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Ogre::GLSL::CPreprocessor Class Reference

This is a simplistic C/C++-like preprocessor. More...

#include <OgreGLSLPreprocessor.h>

List of all members.

Classes

class  Macro
 A macro definition. More...
class  Token
 A input token. More...

Public Types

typedef void(* ErrorHandlerFunc )(void *iData, int iLine, const char *iError, const char *iToken, size_t iTokenLen)
 An error handler function type.

Public Member Functions

 CPreprocessor ()
 Create an empty preprocessor object.
virtual ~CPreprocessor ()
 Destroy the preprocessor object.
void Define (const char *iMacroName, size_t iMacroNameLen, const char *iMacroValue, size_t iMacroValueLen)
 Define a macro without parameters.
void Define (const char *iMacroName, size_t iMacroNameLen, long iMacroValue)
 Define a numerical macro.
char * Parse (const char *iSource, size_t iLength, size_t &oLength)
 Parse the input string and return a newly-allocated output string.
bool Undef (const char *iMacroName, size_t iMacroNameLen)
 Undefine a macro.

Public Attributes

void * ErrorData
 User-specific storage, passed to Error()

Static Public Attributes

static ErrorHandlerFunc ErrorHandler
 A pointer to the preprocessor's error handler.

Private Member Functions

 CPreprocessor (const Token &iToken, int iLine)
 Private constructor to re-parse a single token.
void Error (int iLine, const char *iError, const Token *iToken=NULL)
 Call the error handler.
Token ExpandMacro (const Token &iToken)
 Expand the given macro, if it exists.
Token GetArgument (Token &oArg, bool iExpand)
 Get a single function argument until next ',' or ')'.
Token GetArguments (int &oNumArgs, Token *&oArgs, bool iExpand)
 Get all the arguments of a macro: '(' arg1 { ',' arg2 { ',' ...
Token GetExpression (Token &oResult, int iLine, int iOpPriority=0)
 Parse an expression, compute it and return the result.
Token GetToken (bool iExpand)
 Stateless tokenizer: Parse the input text and return the next token.
bool GetValue (const Token &iToken, long &oValue, int iLine)
 Get the numeric value of a token.
bool HandleDefine (Token &iBody, int iLine)
 Handle a #define directive.
Token HandleDirective (Token &iToken, int iLine)
 Handle a preprocessor directive.
bool HandleElse (Token &iBody, int iLine)
 Handle an #else directive.
bool HandleEndIf (Token &iBody, int iLine)
 Handle an #endif directive.
bool HandleIf (Token &iBody, int iLine)
 Handle an #if directive.
bool HandleIfDef (Token &iBody, int iLine)
 Handle an #ifdef directive.
bool HandleUnDef (Token &iBody, int iLine)
 Undefine a previously defined macro.
MacroIsDefined (const Token &iToken)
 Check if a macro is defined, and if so, return it.
Token Parse (const Token &iSource)
 Parse the input string and return a token containing the whole output.

Static Private Member Functions

static Token ExpandDefined (CPreprocessor *iParent, int iNumArgs, Token *iArgs)
 The implementation of the defined() preprocessor function.

Private Attributes

bool BOL
 True if we are at beginning of line.
unsigned EnableOutput
 A stack of 32 booleans packed into one value :)
int Line
 Current line number.
MacroMacroList
 The list of macros defined so far.
const char * Source
 The current source text input.
const char * SourceEnd
 The end of the source text.

Friends

class CPreprocessor::Macro

Detailed Description

This is a simplistic C/C++-like preprocessor.

It takes an non-zero-terminated string on input and outputs a non-zero-terminated string buffer.

This preprocessor was designed specifically for GLSL shaders, so if you want to use it for other purposes you might want to check if the feature set it provides is enough for you.

Here's a list of supported features:

Definition at line 62 of file src/GLSL/include/OgreGLSLPreprocessor.h.


Member Typedef Documentation

typedef void(* Ogre::GLSL::CPreprocessor::ErrorHandlerFunc)(void *iData, int iLine, const char *iError, const char *iToken, size_t iTokenLen)

An error handler function type.

The default implementation just drops a note to stderr and then the parser ends, returning NULL.

Parameters:
iDataUser-specific pointer from the corresponding CPreprocessor object.
iLineThe line at which the error happened.
iErrorThe error string.
iTokenIf not NULL contains the erroneous token
iTokenLenThe length of iToken. iToken is never zero-terminated!

Definition at line 508 of file src/GLSL/include/OgreGLSLPreprocessor.h.


