00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __Ogre_Simplex_Noise_H__ 00029 #define __Ogre_Simplex_Noise_H__ 00030 00031 #include "OgreVector3.h" 00032 00033 #include "OgreVolumePrerequisites.h" 00034 00035 namespace Ogre { 00036 namespace Volume { 00037 00042 class _OgreVolumeExport SimplexNoise 00043 { 00044 private: 00045 00047 static Real F3; 00048 00050 static Real G3; 00051 00053 long mSeed; 00054 00056 short perm[512]; 00057 00059 short permMod12[512]; 00060 00061 /* Gets a random long. 00062 @return 00063 A random long. 00064 */ 00065 unsigned long random(void); 00066 00079 inline Real dot(const Vector3 &g, Real x, Real y, Real z) const 00080 { 00081 return g.x * x + g.y * y + g.z * z; 00082 } 00083 00086 void init(unsigned long definedSeed); 00087 00088 public: 00089 00092 SimplexNoise(void); 00093 00098 SimplexNoise(unsigned long definedSeed); 00099 00110 Real noise(Real xIn, Real yIn, Real zIn) const; 00111 00116 long getSeed(void) const; 00117 00118 }; 00119 00120 } 00121 } 00122 00123 #endif
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Last modified Mon Jul 27 2020 13:40:48