Public Types | Public Member Functions | Static Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | Static Protected Attributes
Ogre::GLES2HardwareBufferManager Class Reference

GLES2HardwareBufferManagerBase as a Singleton. More...

#include <OgreGLES2HardwareBufferManager.h>

Inheritance diagram for Ogre::GLES2HardwareBufferManager:
Inheritance graph
[legend]

List of all members.

Public Types

enum  BufferLicenseType { BLT_MANUAL_RELEASE, BLT_AUTOMATIC_RELEASE }

Public Member Functions

 GLES2HardwareBufferManager ()
 ~GLES2HardwareBufferManager ()
virtual void _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer)
virtual void _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer)
virtual void _freeUnusedBufferCopies (void)
void _notifyConterBufferDestroyed (HardwareCounterBuffer *buf)
void _notifyCounterBufferDestroyed (HardwareCounterBuffer *buf)
 Notification that at hardware counter buffer has been destroyed.
void _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf)
void _notifyUniformBufferDestroyed (HardwareUniformBuffer *buf)
void _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf)
virtual void _releaseBufferCopies (bool forceFreeUnused=false)
virtual
HardwareVertexBufferSharedPtr 
allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false)
HardwareCounterBufferSharedPtr createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="")
HardwareIndexBufferSharedPtr createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
RenderToVertexBufferSharedPtr createRenderToVertexBuffer ()
HardwareUniformBufferSharedPtr createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="")
HardwareVertexBufferSharedPtr createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
virtual VertexBufferBindingcreateVertexBufferBinding (void)
virtual VertexDeclarationcreateVertexDeclaration (void)
virtual void destroyVertexBufferBinding (VertexBufferBinding *binding)
virtual void destroyVertexDeclaration (VertexDeclaration *decl)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
virtual void registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr &copy)
virtual void releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
virtual void touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)

Static Public Member Functions

static GLenum getGLType (unsigned int type)
 Utility function to get the correct GL type based on VET's.
static GLenum getGLUsage (unsigned int usage)
 Utility function to get the correct GL usage based on HBU's.
static HardwareBufferManagergetSingleton (void)
 Override standard Singleton retrieval.
static HardwareBufferManagergetSingletonPtr (void)
 Override standard Singleton retrieval.

Protected Types

typedef set
< HardwareCounterBuffer * >
::type 
CounterBufferList
typedef multimap
< HardwareVertexBuffer
*, HardwareVertexBufferSharedPtr >
::type 
FreeTemporaryVertexBufferMap
 Map from original buffer to temporary buffers.
typedef set
< HardwareIndexBuffer * >
::type 
IndexBufferList
typedef map
< HardwareVertexBuffer
*, VertexBufferLicense >::type 
TemporaryVertexBufferLicenseMap
 Map from temporary buffer to details of a license.
typedef set
< HardwareUniformBuffer * >
::type 
UniformBufferList
typedef set
< VertexBufferBinding * >
::type 
VertexBufferBindingList
typedef set
< HardwareVertexBuffer * >
::type 
VertexBufferList
 WARNING: The following two members should place before all other members.
typedef set< VertexDeclaration * >
::type 
VertexDeclarationList

Protected Member Functions

virtual VertexBufferBindingcreateVertexBufferBindingImpl (void)
 Internal method for creates a new VertexBufferBinding, may be overridden by certain rendering APIs.
virtual VertexDeclarationcreateVertexDeclarationImpl (void)
 Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs.
virtual void destroyAllBindings (void)
 Internal method for destroys all vertex buffer bindings.
virtual void destroyAllDeclarations (void)
 Internal method for destroys all vertex declarations.
virtual void destroyVertexBufferBindingImpl (VertexBufferBinding *binding)
 Internal method for destroys a VertexBufferBinding, may be overridden by certain rendering APIs.
virtual void destroyVertexDeclarationImpl (VertexDeclaration *decl)
 Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs.
virtual
HardwareVertexBufferSharedPtr 
makeBufferCopy (const HardwareVertexBufferSharedPtr &source, HardwareBuffer::Usage usage, bool useShadowBuffer)
 Creates a new buffer as a copy of the source, does not copy data.
 OGRE_MUTEX (mVertexBuffersMutex)
 OGRE_MUTEX (mIndexBuffersMutex)
 OGRE_MUTEX (mUniformBuffersMutex)
 OGRE_MUTEX (mCounterBuffersMutex)
 OGRE_MUTEX (mVertexDeclarationsMutex)
 OGRE_MUTEX (mVertexBufferBindingsMutex)
 OGRE_MUTEX (mTempBuffersMutex)

