RenderTexture for GL ES FBO. More...
#include <OgreGLESFBORenderTexture.h>
Public Member Functions | |
| GLESFBORenderTexture (GLESFBOManager *manager, const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa) | |
| virtual void | _detachDepthBuffer () |
| virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer) |
| Override so we can attach the depth buffer to the FBO. | |
| virtual void | detachDepthBuffer () |
| virtual void | getCustomAttribute (const String &name, void *pData) |
| virtual void | swapBuffers () |
| Override needed to deal with multisample buffers. | |
Protected Member Functions | |
| virtual void | notifyOnContextLost () |
| See AndroidResource. | |
| virtual void | notifyOnContextReset () |
| See AndroidResource. | |
Protected Attributes | |
| GLESFrameBufferObject | mFB |
RenderTexture for GL ES FBO.
Definition at line 42 of file OgreGLESFBORenderTexture.h.
| Ogre::GLESFBORenderTexture::GLESFBORenderTexture | ( | GLESFBOManager * | manager, |
| const String & | name, | ||
| const GLESSurfaceDesc & | target, | ||
| bool | writeGamma, | ||
| uint | fsaa | ||
| ) |
| virtual void Ogre::GLESFBORenderTexture::_detachDepthBuffer | ( | ) | [virtual] |
| virtual bool Ogre::GLESFBORenderTexture::attachDepthBuffer | ( | DepthBuffer * | depthBuffer | ) | [virtual] |
Override so we can attach the depth buffer to the FBO.
| virtual void Ogre::GLESFBORenderTexture::detachDepthBuffer | ( | ) | [virtual] |
| virtual void Ogre::GLESFBORenderTexture::getCustomAttribute | ( | const String & | name, |
| void * | pData | ||
| ) | [virtual] |
| virtual void Ogre::GLESFBORenderTexture::notifyOnContextLost | ( | ) | [protected, virtual] |
See AndroidResource.
| virtual void Ogre::GLESFBORenderTexture::notifyOnContextReset | ( | ) | [protected, virtual] |
See AndroidResource.
| virtual void Ogre::GLESFBORenderTexture::swapBuffers | ( | ) | [virtual] |
Override needed to deal with multisample buffers.
GLESFrameBufferObject Ogre::GLESFBORenderTexture::mFB [protected] |
Definition at line 57 of file OgreGLESFBORenderTexture.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:08