Ogre::GL3PlusDepthBuffer Member List
This is the complete list of members for Ogre::GL3PlusDepthBuffer, including all inherited members.
_notifyRenderTargetAttached(RenderTarget *renderTarget)Ogre::DepthBuffer [virtual]
_notifyRenderTargetDetached(RenderTarget *renderTarget)Ogre::DepthBuffer [virtual]
_setPoolId(uint16 poolId)Ogre::DepthBuffer
AllocatedObject()Ogre::AllocatedObject< Alloc > [explicit]
DepthBuffer(uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual)Ogre::DepthBuffer
detachFromAllRenderTargets()Ogre::DepthBuffer [protected]
getBitDepth() const Ogre::DepthBuffer [virtual]
getDepthBuffer() const Ogre::GL3PlusDepthBuffer
getFsaa() const Ogre::DepthBuffer [virtual]
getFsaaHint() const Ogre::DepthBuffer [virtual]
getGLContext() const Ogre::GL3PlusDepthBuffer
getHeight() const Ogre::DepthBuffer [virtual]
getPoolId() const Ogre::DepthBuffer [virtual]
getStencilBuffer() const Ogre::GL3PlusDepthBuffer
getWidth() const Ogre::DepthBuffer [virtual]
GL3PlusDepthBuffer(uint16 poolId, GL3PlusRenderSystem *renderSystem, GL3PlusContext *creatorContext, GL3PlusRenderBuffer *depth, GL3PlusRenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool manual)Ogre::GL3PlusDepthBuffer
isCompatible(RenderTarget *renderTarget) const Ogre::GL3PlusDepthBuffer [virtual]
isManual() const Ogre::DepthBuffer
mAttachedRenderTargetsOgre::DepthBuffer [protected]
mBitDepthOgre::DepthBuffer [protected]
mCreatorContextOgre::GL3PlusDepthBuffer [protected]
mDepthBufferOgre::GL3PlusDepthBuffer [protected]
mFsaaOgre::DepthBuffer [protected]
mFsaaHintOgre::DepthBuffer [protected]
mHeightOgre::DepthBuffer [protected]
mManualOgre::DepthBuffer [protected]
mMultiSampleQualityOgre::GL3PlusDepthBuffer [protected]
mPoolIdOgre::DepthBuffer [protected]
mRenderSystemOgre::GL3PlusDepthBuffer [protected]
mStencilBufferOgre::GL3PlusDepthBuffer [protected]
mWidthOgre::DepthBuffer [protected]
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new(size_t sz)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >
POOL_DEFAULT enum valueOgre::DepthBuffer
POOL_MANUAL_USAGE enum valueOgre::DepthBuffer
POOL_NO_DEPTH enum valueOgre::DepthBuffer
PoolId enum nameOgre::DepthBuffer
RenderTargetSet typedefOgre::DepthBuffer [protected]
~AllocatedObject()Ogre::AllocatedObject< Alloc >
~DepthBuffer()Ogre::DepthBuffer [virtual]
~GL3PlusDepthBuffer()Ogre::GL3PlusDepthBuffer

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:03