Protected Attributes

CounterBufferList mCounterBuffers
FreeTemporaryVertexBufferMap mFreeTempVertexBufferMap
 Map of current available temp buffers.
HardwareBufferManagerBasemImpl
IndexBufferList mIndexBuffers
TemporaryVertexBufferLicenseMap mTempVertexBufferLicenses
 Map of currently licensed temporary buffers.
size_t mUnderUsedFrameCount
 Number of frames elapsed since temporary buffers utilization was above half the available.
UniformBufferList mUniformBuffers
VertexBufferBindingList mVertexBufferBindings
VertexBufferList mVertexBuffers
VertexDeclarationList mVertexDeclarations

Static Protected Attributes

static const size_t EXPIRED_DELAY_FRAME_THRESHOLD
 Frame delay for BLT_AUTOMATIC_RELEASE temporary buffers.
static HardwareBufferManagermsSingleton
static const size_t UNDER_USED_FRAME_THRESHOLD
 Number of frames to wait before free unused temporary buffers.

Detailed Description

GLES2HardwareBufferManagerBase as a Singleton.

Definition at line 79 of file OgreGLES2HardwareBufferManager.h.


Member Typedef Documentation

Definition at line 126 of file OgreHardwareBufferManager.h.

Map from original buffer to temporary buffers.

Definition at line 197 of file OgreHardwareBufferManager.h.

Definition at line 124 of file OgreHardwareBufferManager.h.

Map from temporary buffer to details of a license.

Definition at line 201 of file OgreHardwareBufferManager.h.

Definition at line 125 of file OgreHardwareBufferManager.h.

Definition at line 134 of file OgreHardwareBufferManager.h.

WARNING: The following two members should place before all other members.

Members destruct order is very important here, because destructing other members will cause notify back to this class, and then will access to this two members.

Definition at line 123 of file OgreHardwareBufferManager.h.

Definition at line 133 of file OgreHardwareBufferManager.h.


Member Enumeration Documentation

Enumerator:
BLT_MANUAL_RELEASE 

Licensee will only release buffer when it says so.

BLT_AUTOMATIC_RELEASE 

Licensee can have license revoked.

Definition at line 163 of file OgreHardwareBufferManager.h.


Constructor & Destructor Documentation

Definition at line 82 of file OgreGLES2HardwareBufferManager.h.

Definition at line 87 of file OgreGLES2HardwareBufferManager.h.

References OGRE_DELETE.


Member Function Documentation

virtual void Ogre::HardwareBufferManager::_forceReleaseBufferCopies ( const HardwareVertexBufferSharedPtr sourceBuffer) [virtual, inherited]

Internal method that forces the release of copies of a given buffer.

Remarks:
This usually means that the buffer which the copies are based on has been changed in some fundamental way, and the owner of the original wishes to make that known so that new copies will reflect the changes.
Parameters:
sourceBufferThe source buffer as a shared pointer. Any buffer copies created from the source buffer are deleted.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 536 of file OgreHardwareBufferManager.h.

virtual void Ogre::HardwareBufferManager::_forceReleaseBufferCopies ( HardwareVertexBuffer sourceBuffer) [virtual, inherited]

Internal method that forces the release of copies of a given buffer.

Remarks:
This usually means that the buffer which the copies are based on has been changed in some fundamental way, and the owner of the original wishes to make that known so that new copies will reflect the changes.
Parameters:
sourceBufferThe source buffer as a shared pointer. Any buffer copies created from the source buffer are deleted.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 542 of file OgreHardwareBufferManager.h.

virtual void Ogre::HardwareBufferManager::_freeUnusedBufferCopies ( void  ) [virtual, inherited]

Free all unused vertex buffer copies.

