#include <OgreMeshSerializer.h>
Public Member Functions | |
| virtual | ~MeshSerializerListener () |
| virtual void | processMaterialName (Mesh *mesh, String *name)=0 |
| Called to override the loading of the given named material. | |
| virtual void | processMeshCompleted (Mesh *mesh)=0 |
| Allows to do changes on mesh after it's completely loaded. For example you can generate LOD levels here. | |
| virtual void | processSkeletonName (Mesh *mesh, String *name)=0 |
| Called to override the reference to a skeleton. | |
Definition at line 192 of file OgreMeshSerializer.h.
| virtual Ogre::MeshSerializerListener::~MeshSerializerListener | ( | ) | [virtual] |
Definition at line 195 of file OgreMeshSerializer.h.
| virtual void Ogre::MeshSerializerListener::processMaterialName | ( | Mesh * | mesh, |
| String * | name | ||
| ) | [pure virtual] |
Called to override the loading of the given named material.
| virtual void Ogre::MeshSerializerListener::processMeshCompleted | ( | Mesh * | mesh | ) | [pure virtual] |
Allows to do changes on mesh after it's completely loaded. For example you can generate LOD levels here.
| virtual void Ogre::MeshSerializerListener::processSkeletonName | ( | Mesh * | mesh, |
| String * | name | ||
| ) | [pure virtual] |
Called to override the reference to a skeleton.
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:41:22