Public Types | Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | Friends
Ogre::D3D9RenderWindow Class Reference

#include <OgreD3D9RenderWindow.h>

Inheritance diagram for Ogre::D3D9RenderWindow:
Inheritance graph
[legend]

List of all members.

Public Types

enum  FrameBuffer { FB_FRONT, FB_BACK, FB_AUTO }
enum  StatFlags {
  SF_NONE = 0, SF_FPS = 1, SF_AVG_FPS = 2, SF_BEST_FPS = 4,
  SF_WORST_FPS = 8, SF_TRIANGLE_COUNT = 16, SF_ALL = 0xFFFF
}

Public Member Functions

 D3D9RenderWindow (HINSTANCE instance)
 Constructor.
 ~D3D9RenderWindow ()
void _beginUpdate ()
virtual void _detachDepthBuffer ()
 Detaches DepthBuffer without notifying it from the detach.
void _endUpdate ()
void _finishSwitchingFullscreen ()
 Indicate that fullscreen / windowed switching has finished.
virtual Impl_getImpl ()
 Get rendersystem specific interface for this RenderTarget.
bool _getSwitchingFullscreen () const
 Are we in the middle of switching between fullscreen and windowed.
virtual void _notifyCameraRemoved (const Camera *cam)
 Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.
virtual void _updateAutoUpdatedViewports (bool updateStatistics=true)
 Method for manual management of rendering - renders only viewports that are auto updated.
void _updateViewport (Viewport *viewport, bool updateStatistics=true)
virtual void _updateViewport (int zorder, bool updateStatistics=true)
 Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
bool _validateDevice ()
 Validate the device for this window.
virtual void addListener (RenderTargetListener *listener)
 Add a listener to this RenderTarget which will be called back before & after rendering.
virtual ViewportaddViewport (Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)
 Adds a viewport to the rendering target.
void adjustWindow (unsigned int clientWidth, unsigned int clientHeight, unsigned int *winWidth, unsigned int *winHeight)
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer)
void buildPresentParameters (D3DPRESENT_PARAMETERS *presentParams)
 Build the presentation parameters used with this window.
void copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer)
 Overridden - see RenderTarget.
void create (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams)
 Creates & displays the new window.
void destroy (void)
 Destroys the window.
virtual void detachDepthBuffer ()
virtual float getAverageFPS () const
 Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.
virtual size_t getBatchCount (void) const
 Gets the number of batches rendered in the last update() call.
virtual float getBestFPS () const
 Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.
virtual float getBestFrameTime () const
 Individual stats access - gets the best frame time.
virtual uint32 getColourDepth (void) const
void getCustomAttribute (const String &name, void *pData)
 Gets a custom (maybe platform-specific) attribute.
IDirect3DDevice9 * getD3D9Device ()
DepthBuffergetDepthBuffer () const
uint16 getDepthBufferPool () const
D3D9DevicegetDevice ()
virtual uint getFSAA () const
 Indicates whether multisampling is performed on rendering and at what level.
virtual const StringgetFSAAHint () const
 Gets the FSAA hint (.
virtual uint32 getHeight (void) const
virtual float getLastFPS () const
 Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.
virtual void getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth)
 Retrieve information about the render target.
virtual void getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth, int &left, int &top)
 Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems.
virtual const StringgetName (void) const
 Retrieve target's name.
virtual unsigned short getNumViewports (void) const
 Returns the number of viewports attached to this target.
virtual uchar getPriority () const
 Gets the priority of a render target.
IDirect3DSurface9 * getRenderSurface ()
 Accessor for render surface.
virtual void getStatistics (float &lastFPS, float &avgFPS, float &bestFPS, float &worstFPS) const
 Retieves details of current rendering performance.
virtual const FrameStatsgetStatistics (void) const
virtual size_t getTriangleCount (void) const
 Gets the number of triangles rendered in the last update() call.
virtual ViewportgetViewport (unsigned short index)
 Retrieves a pointer to the viewport with the given index.
virtual ViewportgetViewportByZOrder (int ZOrder)
 Retrieves a pointer to the viewport with the given Z-order.
unsigned int getVSyncInterval () const
 Returns the vertical sync interval.
virtual uint32 getWidth (void) const
HWND getWindowHandle () const
virtual float getWorstFPS () const
 Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.
virtual float getWorstFrameTime () const
 Individual stats access - gets the worst frame time.
virtual bool hasViewportWithZOrder (int ZOrder)
 Returns true if and only if a viewport exists at the given Z-order.
bool isActive () const
 Overridden from RenderTarget, flags invisible windows as inactive.
virtual bool isAutoUpdated (void) const
 Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
bool isClosed () const
 Indicates whether the window has been closed by the user.
bool isDeactivatedOnFocusChange () const
 Returns true if the window will automatically de-activate itself when it loses focus.
bool isDepthBuffered () const
 Returns true if this window use depth buffer.
virtual bool isFullScreen (void) const
 Returns true if window is running in fullscreen mode.
virtual bool isHardwareGammaEnabled () const
 Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.
bool isHidden () const
 Indicates whether the window was set to hidden (not displayed)
bool isNvPerfHUDEnable () const
 Returns true if this window should use NV Perf HUD adapter.
virtual bool isPrimary (void) const
 Indicates whether the window is the primary window.
bool isVisible () const
 Indicates whether the window is visible (not minimized or obscured)
bool isVSync () const
bool isVSyncEnabled () const
 Indicates whether vertical sync is activated for the window.
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
virtual void removeAllListeners (void)
 Removes all listeners from this instance.
virtual void removeAllViewports (void)
 Removes all viewports on this target.
virtual void removeListener (RenderTargetListener *listener)
 Removes a RenderTargetListener previously registered using addListener.
virtual void removeViewport (int ZOrder)
 Removes a viewport at a given Z-order.
void reposition (int left, int top)
 Reposition the window.
bool requiresTextureFlipping () const
virtual void resetStatistics (void)
 Resets saved frame-rate statistices.
void resize (unsigned int width, unsigned int height)
 Alter the size of the window.
virtual void setActive (bool state)
 Used to set the active state of the render target.
virtual void setAutoUpdated (bool autoupdate)
 Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
void setDeactivateOnFocusChange (bool deactivate)
 Indicates whether the window will automatically deactivate itself when it loses focus.
void setDepthBufferPool (uint16 poolId)
 Sets the pool ID this RenderTarget should query from.
void setDevice (D3D9Device *device)
void setFullscreen (bool fullScreen, unsigned int width, unsigned int height)
 Alter fullscreen mode options.
void setHidden (bool hidden)
 Hide (or show) the window.
virtual void setPriority (uchar priority)
 Sets the priority of this render target in relation to the others.
virtual void setVisible (bool visible)
 Set the visibility state.
void setVSyncEnabled (bool vsync)
 Enable or disable vertical sync for the RenderWindow.
void setVSyncInterval (unsigned int interval)
 Set the vertical sync interval.
PixelFormat suggestPixelFormat () const
 Override since windows don't usually have alpha.
void swapBuffers ()
 Swaps the frame buffers to display the next frame.
virtual void update (bool swapBuffers=true)
 Tells the target to update it's contents.
void windowMovedOrResized ()
 Notify that the window has been resized.
void writeContentsToFile (const String &filename)
 Writes the current contents of the render target to the named file.
virtual String writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix)
 Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.

