00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GLSLGpuProgram_H__ 00030 #define __GLSLGpuProgram_H__ 00031 00032 // Precompiler options 00033 #include "OgreGLSLExtSupport.h" 00034 #include "OgreGL3PlusGpuProgram.h" 00035 00036 00037 namespace Ogre { 00038 00048 class _OgreGL3PlusExport GLSLGpuProgram : public GL3PlusGpuProgram 00049 { 00050 private: 00052 GLSLProgram* mGLSLProgram; 00053 00055 static GLuint mVertexShaderCount; 00057 static GLuint mFragmentShaderCount; 00059 static GLuint mGeometryShaderCount; 00061 static GLuint mHullShaderCount; 00063 static GLuint mDomainShaderCount; 00065 static GLuint mComputeShaderCount; 00066 00070 GLint mLinked; 00071 00072 public: 00073 GLSLGpuProgram(GLSLProgram* parent); 00074 ~GLSLGpuProgram(); 00075 00076 00078 void bindProgram(void); 00080 void unbindProgram(void); 00082 void bindProgramParameters(GpuProgramParametersSharedPtr params, uint16 mask); 00084 void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params); 00086 void bindProgramSharedParameters(GpuProgramParametersSharedPtr params, uint16 mask); 00087 00089 GLSLProgram* getGLSLProgram(void) const { return mGLSLProgram; } 00090 00094 GLint isLinked(void) { return mLinked; } 00095 00099 void setLinked(GLint flag) { mLinked = flag; } 00100 00101 protected: 00103 void loadFromSource(void); 00105 void unloadImpl(void); 00107 void loadImpl(void); 00108 }; 00109 } 00110 00111 #endif // __GLSLGpuProgram_H__
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Last modified Mon Jul 27 2020 13:40:43