Public Types | Public Member Functions | Public Attributes
Ogre::CompositorInstance::TargetOperation Class Reference

Operation setup for a RenderTarget (collected). More...

#include <OgreCompositorInstance.h>

List of all members.

Public Types

typedef std::bitset
< RENDER_QUEUE_COUNT
RenderQueueBitSet
 A set of render queues to either include or exclude certain render queues.

Public Member Functions

 TargetOperation ()
 TargetOperation (RenderTarget *inTarget)

Public Attributes

int currentQueueGroupID
 Current group ID.
bool findVisibleObjects
 Whether this op needs to find visible scene objects or not.
bool hasBeenRendered
 "Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.
float lodBias
 LOD offset.
String materialScheme
 Which material scheme this op will use.
bool onlyInitial
RenderQueueBitSet renderQueues
 Which renderqueues to render from scene.
RenderSystemOpPairs renderSystemOperations
 RenderSystem operations to queue into the scene manager, by uint8.
bool shadowsEnabled
 Whether shadows will be enabled.
RenderTargettarget
 Target.
uint32 visibilityMask
 Scene visibility mask If this is 0, the scene is not rendered at all.

Detailed Description

Operation setup for a RenderTarget (collected).

Definition at line 111 of file OgreCompositorInstance.h.


Member Typedef Documentation

A set of render queues to either include or exclude certain render queues.

Definition at line 144 of file OgreCompositorInstance.h.


Constructor & Destructor Documentation

Definition at line 114 of file OgreCompositorInstance.h.

Definition at line 117 of file OgreCompositorInstance.h.


Member Data Documentation

Current group ID.

Definition at line 128 of file OgreCompositorInstance.h.

Whether this op needs to find visible scene objects or not.

Definition at line 158 of file OgreCompositorInstance.h.

"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.

Definition at line 155 of file OgreCompositorInstance.h.

LOD offset.

This is multiplied with the camera LOD offset 1.0 is default, lower means lower detail, higher means higher detail

Definition at line 140 of file OgreCompositorInstance.h.

Which material scheme this op will use.

Definition at line 160 of file OgreCompositorInstance.h.

Which renderqueues to render from scene.

Definition at line 147 of file OgreCompositorInstance.h.

RenderSystem operations to queue into the scene manager, by uint8.

Definition at line 132 of file OgreCompositorInstance.h.

Whether shadows will be enabled.

Definition at line 162 of file OgreCompositorInstance.h.

Target.

Definition at line 125 of file OgreCompositorInstance.h.

Scene visibility mask If this is 0, the scene is not rendered at all.

Definition at line 136 of file OgreCompositorInstance.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:53