Protected Types

typedef vector
< RenderTargetListener * >
::type 
RenderTargetListenerList
typedef map< int, Viewport * >
::type 
ViewportList

Protected Member Functions

void _setPrimary ()
 Indicates that this is the primary window.
virtual void firePostUpdate (void)
 internal method for firing events
virtual void firePreUpdate (void)
 internal method for firing events
virtual void fireViewportAdded (Viewport *vp)
 internal method for firing events
virtual void fireViewportPostUpdate (Viewport *vp)
 internal method for firing events
virtual void fireViewportPreUpdate (Viewport *vp)
 internal method for firing events
virtual void fireViewportRemoved (Viewport *vp)
 internal method for firing events
DWORD getWindowStyle (bool fullScreen) const
 Return the target window style depending on the fullscreen parameter.
virtual void updateImpl ()
 Internal implementation of update()
void updateStats (void)
void updateWindowRect ()
 Update the window rect.

Protected Attributes

bool mActive
bool mAutoDeactivatedOnFocusChange
bool mAutoUpdate
bool mClosed
uint32 mColourDepth
DepthBuffermDepthBuffer
uint16 mDepthBufferPoolId
unsigned int mDesiredHeight
unsigned int mDesiredWidth
D3D9DevicemDevice
bool mDeviceValid
UINT mDisplayFrequency
size_t mFrameCount
uint mFSAA
String mFSAAHint
DWORD mFSAAQuality
D3DMULTISAMPLE_TYPE mFSAAType
DWORD mFullscreenWinStyle
uint32 mHeight
bool mHidden
bool mHwGamma
HWND mHWnd
HINSTANCE mInstance
bool mIsExternal
bool mIsFullScreen
bool mIsPrimary
unsigned long mLastSecond
unsigned long mLastTime
int mLeft
RenderTargetListenerList mListeners
String mName
 The name of this target.
uchar mPriority
 The priority of the render target.
FrameStats mStats
bool mSwitchingFullscreen
TimermTimer
int mTop
bool mUseNVPerfHUD
ViewportList mViewportList
 List of viewports, map on Z-order.
bool mVSync
unsigned int mVSyncInterval
uint32 mWidth
DWORD mWindowedWinStyle

Friends

class Root

Detailed Description

Definition at line 37 of file OgreD3D9RenderWindow.h.


