Ogre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state. More...
#include <OgreGLSLProgramManagerCommon.h>

Public Member Functions | |
| GLSLProgramManagerCommon (void) | |
| ~GLSLProgramManagerCommon (void) | |
| void | extractConstantDefs (const String &src, GpuNamedConstants &constantDefs, const String &filename) |
| Populate a list of uniforms based on GLSL ES source. | |
| void | extractUniforms (GLuint programObject, const GpuConstantDefinitionMap *vertexConstantDefs, const GpuConstantDefinitionMap *geometryConstantDefs, const GpuConstantDefinitionMap *fragmentConstantDefs, const GpuConstantDefinitionMap *hullConstantDefs, const GpuConstantDefinitionMap *domainConstantDefs, const GpuConstantDefinitionMap *computeConstantDefs, GLUniformReferenceList &list, GLUniformBufferList &sharedList) |
| Populate a list of uniforms based on a program object. | |
Protected Types | |
| typedef map< String, GLenum >::type | StringToEnumMap |
Protected Member Functions | |
| void | completeDefInfo (GLenum gltype, GpuConstantDefinition &defToUpdate) |
| Use type to complete other information. | |
| bool | completeParamSource (const String ¶mName, const GpuConstantDefinitionMap *vertexConstantDefs, const GpuConstantDefinitionMap *geometryConstantDefs, const GpuConstantDefinitionMap *fragmentConstantDefs, const GpuConstantDefinitionMap *hullConstantDefs, const GpuConstantDefinitionMap *domainConstantDefs, const GpuConstantDefinitionMap *computeConstantDefs, GLUniformReference &refToUpdate) |
| Find where the data for a specific uniform should come from, populate. | |
| void | parseIndividualConstant (const String &src, GpuNamedConstants &defs, String::size_type currPos, const String &filename, GpuSharedParametersPtr sharedParams) |
Protected Attributes | |
| GLSLGpuProgram * | mActiveComputeGpuProgram |
| GLSLGpuProgram * | mActiveDomainGpuProgram |
| GLSLGpuProgram * | mActiveFragmentGpuProgram |
| GLSLGpuProgram * | mActiveGeometryGpuProgram |
| GLSLGpuProgram * | mActiveHullGpuProgram |
| GLSLGpuProgram * | mActiveVertexGpuProgram |
| Active objects defining the active rendering gpu state. | |
| StringToEnumMap | mTypeEnumMap |
Ogre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state.
GLSL shader objects are compiled separately and then attached to a program object and then the program object is linked. Since Ogre can only handle one program being active in a pass, the GLSL Link Program Manager does the same. The GLSL Link program manager acts as a state machine and activates a program object based on the active programs. Previously created program objects are stored along with a unique key in a hash_map for quick retrieval the next time the program object is required.
Definition at line 49 of file OgreGLSLProgramManagerCommon.h.
typedef map<String, GLenum>::type Ogre::GLSLProgramManagerCommon::StringToEnumMap [protected] |
Reimplemented in Ogre::GLSLLinkProgramManager.
Definition at line 60 of file OgreGLSLProgramManagerCommon.h.
| void Ogre::GLSLProgramManagerCommon::completeDefInfo | ( | GLenum | gltype, |
| GpuConstantDefinition & | defToUpdate | ||
| ) | [protected] |
Use type to complete other information.
| bool Ogre::GLSLProgramManagerCommon::completeParamSource | ( | const String & | paramName, |
| const GpuConstantDefinitionMap * | vertexConstantDefs, | ||
| const GpuConstantDefinitionMap * | geometryConstantDefs, | ||
| const GpuConstantDefinitionMap * | fragmentConstantDefs, | ||
| const GpuConstantDefinitionMap * | hullConstantDefs, | ||
| const GpuConstantDefinitionMap * | domainConstantDefs, | ||
| const GpuConstantDefinitionMap * | computeConstantDefs, | ||
| GLUniformReference & | refToUpdate | ||
| ) | [protected] |
Find where the data for a specific uniform should come from, populate.
| void Ogre::GLSLProgramManagerCommon::extractConstantDefs | ( | const String & | src, |
| GpuNamedConstants & | constantDefs, | ||
| const String & | filename | ||
| ) |
Populate a list of uniforms based on GLSL ES source.
| src | Reference to the source code |
| constantDefs | The defs to populate (will not be cleared before adding, clear it yourself before calling this if that's what you want). |
| filename | The file name this came from, for logging errors. |
| void Ogre::GLSLProgramManagerCommon::extractUniforms | ( | GLuint | programObject, |
| const GpuConstantDefinitionMap * | vertexConstantDefs, | ||
| const GpuConstantDefinitionMap * | geometryConstantDefs, | ||
| const GpuConstantDefinitionMap * | fragmentConstantDefs, | ||
| const GpuConstantDefinitionMap * | hullConstantDefs, | ||
| const GpuConstantDefinitionMap * | domainConstantDefs, | ||
| const GpuConstantDefinitionMap * | computeConstantDefs, | ||
| GLUniformReferenceList & | list, | ||
| GLUniformBufferList & | sharedList | ||
| ) |
Populate a list of uniforms based on a program object.
| programObject | Handle to the program object to query |
| vertexConstantDefs | Definition of the constants extracted from the vertex program, used to match up physical buffer indexes with program uniforms. May be null if there is no vertex program. |
| fragmentConstantDefs | Definition of the constants extracted from the fragment program, used to match up physical buffer indexes with program uniforms. May be null if there is no fragment program. |
| list | The list to populate (will not be cleared before adding, clear it yourself before calling this if that's what you want). |
| void Ogre::GLSLProgramManagerCommon::parseIndividualConstant | ( | const String & | src, |
| GpuNamedConstants & | defs, | ||
| String::size_type | currPos, | ||
| const String & | filename, | ||
| GpuSharedParametersPtr | sharedParams | ||
| ) | [protected] |
Definition at line 58 of file OgreGLSLProgramManagerCommon.h.
Definition at line 57 of file OgreGLSLProgramManagerCommon.h.
Definition at line 55 of file OgreGLSLProgramManagerCommon.h.
Definition at line 54 of file OgreGLSLProgramManagerCommon.h.
Definition at line 56 of file OgreGLSLProgramManagerCommon.h.
Active objects defining the active rendering gpu state.
Definition at line 53 of file OgreGLSLProgramManagerCommon.h.
Reimplemented in Ogre::GLSLLinkProgramManager.
Definition at line 61 of file OgreGLSLProgramManagerCommon.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:12