Remarks:
This method free all temporary vertex buffers that not in used. In normally, temporary vertex buffers are subsequently stored and can be made available for other purposes later without incurring the cost of construction / destruction. But in some cases you want to free them to save hardware memory (e.g. application was runs in a long time, you might free temporary buffers periodically to avoid memory overload).

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 526 of file OgreHardwareBufferManager.h.

Definition at line 562 of file OgreHardwareBufferManager.h.

Notification that at hardware counter buffer has been destroyed.

Notification that a hardware index buffer has been destroyed.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 552 of file OgreHardwareBufferManager.h.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 557 of file OgreHardwareBufferManager.h.

Notification that a hardware vertex buffer has been destroyed.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 547 of file OgreHardwareBufferManager.h.

virtual void Ogre::HardwareBufferManager::_releaseBufferCopies ( bool  forceFreeUnused = false) [virtual, inherited]

Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.

Parameters:
forceFreeUnusedIf true, free all unused temporary buffers. If false, auto detect and free all unused temporary buffers based on temporary buffers utilization.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 531 of file OgreHardwareBufferManager.h.

virtual HardwareVertexBufferSharedPtr Ogre::HardwareBufferManager::allocateVertexBufferCopy ( const HardwareVertexBufferSharedPtr sourceBuffer,
BufferLicenseType  licenseType,
HardwareBufferLicensee licensee,
bool  copyData = false 
) [virtual, inherited]

Allocates a copy of a given vertex buffer.

Remarks:
This method allocates a temporary copy of an existing vertex buffer. This buffer is subsequently stored and can be made available for other purposes later without incurring the cost of construction / destruction.
Parameters:
sourceBufferThe source buffer to use as a copy.
licenseTypeThe type of license required on this buffer - automatic release causes this class to release licenses every frame so that they can be reallocated anew.
licenseePointer back to the class requesting the copy, which must implement HardwareBufferLicense in order to be notified when the license expires.
copyDataIf true, the current data is copied as well as the structure of the buffer/

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 503 of file OgreHardwareBufferManager.h.

HardwareCounterBufferSharedPtr Ogre::HardwareBufferManager::createCounterBuffer ( size_t  sizeBytes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer,
const String name = "" 
) [virtual, inherited]

Create counter buffer.

The update shall be triggered by GpuProgramParameters, if is dirty

Implements Ogre::HardwareBufferManagerBase.

Definition at line 469 of file OgreHardwareBufferManager.h.

HardwareIndexBufferSharedPtr Ogre::HardwareBufferManager::createIndexBuffer ( HardwareIndexBuffer::IndexType  itype,
size_t  numIndexes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
) [virtual, inherited]

Create a hardware index buffer.

Remarks:
Note that because buffers can be shared, they are reference counted so you do not need to worry about destroying them this will be done automatically.
Parameters:
itypeThe type in index, either 16- or 32-bit, depending on how many vertices you need to be able to address
numIndexesThe number of indexes in the buffer
usageOne or more members of the HardwareBuffer::Usage enumeration.
useShadowBufferIf set to true, this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the index buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time.

Implements Ogre::HardwareBufferManagerBase.

Definition at line 448 of file OgreHardwareBufferManager.h.

Create a render to vertex buffer.

Remarks:
The parameters (such as vertex size etc) are determined later and are allocated when needed.

Implements Ogre::HardwareBufferManagerBase.

Definition at line 455 of file OgreHardwareBufferManager.h.

HardwareUniformBufferSharedPtr Ogre::HardwareBufferManager::createUniformBuffer ( size_t  sizeBytes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer,
const String name = "" 
) [virtual, inherited]

Create uniform buffer.

This type of buffer allows the upload of shader constants once, and sharing between shader stages or even shaders from another materials. The update shall be triggered by GpuProgramParameters, if is dirty

Implements Ogre::HardwareBufferManagerBase.

Reimplemented in Ogre::GLESDefaultHardwareBufferManager.

Definition at line 462 of file OgreHardwareBufferManager.h.

HardwareVertexBufferSharedPtr Ogre::HardwareBufferManager::createVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
) [virtual, inherited]

Create a hardware vertex buffer.