Member Typedef Documentation

Definition at line 497 of file OgreRenderTarget.h.

typedef map<int, Viewport*>::type Ogre::RenderTarget::ViewportList [protected, inherited]

Definition at line 493 of file OgreRenderTarget.h.


Member Enumeration Documentation

Enumerator:
FB_FRONT 
FB_BACK 
FB_AUTO 

Definition at line 91 of file OgreRenderTarget.h.

Enumerator:
SF_NONE 
SF_FPS 
SF_AVG_FPS 
SF_BEST_FPS 
SF_WORST_FPS 
SF_TRIANGLE_COUNT 
SF_ALL 

Definition at line 68 of file OgreRenderTarget.h.


Constructor & Destructor Documentation

Constructor.

Parameters:
instanceThe application instance

Member Function Documentation

Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.

Remarks:
  • _beginUpdate resets statistics and fires 'preRenderTargetUpdate'.
  • _updateViewport renders the given viewport (even if it is not autoupdated), fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _updateAutoUpdatedViewports renders only viewports that are auto updated, fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _endUpdate() ends statistics calculation and fires postRenderTargetUpdate.
you can use it like this for example :
			renderTarget->_beginUpdate();
			renderTarget->_updateViewport(1); // which is not auto updated
			renderTarget->_updateViewport(2); // which is not auto updated
			renderTarget->_updateAutoUpdatedViewports();
			renderTarget->_endUpdate();
			renderTarget->swapBuffers();
		
Please note that in that case, the zorder may not work as you expect, since you are responsible for calling _updateViewport in the correct order.

Reimplemented from Ogre::RenderTarget.

virtual void Ogre::RenderTarget::_detachDepthBuffer ( ) [virtual, inherited]

Detaches DepthBuffer without notifying it from the detach.

Useful when called from the DepthBuffer while it iterates through attached RenderTargets (

See also:
DepthBuffer::_setPoolId())

Reimplemented in Ogre::GLFBORenderTexture, Ogre::GL3PlusFBORenderTexture, Ogre::GL3PlusFBOMultiRenderTarget, Ogre::GLESFBOMultiRenderTarget, Ogre::GLES2FBOMultiRenderTarget, and Ogre::GLFBOMultiRenderTarget.

Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.

Remarks:
You should call it after a _beginUpdate
See also:
_beginUpdate for more details.

Reimplemented from Ogre::RenderTarget.

Indicate that fullscreen / windowed switching has finished.

virtual Impl* Ogre::RenderTarget::_getImpl ( ) [virtual, inherited]

Get rendersystem specific interface for this RenderTarget.

This is used by the RenderSystem to (un)bind this target, and to get specific information like surfaces and framebuffer objects.

Are we in the middle of switching between fullscreen and windowed.

virtual void Ogre::RenderTarget::_notifyCameraRemoved ( const Camera cam) [virtual, inherited]

Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.

void Ogre::RenderWindow::_setPrimary ( ) [protected, inherited]

Indicates that this is the primary window.

Only to be called by Ogre::Root

Definition at line 206 of file OgreRenderWindow.h.

virtual void Ogre::RenderTarget::_updateAutoUpdatedViewports ( bool  updateStatistics = true) [virtual, inherited]

Method for manual management of rendering - renders only viewports that are auto updated.

Remarks:
This also fires preViewportUpdate and postViewportUpdate, and manages statistics. You should call it between _beginUpdate() and _endUpdate(). See _beginUpdate for more details.
Parameters:
updateStatisticsWhether you want to update statistics or not.
See also:
_beginUpdate()
void Ogre::D3D9RenderWindow::_updateViewport ( Viewport viewport,
bool  updateStatistics = true 
) [virtual]

Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)

Remarks:
This also fires preViewportUpdate and postViewportUpdate, and manages statistics if needed. You should call it between _beginUpdate() and _endUpdate().
See also:
_beginUpdate for more details.
Parameters:
viewportThe viewport you want to update, it must be bound to the rendertarget.
updateStatisticsWhether you want to update statistics or not.

