OgreGLSLGpuProgram.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GLSLGpuProgram_H__
00030 #define __GLSLGpuProgram_H__
00031 
00032 // Precompiler options
00033 #include "OgreGLSLExtSupport.h"
00034 #include "OgreGL3PlusGpuProgram.h"
00035 
00036 
00037 namespace Ogre {
00038 
00048     class _OgreGL3PlusExport GLSLGpuProgram : public GL3PlusGpuProgram
00049     {
00050     private:
00052         GLSLProgram* mGLSLProgram;
00053 
00055         static GLuint mVertexShaderCount;
00057         static GLuint mFragmentShaderCount;
00059         static GLuint mGeometryShaderCount;
00061         static GLuint mHullShaderCount;
00063         static GLuint mDomainShaderCount;
00065         static GLuint mComputeShaderCount;
00066 
00070         GLint mLinked;
00071 
00072     public:
00073         GLSLGpuProgram(GLSLProgram* parent);
00074         ~GLSLGpuProgram();
00075 
00076 
00078         void bindProgram(void);
00080         void unbindProgram(void);
00082         void bindProgramParameters(GpuProgramParametersSharedPtr params, uint16 mask);
00084         void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params);
00086         void bindProgramSharedParameters(GpuProgramParametersSharedPtr params, uint16 mask);
00087 
00089         GLSLProgram* getGLSLProgram(void) const { return mGLSLProgram; }        
00090 
00094         GLint isLinked(void) { return mLinked; }
00095 
00099         void setLinked(GLint flag) { mLinked = flag; }
00100 
00101     protected:
00103         void loadFromSource(void);
00105         void unloadImpl(void);
00107         void loadImpl(void);
00108     };
00109 }
00110 
00111 #endif // __GLSLGpuProgram_H__

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:43