Class that encapsulates an GL context. More...
#include <OgreGL3PlusContext.h>

Public Member Functions | |
| GL3PlusContext () | |
| virtual | ~GL3PlusContext () |
| virtual GL3PlusContext * | clone () const =0 |
| Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. | |
| virtual void | endCurrent ()=0 |
| This is called before another context is made current. | |
| bool | getInitialized () |
| virtual void | releaseContext () |
| Release the render context. | |
| virtual void | setCurrent ()=0 |
| Enable the context. | |
| void | setInitialized () |
Protected Attributes | |
| bool | initialized |
Class that encapsulates an GL context.
(IE a window/pbuffer). This is a virtual base class which should be implemented in a GL3PlusSupport. This object can also be used to cache renderstate if we decide to do so in the future.
Definition at line 41 of file OgreGL3PlusContext.h.
| virtual Ogre::GL3PlusContext::~GL3PlusContext | ( | ) | [virtual] |
| virtual GL3PlusContext* Ogre::GL3PlusContext::clone | ( | ) | const [pure virtual] |
Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
Implemented in Ogre::CocoaContext, Ogre::GLXContext, Ogre::GLXContext, Ogre::Win32Context, and Ogre::Win32Context.
| virtual void Ogre::GL3PlusContext::endCurrent | ( | ) | [pure virtual] |
This is called before another context is made current.
By default, nothing is done here.
Implemented in Ogre::CocoaContext, Ogre::GLXContext, Ogre::GLXContext, Ogre::Win32Context, and Ogre::Win32Context.
| bool Ogre::GL3PlusContext::getInitialized | ( | ) |
Definition at line 58 of file OgreGL3PlusContext.h.
| virtual void Ogre::GL3PlusContext::releaseContext | ( | ) | [virtual] |
Release the render context.
Reimplemented in Ogre::Win32Context, and Ogre::Win32Context.
Definition at line 70 of file OgreGL3PlusContext.h.
| virtual void Ogre::GL3PlusContext::setCurrent | ( | ) | [pure virtual] |
Enable the context.
All subsequent rendering commands will go here.
Implemented in Ogre::GLXContext, Ogre::Win32Context, Ogre::GLXContext, Ogre::CocoaContext, and Ogre::Win32Context.
| void Ogre::GL3PlusContext::setInitialized | ( | ) |
Definition at line 59 of file OgreGL3PlusContext.h.
bool Ogre::GL3PlusContext::initialized [protected] |
Definition at line 73 of file OgreGL3PlusContext.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:03