Reimplemented from Ogre::RenderTarget.

virtual void Ogre::RenderTarget::_updateViewport ( int  zorder,
bool  updateStatistics = true 
) [virtual, inherited]

Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)

Remarks:
This also fires preViewportUpdate and postViewportUpdate, and manages statistics. You should call it between _beginUpdate() and _endUpdate().
See also:
_beginUpdate for more details.
Parameters:
zorderThe zorder of the viewport to update.
updateStatisticsWhether you want to update statistics or not.

Validate the device for this window.

virtual void Ogre::RenderTarget::addListener ( RenderTargetListener listener) [virtual, inherited]

Add a listener to this RenderTarget which will be called back before & after rendering.

Remarks:
If you want notifications before and after a target is updated by the system, use this method to register your own custom RenderTargetListener class. This is useful for potentially adding your own manual rendering commands before and after the 'normal' system rendering.
NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.
virtual Viewport* Ogre::RenderTarget::addViewport ( Camera cam,
int  ZOrder = 0,
float  left = 0.0f,
float  top = 0.0f,
float  width = 1.0f,
float  height = 1.0f 
) [virtual, inherited]

Adds a viewport to the rendering target.

Remarks:
A viewport is the rectangle into which rendering output is sent. This method adds a viewport to the render target, rendering from the supplied camera. The rest of the parameters are only required if you wish to add more than one viewport to a single rendering target. Note that size information passed to this method is passed as a parametric, i.e. it is relative rather than absolute. This is to allow viewports to automatically resize along with the target.
Parameters:
camThe camera from which the viewport contents will be rendered (mandatory)
ZOrderThe relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher Z-orders are on top of lower ones. The actual number is irrelevant, only the relative Z-order matters (you can leave gaps in the numbering)
leftThe relative position of the left of the viewport on the target, as a value between 0 and 1.
topThe relative position of the top of the viewport on the target, as a value between 0 and 1.
widthThe relative width of the viewport on the target, as a value between 0 and 1.
heightThe relative height of the viewport on the target, as a value between 0 and 1.
void Ogre::D3D9RenderWindow::adjustWindow ( unsigned int  clientWidth,
unsigned int  clientHeight,
unsigned int *  winWidth,
unsigned int *  winHeight 
)
virtual bool Ogre::RenderTarget::attachDepthBuffer ( DepthBuffer depthBuffer) [virtual, inherited]
void Ogre::D3D9RenderWindow::buildPresentParameters ( D3DPRESENT_PARAMETERS *  presentParams)

Build the presentation parameters used with this window.

void Ogre::D3D9RenderWindow::copyContentsToMemory ( const PixelBox dst,
FrameBuffer  buffer 
) [virtual]

Overridden - see RenderTarget.

Implements Ogre::RenderTarget.

void Ogre::D3D9RenderWindow::create ( const String name,
unsigned int  width,
unsigned int  height,
bool  fullScreen,
const NameValuePairList miscParams 
) [virtual]

Creates & displays the new window.

Parameters:
widthThe width of the window in pixels.
heightThe height of the window in pixels.
fullScreenIf true, the window fills the screen, with no title bar or border.
miscParamsA variable number of pointers to platform-specific arguments. The actual requirements must be defined by the implementing subclasses.

Implements Ogre::RenderWindow.

void Ogre::D3D9RenderWindow::destroy ( void  ) [virtual]

Destroys the window.

Implements Ogre::RenderWindow.

virtual void Ogre::RenderTarget::detachDepthBuffer ( ) [virtual, inherited]
virtual void Ogre::RenderTarget::firePostUpdate ( void  ) [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::firePreUpdate ( void  ) [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportAdded ( Viewport vp) [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportPostUpdate ( Viewport vp) [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportPreUpdate ( Viewport vp) [protected, virtual, inherited]

internal method for firing events

virtual void Ogre::RenderTarget::fireViewportRemoved ( Viewport vp) [protected, virtual, inherited]

internal method for firing events

virtual float Ogre::RenderTarget::getAverageFPS ( ) const [virtual, inherited]

Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.

virtual size_t Ogre::RenderTarget::getBatchCount ( void  ) const [virtual, inherited]

Gets the number of batches rendered in the last update() call.

virtual float Ogre::RenderTarget::getBestFPS ( ) const [virtual, inherited]

Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.

virtual float Ogre::RenderTarget::getBestFrameTime ( ) const [virtual, inherited]

Individual stats access - gets the best frame time.

virtual uint32 Ogre::RenderTarget::getColourDepth ( void  ) const [virtual, inherited]
void Ogre::D3D9RenderWindow::getCustomAttribute ( const String name,
void *  pData 
) [virtual]

Gets a custom (maybe platform-specific) attribute.

Remarks:
This is a nasty way of satisfying any API's need to see platform-specific details. It horrid, but D3D needs this kind of info. At least it's abstracted.
Parameters:
nameThe name of the attribute.
pDataPointer to memory of the right kind of structure to receive the info.