Constructor & Destructor Documentation

Ogre::GLSL::CPreprocessor::CPreprocessor ( const Token iToken,
int  iLine 
) [private]

Private constructor to re-parse a single token.

Create an empty preprocessor object.

Definition at line 427 of file src/GLSL/include/OgreGLSLPreprocessor.h.

Destroy the preprocessor object.


Member Function Documentation

void Ogre::GLSL::CPreprocessor::Define ( const char *  iMacroName,
size_t  iMacroNameLen,
const char *  iMacroValue,
size_t  iMacroValueLen 
)

Define a macro without parameters.

Parameters:
iMacroNameThe name of the defined macro
iMacroNameLenThe length of the name of the defined macro
iMacroValueThe value of the defined macro
iMacroValueLenThe length of the value of the defined macro
void Ogre::GLSL::CPreprocessor::Define ( const char *  iMacroName,
size_t  iMacroNameLen,
long  iMacroValue 
)

Define a numerical macro.

Parameters:
iMacroNameThe name of the defined macro
iMacroNameLenThe length of the name of the defined macro
iMacroValueThe value of the defined macro
void Ogre::GLSL::CPreprocessor::Error ( int  iLine,
const char *  iError,
const Token iToken = NULL 
) [private]

Call the error handler.

Parameters:
iLineThe line at which the error happened.
iErrorThe error string.
iTokenIf not NULL contains the erroneous token
static Token Ogre::GLSL::CPreprocessor::ExpandDefined ( CPreprocessor iParent,
int  iNumArgs,
Token iArgs 
) [static, private]

The implementation of the defined() preprocessor function.

Parameters:
iParentThe parent preprocessor object
iNumArgsNumber of arguments
iArgsThe arguments themselves
Returns:
The return value encapsulated in a token
Token Ogre::GLSL::CPreprocessor::ExpandMacro ( const Token iToken) [private]

Expand the given macro, if it exists.

If macro has arguments, they are collected from source stream.

Parameters:
iTokenA KEYWORD token containing the (possible) macro name.
Returns:
The expanded token or iToken if it is not a macro
Token Ogre::GLSL::CPreprocessor::GetArgument ( Token oArg,
bool  iExpand 
) [private]

Get a single function argument until next ',' or ')'.

Parameters:
oArgThe argument is returned in this variable.
iExpandIf false, parameters are not expanded and no expressions are allowed; only a single keyword is expected per argument.
Returns:
The first unhandled token after argument.
Token Ogre::GLSL::CPreprocessor::GetArguments ( int &  oNumArgs,
Token *&  oArgs,
bool  iExpand 
) [private]

Get all the arguments of a macro: '(' arg1 { ',' arg2 { ',' ...

}} ')'

Parameters:
oNumArgsNumber of parsed arguments is stored into this variable.
oArgsThis is set to a pointer to an array of parsed arguments.
iExpandIf false, parameters are not expanded and no expressions are allowed; only a single keyword is expected per argument.
Token Ogre::GLSL::CPreprocessor::GetExpression ( Token oResult,
int  iLine,
int  iOpPriority = 0 
) [private]

Parse an expression, compute it and return the result.

Parameters:
oResultA token containing the result of expression
iLineThe line at which the expression starts (for error reports)
iOpPriorityOperator priority (at which operator we will stop if proceeding recursively -- used internally. Parser stops when it encounters an operator with higher or equal priority).
Returns:
The last unhandled token after the expression
Token Ogre::GLSL::CPreprocessor::GetToken ( bool  iExpand) [private]

Stateless tokenizer: Parse the input text and return the next token.

Parameters:
iExpandIf true, macros will be expanded to their values
Returns:
The next token from the input stream
bool Ogre::GLSL::CPreprocessor::GetValue ( const Token iToken,
long &  oValue,
int  iLine 
) [private]

Get the numeric value of a token.

If the token was produced by expanding a macro, we will get an TEXT token which can contain a whole expression; in this case we will call GetExpression to parse it. Otherwise we just call the token's GetValue() method.

Parameters:
iTokenThe token to get the numeric value of
oValueThe variable to put the value into
iLineThe line where the directive begins (for error reports)
Returns:
true if ok, false if not
bool Ogre::GLSL::CPreprocessor::HandleDefine ( Token iBody,
int  iLine 
) [private]

Handle a #define directive.

Parameters:
iBodyThe body of the directive (everything after the directive until end of line).
iLineThe line where the directive begins (for error reports)
Returns:
true if everything went ok, false if not
Token Ogre::GLSL::CPreprocessor::HandleDirective ( Token iToken,
int  iLine 
) [private]

Handle a preprocessor directive.