Remarks:
This method creates a new vertex buffer; this will act as a source of geometry data for rendering objects. Note that because the meaning of the contents of the vertex buffer depends on the usage, this method does not specify a vertex format; the user of this buffer can actually insert whatever data they wish, in any format. However, in order to use this with a RenderOperation, the data in this vertex buffer will have to be associated with a semantic element of the rendering pipeline, e.g. a position, or texture coordinates. This is done using the VertexDeclaration class, which itself contains VertexElement structures referring to the source data.
Note that because vertex buffers can be shared, they are reference counted so you do not need to worry about destroying themm this will be done automatically.
Parameters:
vertexSizeThe size in bytes of each vertex in this buffer; you must calculate this based on the kind of data you expect to populate this buffer with.
numVertsThe number of vertices in this buffer.
usageOne or more members of the HardwareBuffer::Usage enumeration; you are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true.
useShadowBufferIf set to true, this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the vertex buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time.

Implements Ogre::HardwareBufferManagerBase.

Definition at line 441 of file OgreHardwareBufferManager.h.

Creates a new VertexBufferBinding.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 486 of file OgreHardwareBufferManager.h.

virtual VertexBufferBinding* Ogre::HardwareBufferManagerBase::createVertexBufferBindingImpl ( void  ) [protected, virtual, inherited]

Internal method for creates a new VertexBufferBinding, may be overridden by certain rendering APIs.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 475 of file OgreHardwareBufferManager.h.

virtual VertexDeclaration* Ogre::HardwareBufferManagerBase::createVertexDeclarationImpl ( void  ) [protected, virtual, inherited]

Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs.

Reimplemented in Ogre::GLES2HardwareBufferManagerBase, Ogre::D3D11HardwareBufferManagerBase, and Ogre::D3D9HardwareBufferManagerBase.

virtual void Ogre::HardwareBufferManagerBase::destroyAllBindings ( void  ) [protected, virtual, inherited]

Internal method for destroys all vertex buffer bindings.

virtual void Ogre::HardwareBufferManagerBase::destroyAllDeclarations ( void  ) [protected, virtual, inherited]

Internal method for destroys all vertex declarations.

virtual void Ogre::HardwareBufferManager::destroyVertexBufferBinding ( VertexBufferBinding binding) [virtual, inherited]

Destroys a VertexBufferBinding.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 491 of file OgreHardwareBufferManager.h.

virtual void Ogre::HardwareBufferManagerBase::destroyVertexBufferBindingImpl ( VertexBufferBinding binding) [protected, virtual, inherited]

Internal method for destroys a VertexBufferBinding, may be overridden by certain rendering APIs.

virtual void Ogre::HardwareBufferManager::destroyVertexDeclaration ( VertexDeclaration decl) [virtual, inherited]

Destroys a vertex declaration.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 480 of file OgreHardwareBufferManager.h.

virtual void Ogre::HardwareBufferManagerBase::destroyVertexDeclarationImpl ( VertexDeclaration decl) [protected, virtual, inherited]

Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs.

Reimplemented in Ogre::GLES2HardwareBufferManagerBase, Ogre::D3D11HardwareBufferManagerBase, and Ogre::D3D9HardwareBufferManagerBase.

static GLenum Ogre::GLES2HardwareBufferManager::getGLType ( unsigned int  type) [static]

Utility function to get the correct GL type based on VET's.

Definition at line 97 of file OgreGLES2HardwareBufferManager.h.

References Ogre::GLES2HardwareBufferManagerBase::getGLType().

static GLenum Ogre::GLES2HardwareBufferManager::getGLUsage ( unsigned int  usage) [static]

Utility function to get the correct GL usage based on HBU's.

Definition at line 93 of file OgreGLES2HardwareBufferManager.h.

References Ogre::GLES2HardwareBufferManagerBase::getGLUsage().

static HardwareBufferManager& Ogre::HardwareBufferManager::getSingleton ( void  ) [static, inherited]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< HardwareBufferManager >.

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< HardwareBufferManager >.

virtual HardwareVertexBufferSharedPtr Ogre::HardwareBufferManagerBase::makeBufferCopy ( const HardwareVertexBufferSharedPtr source,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer 
) [protected, virtual, inherited]

Creates a new buffer as a copy of the source, does not copy data.

