C++ encapsulation of GLSL Program Object. More...
#include <OgreGLSLProgramCommon.h>

Public Member Functions | |
| GLSLProgramCommon (GLSLGpuProgram *vertexProgram, GLSLGpuProgram *geometryProgram, GLSLGpuProgram *fragmentProgram, GLSLGpuProgram *hullProgram, GLSLGpuProgram *domainProgram, GLSLGpuProgram *computeProgram) | |
| Constructor should only be used by GLSLLinkProgramManager and GLSLProgramPipelineManager. | |
| virtual | ~GLSLProgramCommon (void) |
| virtual void | activate (void)=0 |
| Makes a program object active by making sure it is linked and then putting it in use. | |
| virtual void | extractLayoutQualifiers (void) |
| Finds layout qualifiers in the shader source and sets attribute indices appropriately. | |
| virtual GLint | getAttributeIndex (VertexElementSemantic semantic, uint index) |
| Get the index of a non-standard attribute bound in the linked code. | |
| GLSLGpuProgram * | getComputeProgram () const |
| GLSLGpuProgram * | getDomainProgram () const |
| GLSLGpuProgram * | getFragmentProgram () const |
| GLSLGpuProgram * | getGeometryProgram () const |
| GLuint | getGLProgramHandle (void) const |
| Get the GL Handle for the program object. | |
| GLSLGpuProgram * | getHullProgram () const |
| GL3PlusVertexArrayObject * | getVertexArrayObject () |
| GLSLGpuProgram * | getVertexProgram () const |
| bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
| Is a non-standard attribute bound in the linked code? | |
| bool | isSkeletalAnimationIncluded (void) const |
| Returns whether the linked program includes the required instructions to perform skeletal animation. | |
| void | setSkeletalAnimationIncluded (bool included) |
| Sets whether the linked program includes the required instructions to perform skeletal animation. | |
| virtual void | updatePassIterationUniforms (GpuProgramParametersSharedPtr params)=0 |
| Updates program object uniforms using data from pass iteration GpuProgramParameters. | |
| virtual void | updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 |
| Updates program object uniform blocks using data from GpuProgramParameters. | |
| virtual void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0 |
| Updates program object uniforms using data from GpuProgramParameters. | |
Protected Types | |
| typedef set< GLuint >::type | AttributeSet |
| typedef map< String, VertexElementSemantic >::type | SemanticToStringMap |
Protected Member Functions | |
| virtual void | _useProgram (void)=0 |
| Put a program in use. | |
| void | buildGLUniformReferences (void) |
| Build uniform references from active named uniforms. | |
| virtual void | compileAndLink (void)=0 |
| Compiles and links the vertex and fragment programs. | |
| VertexElementSemantic | getAttributeSemanticEnum (String type) |
| const char * | getAttributeSemanticString (VertexElementSemantic semantic) |
| Ogre::String | getCombinedName (void) |
| void | getMicrocodeFromCache (void) |
| Get the the binary data of a program from the microcode cache. | |
Protected Attributes | |
| GLSLGpuProgram * | mComputeProgram |
| Linked compute program. | |
| GLint | mCustomAttributesIndexes [VES_COUNT][OGRE_MAX_TEXTURE_COORD_SETS] |
| An array to hold the attributes indexes. | |
| GLSLGpuProgram * | mDomainProgram |
| Linked domain(evaluation) program. | |
| GLSLGpuProgram * | mFragmentProgram |
| Linked fragment program. | |
| GLSLGpuProgram * | mGeometryProgram |
| Linked geometry program. | |
| GLuint | mGLProgramHandle |
| GL handle for the program object. | |
| GLUniformBufferList | mGLUniformBufferReferences |
| Container of uniform buffer references that are active in the program object. | |
| GLUniformReferenceList | mGLUniformReferences |
| Container of uniform references that are active in the program object. | |
| GLSLGpuProgram * | mHullProgram |
| Linked hull(control) program. | |
| GLint | mLinked |
| Flag indicating that the program or pipeline object has been successfully linked. | |
| SemanticToStringMap | mSemanticTypeMap |
| bool | mSkeletalAnimation |
| Flag indicating skeletal animation is being performed. | |
| bool | mTriedToLinkAndFailed |
| Flag indicating that the program or pipeline object has tried to link and failed. | |
| bool | mUniformRefsBuilt |
| Flag to indicate that uniform references have already been built. | |
| GL3PlusVertexArrayObject * | mVertexArrayObject |
| GL handle for the vertex array object. | |
| GLSLGpuProgram * | mVertexProgram |
| Linked vertex program. | |
C++ encapsulation of GLSL Program Object.