Parameters:
iTokenThe whole preprocessor directive line (until EOL)
iLineThe line where the directive begins (for error reports)
Returns:
The last input token that was not proceeded.
bool Ogre::GLSL::CPreprocessor::HandleElse ( Token iBody,
int  iLine 
) [private]

Handle an #else directive.

Parameters:
iBodyThe body of the directive (everything after the directive until end of line).
iLineThe line where the directive begins (for error reports)
Returns:
true if everything went ok, false if not
bool Ogre::GLSL::CPreprocessor::HandleEndIf ( Token iBody,
int  iLine 
) [private]

Handle an #endif directive.

Parameters:
iBodyThe body of the directive (everything after the directive until end of line).
iLineThe line where the directive begins (for error reports)
Returns:
true if everything went ok, false if not
bool Ogre::GLSL::CPreprocessor::HandleIf ( Token iBody,
int  iLine 
) [private]

Handle an #if directive.

Parameters:
iBodyThe body of the directive (everything after the directive until end of line).
iLineThe line where the directive begins (for error reports)
Returns:
true if everything went ok, false if not
bool Ogre::GLSL::CPreprocessor::HandleIfDef ( Token iBody,
int  iLine 
) [private]

Handle an #ifdef directive.

Parameters:
iBodyThe body of the directive (everything after the directive until end of line).
iLineThe line where the directive begins (for error reports)
Returns:
true if everything went ok, false if not
bool Ogre::GLSL::CPreprocessor::HandleUnDef ( Token iBody,
int  iLine 
) [private]

Undefine a previously defined macro.

Parameters:
iBodyThe body of the directive (everything after the directive until end of line).
iLineThe line where the directive begins (for error reports)
Returns:
true if everything went ok, false if not
Macro* Ogre::GLSL::CPreprocessor::IsDefined ( const Token iToken) [private]

Check if a macro is defined, and if so, return it.

Parameters:
iTokenMacro name
Returns:
The macro object or NULL if a macro with this name does not exist
Token Ogre::GLSL::CPreprocessor::Parse ( const Token iSource) [private]

Parse the input string and return a token containing the whole output.

Parameters:
iSourceThe source text enclosed in a token
Returns:
The output text enclosed in a token
char* Ogre::GLSL::CPreprocessor::Parse ( const char *  iSource,
size_t  iLength,
size_t &  oLength 
)

Parse the input string and return a newly-allocated output string.

Note:
The returned preprocessed string is NOT zero-terminated (just like the input string).
Parameters:
iSourceThe source text
iLengthThe length of the source text in characters
oLengthThe length of the output string.
Returns:
The output from preprocessor, allocated with malloc(). The parser can actually allocate more than needed for performance reasons, but this should not be a problem unless you will want to store the returned pointer for long time in which case you might want to realloc() it. If an error has been encountered, the function returns NULL. In some cases the function may return an unallocated address that's *inside* the source buffer. You must free() the result string only if the returned address is not inside the source text.
bool Ogre::GLSL::CPreprocessor::Undef ( const char *  iMacroName,
size_t  iMacroNameLen 
)

Undefine a macro.

Parameters:
iMacroNameThe name of the macro to undefine
iMacroNameLenThe length of the name of the macro to undefine
Returns:
true if the macro has been undefined, false if macro doesn't exist

Friends And Related Function Documentation

friend class CPreprocessor::Macro [friend]

Definition at line 205 of file src/GLSL/include/OgreGLSLPreprocessor.h.


Member Data Documentation

True if we are at beginning of line.

Definition at line 214 of file src/GLSL/include/OgreGLSLPreprocessor.h.

A stack of 32 booleans packed into one value :)

Definition at line 216 of file src/GLSL/include/OgreGLSLPreprocessor.h.

User-specific storage, passed to Error()

Definition at line 520 of file src/GLSL/include/OgreGLSLPreprocessor.h.

A pointer to the preprocessor's error handler.

You can assign the address of your own function to this variable and implement your own error handling (e.g. throwing an exception etc).

Definition at line 517 of file src/GLSL/include/OgreGLSLPreprocessor.h.

Current line number.

Definition at line 212 of file src/GLSL/include/OgreGLSLPreprocessor.h.

The list of macros defined so far.

Definition at line 218 of file src/GLSL/include/OgreGLSLPreprocessor.h.

const char* Ogre::GLSL::CPreprocessor::Source [private]

The current source text input.

Definition at line 208 of file src/GLSL/include/OgreGLSLPreprocessor.h.

const char* Ogre::GLSL::CPreprocessor::SourceEnd [private]

The end of the source text.

Definition at line 210 of file src/GLSL/include/OgreGLSLPreprocessor.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:48