Ogre::HardwareBufferManagerBase::OGRE_MUTEX ( mVertexBuffersMutex  ) [protected, inherited]
Ogre::HardwareBufferManagerBase::OGRE_MUTEX ( mIndexBuffersMutex  ) [protected, inherited]
Ogre::HardwareBufferManagerBase::OGRE_MUTEX ( mUniformBuffersMutex  ) [protected, inherited]
Ogre::HardwareBufferManagerBase::OGRE_MUTEX ( mCounterBuffersMutex  ) [protected, inherited]
Ogre::HardwareBufferManagerBase::OGRE_MUTEX ( mVertexDeclarationsMutex  ) [protected, inherited]
Ogre::HardwareBufferManagerBase::OGRE_MUTEX ( mVertexBufferBindingsMutex  ) [protected, inherited]
Ogre::HardwareBufferManagerBase::OGRE_MUTEX ( mTempBuffersMutex  ) [protected, inherited]
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr) [inherited]

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr) [inherited]

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz) [inherited]

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz) [inherited]

Definition at line 91 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::HardwareBufferManager::registerVertexBufferSourceAndCopy ( const HardwareVertexBufferSharedPtr sourceBuffer,
const HardwareVertexBufferSharedPtr copy 
) [virtual, inherited]

Registers a vertex buffer as a copy of another.

Remarks:
This is useful for registering an existing buffer as a temporary buffer which can be allocated just like a copy.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 496 of file OgreHardwareBufferManager.h.

virtual void Ogre::HardwareBufferManager::releaseVertexBufferCopy ( const HardwareVertexBufferSharedPtr bufferCopy) [virtual, inherited]

Manually release a vertex buffer copy for others to subsequently use.

Remarks:
Only required if the original call to allocateVertexBufferCopy included a licenseType of BLT_MANUAL_RELEASE.
Parameters:
bufferCopyThe buffer copy. The caller is expected to delete or at least no longer use this reference, since another user may well begin to modify the contents of the buffer.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 512 of file OgreHardwareBufferManager.h.

virtual void Ogre::HardwareBufferManager::touchVertexBufferCopy ( const HardwareVertexBufferSharedPtr bufferCopy) [virtual, inherited]

Tell engine that the vertex buffer copy intent to reuse.

Remarks:
Ogre internal keep an expired delay counter of BLT_AUTOMATIC_RELEASE buffers, when the counter count down to zero, it'll release for other purposes later. But you can use this function to reset the counter to the internal configured value, keep the buffer not get released for some frames.
Parameters:
bufferCopyThe buffer copy. The caller is expected to keep this buffer copy for use.

Reimplemented from Ogre::HardwareBufferManagerBase.

Definition at line 519 of file OgreHardwareBufferManager.h.


Member Data Documentation

const size_t Ogre::HardwareBufferManagerBase::EXPIRED_DELAY_FRAME_THRESHOLD [static, protected, inherited]

Frame delay for BLT_AUTOMATIC_RELEASE temporary buffers.

Definition at line 209 of file OgreHardwareBufferManager.h.

Definition at line 130 of file OgreHardwareBufferManager.h.

Map of current available temp buffers.

Definition at line 199 of file OgreHardwareBufferManager.h.

Definition at line 128 of file OgreHardwareBufferManager.h.

Definition at line 75 of file OgreSingleton.h.

Map of currently licensed temporary buffers.

Definition at line 203 of file OgreHardwareBufferManager.h.

Number of frames elapsed since temporary buffers utilization was above half the available.

Definition at line 205 of file OgreHardwareBufferManager.h.

Definition at line 129 of file OgreHardwareBufferManager.h.

Definition at line 136 of file OgreHardwareBufferManager.h.

Definition at line 127 of file OgreHardwareBufferManager.h.

Definition at line 135 of file OgreHardwareBufferManager.h.

const size_t Ogre::HardwareBufferManagerBase::UNDER_USED_FRAME_THRESHOLD [static, protected, inherited]

Number of frames to wait before free unused temporary buffers.

Definition at line 207 of file OgreHardwareBufferManager.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:06