Reimplemented from Ogre::RenderTarget.

virtual uint Ogre::RenderTarget::getFSAA ( ) const [virtual, inherited]

Indicates whether multisampling is performed on rendering and at what level.

Definition at line 378 of file OgreRenderTarget.h.

virtual const String& Ogre::RenderTarget::getFSAAHint ( ) const [virtual, inherited]

Gets the FSAA hint (.

See also:
Root::createRenderWindow)

Definition at line 382 of file OgreRenderTarget.h.

virtual uint32 Ogre::RenderTarget::getHeight ( void  ) const [virtual, inherited]
virtual float Ogre::RenderTarget::getLastFPS ( ) const [virtual, inherited]

Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.

virtual void Ogre::RenderTarget::getMetrics ( unsigned int &  width,
unsigned int &  height,
unsigned int &  colourDepth 
) [virtual, inherited]

Retrieve information about the render target.

virtual void Ogre::RenderWindow::getMetrics ( unsigned int &  width,
unsigned int &  height,
unsigned int &  colourDepth,
int &  left,
int &  top 
) [virtual, inherited]

Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems.

virtual const String& Ogre::RenderTarget::getName ( void  ) const [virtual, inherited]

Retrieve target's name.

virtual unsigned short Ogre::RenderTarget::getNumViewports ( void  ) const [virtual, inherited]

Returns the number of viewports attached to this target.

virtual uchar Ogre::RenderTarget::getPriority ( ) const [virtual, inherited]

Gets the priority of a render target.

Definition at line 302 of file OgreRenderTarget.h.

Accessor for render surface.

virtual void Ogre::RenderTarget::getStatistics ( float &  lastFPS,
float &  avgFPS,
float &  bestFPS,
float &  worstFPS 
) const [virtual, inherited]

Retieves details of current rendering performance.

Remarks:
If the user application wishes to do it's own performance display, or use performance for some other means, this method allows it to retrieve the statistics.
Parameters:
lastFPSPointer to a float to receive the number of frames per second (FPS) based on the last frame rendered.
avgFPSPointer to a float to receive the FPS rating based on an average of all the frames rendered since rendering began (the call to Root::startRendering).
bestFPSPointer to a float to receive the best FPS rating that has been achieved since rendering began.
worstFPSPointer to a float to receive the worst FPS rating seen so far.
virtual const FrameStats& Ogre::RenderTarget::getStatistics ( void  ) const [virtual, inherited]
virtual size_t Ogre::RenderTarget::getTriangleCount ( void  ) const [virtual, inherited]

Gets the number of triangles rendered in the last update() call.

virtual Viewport* Ogre::RenderTarget::getViewport ( unsigned short  index) [virtual, inherited]

Retrieves a pointer to the viewport with the given index.

virtual Viewport* Ogre::RenderTarget::getViewportByZOrder ( int  ZOrder) [virtual, inherited]

Retrieves a pointer to the viewport with the given Z-order.

Remarks:
throws if not found.
unsigned int Ogre::D3D9RenderWindow::getVSyncInterval ( ) const [virtual]

Returns the vertical sync interval.

Reimplemented from Ogre::RenderWindow.

virtual uint32 Ogre::RenderTarget::getWidth ( void  ) const [virtual, inherited]

Definition at line 63 of file OgreD3D9RenderWindow.h.

DWORD Ogre::D3D9RenderWindow::getWindowStyle ( bool  fullScreen) const [protected]

Return the target window style depending on the fullscreen parameter.

Definition at line 117 of file OgreD3D9RenderWindow.h.

virtual float Ogre::RenderTarget::getWorstFPS ( ) const [virtual, inherited]

Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.

virtual float Ogre::RenderTarget::getWorstFrameTime ( ) const [virtual, inherited]

Individual stats access - gets the worst frame time.

virtual bool Ogre::RenderTarget::hasViewportWithZOrder ( int  ZOrder) [virtual, inherited]

Returns true if and only if a viewport exists at the given Z-order.

bool Ogre::D3D9RenderWindow::isActive ( void  ) const [virtual]

Overridden from RenderTarget, flags invisible windows as inactive.

Reimplemented from Ogre::RenderWindow.

virtual bool Ogre::RenderTarget::isAutoUpdated ( void  ) const [virtual, inherited]

Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.

bool Ogre::D3D9RenderWindow::isClosed ( ) const [virtual]

Indicates whether the window has been closed by the user.

Implements Ogre::RenderWindow.

Definition at line 52 of file OgreD3D9RenderWindow.h.