Definition at line 61 of file OgreGLSLProgramCommon.h.
typedef set<GLuint>::type Ogre::GLSLProgramCommon::AttributeSet [protected] |
Definition at line 98 of file OgreGLSLProgramCommon.h.
typedef map<String, VertexElementSemantic>::type Ogre::GLSLProgramCommon::SemanticToStringMap [protected] |
Definition at line 115 of file OgreGLSLProgramCommon.h.
| Ogre::GLSLProgramCommon::GLSLProgramCommon | ( | GLSLGpuProgram * | vertexProgram, |
| GLSLGpuProgram * | geometryProgram, | ||
| GLSLGpuProgram * | fragmentProgram, | ||
| GLSLGpuProgram * | hullProgram, | ||
| GLSLGpuProgram * | domainProgram, | ||
| GLSLGpuProgram * | computeProgram | ||
| ) |
Constructor should only be used by GLSLLinkProgramManager and GLSLProgramPipelineManager.
| virtual Ogre::GLSLProgramCommon::~GLSLProgramCommon | ( | void | ) | [virtual] |
| virtual void Ogre::GLSLProgramCommon::_useProgram | ( | void | ) | [protected, pure virtual] |
Put a program in use.
Implemented in Ogre::GLSLProgramPipeline, and Ogre::GLSLLinkProgram.
| virtual void Ogre::GLSLProgramCommon::activate | ( | void | ) | [pure virtual] |
Makes a program object active by making sure it is linked and then putting it in use.
Implemented in Ogre::GLSLProgramPipeline, and Ogre::GLSLLinkProgram.
| void Ogre::GLSLProgramCommon::buildGLUniformReferences | ( | void | ) | [protected] |
Build uniform references from active named uniforms.
Reimplemented in Ogre::GLSLProgramPipeline, and Ogre::GLSLLinkProgram.
| virtual void Ogre::GLSLProgramCommon::compileAndLink | ( | void | ) | [protected, pure virtual] |
Compiles and links the vertex and fragment programs.
Implemented in Ogre::GLSLProgramPipeline, and Ogre::GLSLLinkProgram.
| virtual void Ogre::GLSLProgramCommon::extractLayoutQualifiers | ( | void | ) | [virtual] |
Finds layout qualifiers in the shader source and sets attribute indices appropriately.
| virtual GLint Ogre::GLSLProgramCommon::getAttributeIndex | ( | VertexElementSemantic | semantic, |
| uint | index | ||
| ) | [virtual] |
Get the index of a non-standard attribute bound in the linked code.
Reimplemented in Ogre::GLSLProgramPipeline.
| VertexElementSemantic Ogre::GLSLProgramCommon::getAttributeSemanticEnum | ( | String | type | ) | [protected] |
| const char* Ogre::GLSLProgramCommon::getAttributeSemanticString | ( | VertexElementSemantic | semantic | ) | [protected] |
| Ogre::String Ogre::GLSLProgramCommon::getCombinedName | ( | void | ) | [protected] |
Definition at line 172 of file OgreGLSLProgramCommon.h.
Definition at line 171 of file OgreGLSLProgramCommon.h.
Definition at line 168 of file OgreGLSLProgramCommon.h.
Definition at line 169 of file OgreGLSLProgramCommon.h.
| GLuint Ogre::GLSLProgramCommon::getGLProgramHandle | ( | void | ) | const |
Get the GL Handle for the program object.
Definition at line 145 of file OgreGLSLProgramCommon.h.
Definition at line 170 of file OgreGLSLProgramCommon.h.
| void Ogre::GLSLProgramCommon::getMicrocodeFromCache | ( | void | ) | [protected] |
Get the the binary data of a program from the microcode cache.
Definition at line 173 of file OgreGLSLProgramCommon.h.
Definition at line 167 of file OgreGLSLProgramCommon.h.
| bool Ogre::GLSLProgramCommon::isAttributeValid | ( | VertexElementSemantic | semantic, |
| uint | index | ||
| ) |
Is a non-standard attribute bound in the linked code?
| bool Ogre::GLSLProgramCommon::isSkeletalAnimationIncluded | ( | void | ) | const |
Returns whether the linked program includes the required instructions to perform skeletal animation.
