     if (v.y < mBox.getMinimum().y)
00181                     {
00182                         mBox.setMinimumY(v.y);
00183                     }
00184                     if (v.z < mBox.getMinimum().z)
00185                     {
00186                         mBox.setMinimumZ(v.z);
00187                     }
00188                     if (v.x > mBox.getMaximum().x)
00189                     {
00190                         mBox.setMaximumX(v.x);
00191                     }
00192                     if (v.y > mBox.getMaximum().y)
00193                     {
00194                         mBox.setMaximumY(v.y);
00195                     }
00196                     if (v.z > mBox.getMaximum().z)
00197                     {
00198                         mBox.setMaximumZ(v.z);
00199                     }
00200                 }
00201             }
00202             else
00203             {
00204                 i = mIndexMap[v];
00205             }
00206             mIndices.push_back(i);
00207         }
00208 
00209     public:
00210         
00238         static inline void addCubeToManualObject(
00239             ManualObject *manual,
00240             const Vector3 &c0,
00241             const Vector3 &c1,
00242             const Vector3 &c2,
00243             const Vector3 &c3,
00244             const Vector3 &c4,
00245             const Vector3 &c5,
00246             const Vector3 &c6,
00247             const Vector3 &c7,
00248             uint32 &baseIndex
00249             )
00250         {
00251             manual->position(c0);
00252             manual->position(c1);
00253             manual->position(c2);
00254             manual->position(c3);
00255             manual->position(c4);
00256             manual->position(c5);
00257             manual->position(c6);
00258             manual->position(c7);
00259 
00260             manual->index(baseIndex + 0); manual->index(baseIndex + 1);
00261             manual->index(baseIndex + 1); manual->index(baseIndex + 2);
00262             manual->index(baseIndex + 2); manual->index(baseIndex + 3);
00263             manual->index(baseIndex + 3); manual->index(baseIndex + 0);
00264         
00265             manual->index(baseIndex + 4); manual->index(baseIndex + 5);
00266             manual->index(baseIndex + 5); manual->index(baseIndex + 6);
00267             manual->index(baseIndex + 6); manual->index(baseIndex + 7);
00268             manual->index(baseIndex + 7); manual->index(baseIndex + 4);
00269         
00270             manual->index(baseIndex + 0); manual->index(baseIndex + 4);
00271             manual->index(baseIndex + 1); manual->index(baseIndex + 5);
00272             manual->index(baseIndex + 2); manual->index(baseIndex + 6);
00273             manual->index(baseIndex + 3); manual->index(baseIndex + 7);
00274             baseIndex += 8;
00275         }
00276 
00279         MeshBuilder(void);
00280         
00295         inline void addTriangle(const Vector3 &v0, const Vector3 &n0, const Vector3 &v1, const Vector3 &n1, const Vector3 &v2, const Vector3 &n2)
00296         {
00297             addVertex(Vertex(v0, n0));
00298             addVertex(Vertex(v1, n1));
00299             addVertex(Vertex(v2, n2));
00300         }
00301 
00309         size_t generateBuffers(RenderOperation &operation);
00310 
00321         Entity* generateWithManualObject(SceneManager *sceneManager, const String &name, const String &material);
00322 
00327         AxisAlignedBox getBoundingBox(void);
00328 
00339         void executeCallback(MeshBuilderCallback *callback, const SimpleRenderable *simpleRenderable, size_t level, int inProcess) const;
00340 
00341     };
00342 }
00343 }
00344 
00345 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:48