Returns true if the window will automatically de-activate itself when it loses focus.

Returns true if this window use depth buffer.

virtual bool Ogre::RenderWindow::isFullScreen ( void  ) const [virtual, inherited]

Returns true if window is running in fullscreen mode.

Reimplemented in Ogre::SDLWindow, and Ogre::SDLWindow.

virtual bool Ogre::RenderTarget::isHardwareGammaEnabled ( ) const [virtual, inherited]

Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.

This is the exact opposite conversion of what is indicated by Texture::isHardwareGammaEnabled, and can only be enabled on creation of the render target. For render windows, it's enabled through the 'gamma' creation misc parameter. For textures, it is enabled through the hwGamma parameter to the create call.

Definition at line 374 of file OgreRenderTarget.h.

bool Ogre::D3D9RenderWindow::isHidden ( void  ) const [virtual]

Indicates whether the window was set to hidden (not displayed)

Reimplemented from Ogre::RenderWindow.

Definition at line 54 of file OgreD3D9RenderWindow.h.

Returns true if this window should use NV Perf HUD adapter.

virtual bool Ogre::RenderWindow::isPrimary ( void  ) const [virtual, inherited]

Indicates whether the window is the primary window.

The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures.

Reimplemented from Ogre::RenderTarget.

bool Ogre::D3D9RenderWindow::isVisible ( void  ) const [virtual]

Indicates whether the window is visible (not minimized or obscured)

Reimplemented from Ogre::RenderWindow.

Definition at line 53 of file OgreD3D9RenderWindow.h.

bool Ogre::D3D9RenderWindow::isVSyncEnabled ( ) const [virtual]

Indicates whether vertical sync is activated for the window.

Reimplemented from Ogre::RenderWindow.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr) [inherited]

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr) [inherited]

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz) [inherited]

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz) [inherited]

Definition at line 91 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::RenderTarget::removeAllListeners ( void  ) [virtual, inherited]

Removes all listeners from this instance.

virtual void Ogre::RenderTarget::removeAllViewports ( void  ) [virtual, inherited]

Removes all viewports on this target.

virtual void Ogre::RenderTarget::removeListener ( RenderTargetListener listener) [virtual, inherited]

Removes a RenderTargetListener previously registered using addListener.

virtual void Ogre::RenderTarget::removeViewport ( int  ZOrder) [virtual, inherited]

Removes a viewport at a given Z-order.

void Ogre::D3D9RenderWindow::reposition ( int  left,
int  top 
) [virtual]

Reposition the window.

Implements Ogre::RenderWindow.

bool Ogre::D3D9RenderWindow::requiresTextureFlipping ( void  ) const [virtual]

Implements Ogre::RenderTarget.

Definition at line 73 of file OgreD3D9RenderWindow.h.

virtual void Ogre::RenderTarget::resetStatistics ( void  ) [virtual, inherited]

Resets saved frame-rate statistices.

void Ogre::D3D9RenderWindow::resize ( unsigned int  width,
unsigned int  height 
) [virtual]

Alter the size of the window.

Implements Ogre::RenderWindow.

virtual void Ogre::RenderTarget::setActive ( bool  state) [virtual, inherited]

Used to set the active state of the render target.

Reimplemented in Ogre::D3D11RenderWindowHwnd, Ogre::Win32Window, and Ogre::Win32Window.

virtual void Ogre::RenderTarget::setAutoUpdated ( bool  autoupdate) [virtual, inherited]

Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.

Remarks:
By default, if you use Ogre's own rendering loop (Root::startRendering) or call Root::_updateAllRenderTargets, all render targets are updated automatically. This method allows you to control that behaviour, if for example you have a render target which you only want to update periodically.
Parameters:
autoupdateIf true, the render target is updated during the automatic render loop or when Root::_updateAllRenderTargets is called. If false, the target is only updated when its update() method is called explicitly.
void Ogre::RenderWindow::setDeactivateOnFocusChange ( bool  deactivate) [inherited]

Indicates whether the window will automatically deactivate itself when it loses focus.

Parameters:
deactivatea value of 'true' will cause the window to deactivate itself when it loses focus. 'false' will allow it to continue to render even when window focus is lost.
Note:
'true' is the default behavior.
void Ogre::RenderTarget::setDepthBufferPool ( uint16  poolId) [inherited]

Sets the pool ID this RenderTarget should query from.

Default value is POOL_DEFAULT. Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it)

See also:
DepthBuffer
Remarks:
Changing the pool Id will cause the current depth buffer to be detached unless the old id and the new one are the same
void Ogre::D3D9RenderWindow::setFullscreen ( bool  fullScreen,
unsigned int  width,
unsigned int  height 
) [virtual]

Alter fullscreen mode options.