Definition at line 160 of file OgreGLSLProgramCommon.h.
| void Ogre::GLSLProgramCommon::setSkeletalAnimationIncluded | ( | bool | included | ) |
Sets whether the linked program includes the required instructions to perform skeletal animation.
Definition at line 152 of file OgreGLSLProgramCommon.h.
| virtual void Ogre::GLSLProgramCommon::updatePassIterationUniforms | ( | GpuProgramParametersSharedPtr | params | ) | [pure virtual] |
Updates program object uniforms using data from pass iteration GpuProgramParameters.
normally called by GLSLGpuProgram::bindMultiPassParameters() just before multi pass rendering occurs.
Implemented in Ogre::GLSLProgramPipeline, and Ogre::GLSLLinkProgram.
| virtual void Ogre::GLSLProgramCommon::updateUniformBlocks | ( | GpuProgramParametersSharedPtr | params, |
| uint16 | mask, | ||
| GpuProgramType | fromProgType | ||
| ) | [pure virtual] |
Updates program object uniform blocks using data from GpuProgramParameters.
normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.
Implemented in Ogre::GLSLProgramPipeline, and Ogre::GLSLLinkProgram.
| virtual void Ogre::GLSLProgramCommon::updateUniforms | ( | GpuProgramParametersSharedPtr | params, |
| uint16 | mask, | ||
| GpuProgramType | fromProgType | ||
| ) | [pure virtual] |
Updates program object uniforms using data from GpuProgramParameters.
normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.
Implemented in Ogre::GLSLProgramPipeline, and Ogre::GLSLLinkProgram.
GLSLGpuProgram* Ogre::GLSLProgramCommon::mComputeProgram [protected] |
Linked compute program.
Definition at line 81 of file OgreGLSLProgramCommon.h.
GLint Ogre::GLSLProgramCommon::mCustomAttributesIndexes[VES_COUNT][OGRE_MAX_TEXTURE_COORD_SETS] [protected] |
An array to hold the attributes indexes.
Definition at line 101 of file OgreGLSLProgramCommon.h.
GLSLGpuProgram* Ogre::GLSLProgramCommon::mDomainProgram [protected] |
Linked domain(evaluation) program.
Definition at line 79 of file OgreGLSLProgramCommon.h.
GLSLGpuProgram* Ogre::GLSLProgramCommon::mFragmentProgram [protected] |
Linked fragment program.
Definition at line 73 of file OgreGLSLProgramCommon.h.
GLSLGpuProgram* Ogre::GLSLProgramCommon::mGeometryProgram [protected] |
Linked geometry program.
Definition at line 75 of file OgreGLSLProgramCommon.h.
GLuint Ogre::GLSLProgramCommon::mGLProgramHandle [protected] |
GL handle for the program object.
Definition at line 88 of file OgreGLSLProgramCommon.h.
Container of uniform buffer references that are active in the program object.
Definition at line 68 of file OgreGLSLProgramCommon.h.
Container of uniform references that are active in the program object.
Definition at line 65 of file OgreGLSLProgramCommon.h.
GLSLGpuProgram* Ogre::GLSLProgramCommon::mHullProgram [protected] |
Linked hull(control) program.
Definition at line 77 of file OgreGLSLProgramCommon.h.
GLint Ogre::GLSLProgramCommon::mLinked [protected] |
Flag indicating that the program or pipeline object has been successfully linked.
Definition at line 90 of file OgreGLSLProgramCommon.h.
Definition at line 116 of file OgreGLSLProgramCommon.h.
bool Ogre::GLSLProgramCommon::mSkeletalAnimation [protected] |
Flag indicating skeletal animation is being performed.
Definition at line 94 of file OgreGLSLProgramCommon.h.
bool Ogre::GLSLProgramCommon::mTriedToLinkAndFailed [protected] |
Flag indicating that the program or pipeline object has tried to link and failed.
Definition at line 92 of file OgreGLSLProgramCommon.h.
bool Ogre::GLSLProgramCommon::mUniformRefsBuilt [protected] |
Flag to indicate that uniform references have already been built.
Definition at line 86 of file OgreGLSLProgramCommon.h.
GL handle for the vertex array object.
Definition at line 83 of file OgreGLSLProgramCommon.h.
GLSLGpuProgram* Ogre::GLSLProgramCommon::mVertexProgram [protected] |
Linked vertex program.
Definition at line 71 of file OgreGLSLProgramCommon.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:12