#include <OgreGLES2Texture.h>
Public Member Functions | |
| GLES2Texture (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GLES2Support &support) | |
| virtual | ~GLES2Texture () |
| void | createRenderTexture () |
| HardwarePixelBufferSharedPtr | getBuffer (size_t face, size_t mipmap) |
| GLenum | getGLES2TextureTarget (void) const |
| GLuint | getGLID () const |
Protected Types | |
| typedef SharedPtr< vector < Image >::type > | LoadedImages |
| Used to hold images between calls to prepare and load. | |
Protected Member Functions | |
| void | _createGLTexResource () |
| Create gl texture. | |
| void | _createSurfaceList () |
| Internal method, create GLHardwarePixelBuffers for every face and mipmap level. | |
| void | createInternalResourcesImpl (void) |
| void | freeInternalResourcesImpl (void) |
| void | loadImpl (void) |
| virtual void | notifyOnContextLost () |
| See AndroidResource. | |
| virtual void | notifyOnContextReset () |
| See AndroidResource. | |
| void | prepareImpl (void) |
| void | unprepareImpl (void) |
Protected Attributes | |
| LoadedImages | mLoadedImages |
| Vector of images that were pulled from disk by prepareLoad but have yet to be pushed into texture memory by loadImpl. | |
Private Types | |
| typedef vector < HardwarePixelBufferSharedPtr > ::type | SurfaceList |
| Vector of pointers to subsurfaces. | |
Private Attributes | |
| GLES2Support & | mGLSupport |
| SurfaceList | mSurfaceList |
| GLuint | mTextureID |
Definition at line 41 of file OgreGLES2Texture.h.
typedef SharedPtr<vector<Image>::type > Ogre::GLES2Texture::LoadedImages [protected] |
Used to hold images between calls to prepare and load.
Definition at line 83 of file OgreGLES2Texture.h.
typedef vector<HardwarePixelBufferSharedPtr>::type Ogre::GLES2Texture::SurfaceList [private] |
Vector of pointers to subsurfaces.
Definition at line 107 of file OgreGLES2Texture.h.
| Ogre::GLES2Texture::GLES2Texture | ( | ResourceManager * | creator, |
| const String & | name, | ||
| ResourceHandle | handle, | ||
| const String & | group, | ||
| bool | isManual, | ||
| ManualResourceLoader * | loader, | ||
| GLES2Support & | support | ||
| ) |
| virtual Ogre::GLES2Texture::~GLES2Texture | ( | ) | [virtual] |
| void Ogre::GLES2Texture::_createGLTexResource | ( | ) | [protected] |
Create gl texture.
| void Ogre::GLES2Texture::_createSurfaceList | ( | ) | [protected] |
Internal method, create GLHardwarePixelBuffers for every face and mipmap level.
This method must be called after the GL texture object was created, the number of mipmaps was set (GL_TEXTURE_MAX_LEVEL) and glTexImageXD was called to actually allocate the buffer
| void Ogre::GLES2Texture::createInternalResourcesImpl | ( | void | ) | [protected] |
Implementation of creating internal texture resources.
| void Ogre::GLES2Texture::freeInternalResourcesImpl | ( | void | ) | [protected] |
Implementation of freeing internal texture resources.
| HardwarePixelBufferSharedPtr Ogre::GLES2Texture::getBuffer | ( | size_t | face, |
| size_t | mipmap | ||
| ) |
Return hardware pixel buffer for a surface.
This buffer can then be used to copy data from and to a particular level of the texture.
| face | Face number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) |
| mipmap | Mipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest. |
| GLenum Ogre::GLES2Texture::getGLES2TextureTarget | ( | void | ) | const |
| GLuint Ogre::GLES2Texture::getGLID | ( | ) | const |
Definition at line 58 of file OgreGLES2Texture.h.
| void Ogre::GLES2Texture::loadImpl | ( | void | ) | [protected] |
Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.
| virtual void Ogre::GLES2Texture::notifyOnContextLost | ( | ) | [protected, virtual] |
See AndroidResource.
| virtual void Ogre::GLES2Texture::notifyOnContextReset | ( | ) | [protected, virtual] |
See AndroidResource.
| void Ogre::GLES2Texture::prepareImpl | ( | void | ) | [protected] |
Internal implementation of the meat of the 'prepare' action.
| void Ogre::GLES2Texture::unprepareImpl | ( | void | ) | [protected] |
Internal function for undoing the 'prepare' action.
Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded.
GLES2Support& Ogre::GLES2Texture::mGLSupport [private] |
Definition at line 104 of file OgreGLES2Texture.h.
LoadedImages Ogre::GLES2Texture::mLoadedImages [protected] |
Vector of images that were pulled from disk by prepareLoad but have yet to be pushed into texture memory by loadImpl.
Images should be deleted by loadImpl and unprepareImpl.
Definition at line 89 of file OgreGLES2Texture.h.
SurfaceList Ogre::GLES2Texture::mSurfaceList [private] |
Definition at line 108 of file OgreGLES2Texture.h.
GLuint Ogre::GLES2Texture::mTextureID [private] |
Definition at line 103 of file OgreGLES2Texture.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:07