Note:
Nothing will happen unless the settings here are different from the current settings.
Parameters:
fullScreenWhether to use fullscreen mode or not.
widthThe new width to use
heightThe new height to use

Reimplemented from Ogre::RenderWindow.

void Ogre::D3D9RenderWindow::setHidden ( bool  hidden) [virtual]

Hide (or show) the window.

If called with hidden=true, this will make the window completely invisible to the user.

Remarks:
Setting a window to hidden is useful to create a dummy primary RenderWindow hidden from the user so that you can create and recreate your actual RenderWindows without having to recreate all your resources.

Reimplemented from Ogre::RenderWindow.

virtual void Ogre::RenderTarget::setPriority ( uchar  priority) [virtual, inherited]

Sets the priority of this render target in relation to the others.

Remarks:
This can be used in order to schedule render target updates. Lower priorities will be rendered first. Note that the priority must be set at the time the render target is attached to the render system, changes afterwards will not affect the ordering.

Definition at line 300 of file OgreRenderTarget.h.

virtual void Ogre::RenderWindow::setVisible ( bool  visible) [virtual, inherited]

Set the visibility state.

Reimplemented in Ogre::EAGLWindow, Ogre::EAGL2Window, Ogre::EGLWindow, Ogre::EGLWindow, Ogre::OSXCarbonWindow, Ogre::GLXWindow, and Ogre::GLXWindow.

Definition at line 119 of file OgreRenderWindow.h.

void Ogre::D3D9RenderWindow::setVSyncEnabled ( bool  vsync) [virtual]

Enable or disable vertical sync for the RenderWindow.

Reimplemented from Ogre::RenderWindow.

void Ogre::D3D9RenderWindow::setVSyncInterval ( unsigned int  interval) [virtual]

Set the vertical sync interval.

This indicates the number of vertical retraces to wait for before swapping buffers. A value of 1 is the default.

Reimplemented from Ogre::RenderWindow.

PixelFormat Ogre::RenderWindow::suggestPixelFormat ( ) const [virtual, inherited]

Override since windows don't usually have alpha.

Reimplemented from Ogre::RenderTarget.

Reimplemented in Ogre::EAGL2Window.

Definition at line 184 of file OgreRenderWindow.h.

References Ogre::PF_BYTE_RGB.

void Ogre::D3D9RenderWindow::swapBuffers ( void  ) [virtual]

Swaps the frame buffers to display the next frame.

Remarks:
For targets that are double-buffered so that no 'in-progress' versions of the scene are displayed during rendering. Once rendering has completed (to an off-screen version of the window) the buffers are swapped to display the new frame.

Reimplemented from Ogre::RenderTarget.

virtual void Ogre::RenderTarget::update ( bool  swapBuffers = true) [virtual, inherited]

Tells the target to update it's contents.

Remarks:
If OGRE is not running in an automatic rendering loop (started using Root::startRendering), the user of the library is responsible for asking each render target to refresh. This is the method used to do this. It automatically re-renders the contents of the target using whatever cameras have been pointed at it (using Camera::setRenderTarget).
This allows OGRE to be used in multi-windowed utilities and for contents to be refreshed only when required, rather than constantly as with the automatic rendering loop.
Parameters:
swapBuffersFor targets that support double-buffering, if set to true, the target will immediately swap it's buffers after update. Otherwise, the buffers are not swapped, and you have to call swapBuffers yourself sometime later. You might want to do this on some rendersystems which pause for queued rendering commands to complete before accepting swap buffers calls - so you could do other CPU tasks whilst the queued commands complete. Or, you might do this if you want custom control over your windows, such as for externally created windows.

Reimplemented in Ogre::D3D9RenderTexture, Ogre::D3D11RenderWindowImageSource, and Ogre::D3D9MultiRenderTarget.

virtual void Ogre::RenderTarget::updateImpl ( ) [protected, virtual, inherited]

Internal implementation of update()

void Ogre::RenderTarget::updateStats ( void  ) [protected, inherited]

Update the window rect.

Notify that the window has been resized.

Remarks:
You don't need to call this unless you created the window externally.

Reimplemented from Ogre::RenderWindow.

void Ogre::RenderTarget::writeContentsToFile ( const String filename) [inherited]

Writes the current contents of the render target to the named file.

virtual String Ogre::RenderTarget::writeContentsToTimestampedFile ( const String filenamePrefix,
const String filenameSuffix 
) [virtual, inherited]

Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.

Returns:
the name of the file used.

Friends And Related Function Documentation

friend class Root [friend, inherited]

Definition at line 208 of file OgreRenderWindow.h.


