, including all inherited members.
| _updateFromShadow(void) | Ogre::HardwareBuffer | [virtual] |
| AllocatedObject() | Ogre::AllocatedObject< Alloc > | [explicit] |
| copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::D3D11HardwareUniformBuffer | [virtual] |
| Ogre::HardwareUniformBuffer::copyData(HardwareBuffer &srcBuffer) | Ogre::HardwareBuffer | [virtual] |
| D3D11HardwareUniformBuffer(HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name, D3D11Device &device) | Ogre::D3D11HardwareUniformBuffer | |
| getD3DConstantBuffer(void) const | Ogre::D3D11HardwareUniformBuffer | |
| getManager() const | Ogre::HardwareUniformBuffer | |
| getName() const | Ogre::HardwareUniformBuffer | |
| getSizeInBytes(void) const | Ogre::HardwareBuffer | |
| getUsage(void) const | Ogre::HardwareBuffer | |
| HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::HardwareBuffer | |
| HardwareUniformBuffer(HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer=false, const String &name="") | Ogre::HardwareUniformBuffer | |
| hasShadowBuffer(void) const | Ogre::HardwareBuffer | |
| HBL_DISCARD enum value | Ogre::HardwareBuffer | |
| HBL_NO_OVERWRITE enum value | Ogre::HardwareBuffer | |
| HBL_NORMAL enum value | Ogre::HardwareBuffer | |
| HBL_READ_ONLY enum value | Ogre::HardwareBuffer | |
| HBL_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
| HBU_DISCARDABLE enum value | Ogre::HardwareBuffer | |
| HBU_DYNAMIC enum value | Ogre::HardwareBuffer | |
| HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
| HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::HardwareBuffer | |
| HBU_STATIC enum value | Ogre::HardwareBuffer | |
| HBU_STATIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
| HBU_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
| isLocked(void) const | Ogre::D3D11HardwareUniformBuffer | |
| isSystemMemory(void) const | Ogre::HardwareBuffer | |
| lock(size_t offset, size_t length, LockOptions options) | Ogre::D3D11HardwareUniformBuffer | [virtual] |
| Ogre::HardwareUniformBuffer::lock(LockOptions options) | Ogre::HardwareBuffer | |
| lockImpl(size_t offset, size_t length, LockOptions options) | Ogre::D3D11HardwareUniformBuffer | [protected, virtual] |
| LockOptions enum name | Ogre::HardwareBuffer | |
| mBufferImpl | Ogre::D3D11HardwareUniformBuffer | [protected] |
| mIsLocked | Ogre::HardwareBuffer | [protected] |
| mLockSize | Ogre::HardwareBuffer | [protected] |
| mLockStart | Ogre::HardwareBuffer | [protected] |
| mMgr | Ogre::HardwareUniformBuffer | [protected] |
| mName | Ogre::HardwareUniformBuffer | [protected] |
| mShadowBuffer | Ogre::HardwareBuffer | [protected] |
| mShadowUpdated | Ogre::HardwareBuffer | [protected] |
| mSizeInBytes | Ogre::HardwareBuffer | [protected] |
| mSuppressHardwareUpdate | Ogre::HardwareBuffer | [protected] |
| mSystemMemory | Ogre::HardwareBuffer | [protected] |
| mUsage | Ogre::HardwareBuffer | [protected] |
| mUseShadowBuffer | Ogre::HardwareBuffer | [protected] |
| operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | |
| operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | |
| operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
| operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | |
| operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
| operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
| operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | |
| operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | |
| operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
| operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | |
| readData(size_t offset, size_t length, void *pDest) | Ogre::D3D11HardwareUniformBuffer | [virtual] |
| recreateIfDefaultPool(D3D11Device &device) | Ogre::D3D11HardwareUniformBuffer | |
| releaseIfDefaultPool(void) | Ogre::D3D11HardwareUniformBuffer | |
| suppressHardwareUpdate(bool suppress) | Ogre::HardwareBuffer | |
| unlock(void) | Ogre::D3D11HardwareUniformBuffer | [virtual] |
| unlockImpl(void) | Ogre::D3D11HardwareUniformBuffer | [protected, virtual] |
| Usage enum name | Ogre::HardwareBuffer | |
| writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | Ogre::D3D11HardwareUniformBuffer | [virtual] |
| ~AllocatedObject() | Ogre::AllocatedObject< Alloc > | |
| ~D3D11HardwareUniformBuffer() | Ogre::D3D11HardwareUniformBuffer | |
| ~HardwareBuffer() | Ogre::HardwareBuffer | [virtual] |
| ~HardwareUniformBuffer() | Ogre::HardwareUniformBuffer | |