Member Data Documentation

bool Ogre::RenderTarget::mActive [protected, inherited]

Reimplemented in Ogre::OSXCarbonWindow, and Ogre::SDLWindow.

Definition at line 483 of file OgreRenderTarget.h.

Definition at line 199 of file OgreRenderWindow.h.

bool Ogre::RenderTarget::mAutoUpdate [protected, inherited]

Definition at line 484 of file OgreRenderTarget.h.

Definition at line 125 of file OgreD3D9RenderWindow.h.

uint32 Ogre::RenderTarget::mColourDepth [protected, inherited]

Definition at line 471 of file OgreRenderTarget.h.

Definition at line 473 of file OgreRenderTarget.h.

Definition at line 472 of file OgreRenderTarget.h.

unsigned int Ogre::D3D9RenderWindow::mDesiredHeight [protected]

Definition at line 137 of file OgreD3D9RenderWindow.h.

unsigned int Ogre::D3D9RenderWindow::mDesiredWidth [protected]

Definition at line 136 of file OgreD3D9RenderWindow.h.

Definition at line 121 of file OgreD3D9RenderWindow.h.

Definition at line 122 of file OgreD3D9RenderWindow.h.

Definition at line 130 of file OgreD3D9RenderWindow.h.

size_t Ogre::RenderTarget::mFrameCount [protected, inherited]

Definition at line 481 of file OgreRenderTarget.h.

uint Ogre::RenderTarget::mFSAA [protected, inherited]

Definition at line 488 of file OgreRenderTarget.h.

String Ogre::RenderTarget::mFSAAHint [protected, inherited]

Definition at line 489 of file OgreRenderTarget.h.

Definition at line 129 of file OgreD3D9RenderWindow.h.

D3DMULTISAMPLE_TYPE Ogre::D3D9RenderWindow::mFSAAType [protected]

Definition at line 128 of file OgreD3D9RenderWindow.h.

Definition at line 135 of file OgreD3D9RenderWindow.h.

uint32 Ogre::RenderTarget::mHeight [protected, inherited]

Definition at line 470 of file OgreRenderTarget.h.

Definition at line 126 of file OgreD3D9RenderWindow.h.

bool Ogre::RenderTarget::mHwGamma [protected, inherited]

Definition at line 486 of file OgreRenderTarget.h.

Definition at line 123 of file OgreD3D9RenderWindow.h.

HINSTANCE Ogre::D3D9RenderWindow::mInstance [protected]

Definition at line 120 of file OgreD3D9RenderWindow.h.

Definition at line 124 of file OgreD3D9RenderWindow.h.

bool Ogre::RenderWindow::mIsFullScreen [protected, inherited]

Definition at line 197 of file OgreRenderWindow.h.

bool Ogre::RenderWindow::mIsPrimary [protected, inherited]

Definition at line 198 of file OgreRenderWindow.h.

unsigned long Ogre::RenderTarget::mLastSecond [protected, inherited]

Definition at line 479 of file OgreRenderTarget.h.

unsigned long Ogre::RenderTarget::mLastTime [protected, inherited]

Definition at line 480 of file OgreRenderTarget.h.

int Ogre::RenderWindow::mLeft [protected, inherited]

Definition at line 200 of file OgreRenderWindow.h.

Definition at line 498 of file OgreRenderTarget.h.

String Ogre::RenderTarget::mName [protected, inherited]

The name of this target.

Definition at line 465 of file OgreRenderTarget.h.

uchar Ogre::RenderTarget::mPriority [protected, inherited]

The priority of the render target.

Definition at line 467 of file OgreRenderTarget.h.

FrameStats Ogre::RenderTarget::mStats [protected, inherited]

Definition at line 476 of file OgreRenderTarget.h.

Definition at line 127 of file OgreD3D9RenderWindow.h.

Timer* Ogre::RenderTarget::mTimer [protected, inherited]

Definition at line 478 of file OgreRenderTarget.h.

int Ogre::RenderWindow::mTop [protected, inherited]

Definition at line 201 of file OgreRenderWindow.h.

Definition at line 133 of file OgreD3D9RenderWindow.h.

List of viewports, map on Z-order.

Definition at line 495 of file OgreRenderTarget.h.

Definition at line 131 of file OgreD3D9RenderWindow.h.

unsigned int Ogre::D3D9RenderWindow::mVSyncInterval [protected]

Definition at line 132 of file OgreD3D9RenderWindow.h.

uint32 Ogre::RenderTarget::mWidth [protected, inherited]

Definition at line 469 of file OgreRenderTarget.h.

Definition at line 134 of file OgreD3D9RenderWindow.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:59