Shader generator pass wrapper class. More...
#include <OgreShaderGenerator.h>

Public Member Functions | |
| SGPass (SGTechnique *parent, Pass *srcPass, Pass *dstPass) | |
| ~SGPass () | |
| void | acquirePrograms () |
| Acquire the CPU/GPU programs for this pass. | |
| void | buildTargetRenderState () |
| Build the render state. | |
| SubRenderState * | getCustomFFPSubState (int subStateOrder) |
| Get custom FPP sub state of this pass. | |
| RenderState * | getCustomRenderState () |
| Get custom render state of this pass. | |
| Pass * | getDstPass () |
| Get destination pass. | |
| Pass * | getSrcPass () |
| Get source pass. | |
| void | notifyRenderSingleObject (Renderable *rend, const AutoParamDataSource *source, const LightList *pLightList, bool suppressRenderStateChanges) |
| Called when a single object is about to be rendered. | |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, void *) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
| void * | operator new[] (size_t sz) |
| void | releasePrograms () |
| Release the CPU/GPU programs of this pass. | |
| void | setCustomRenderState (RenderState *customRenderState) |
| Set the custom render state of this pass. | |
Static Public Attributes | |
| static String | UserKey |
Protected Member Functions | |
| SubRenderState * | getCustomFFPSubState (int subStateOrder, const RenderState *renderState) |
Protected Attributes | |
| RenderState * | mCustomRenderState |
| Pass * | mDstPass |
| SGTechnique * | mParent |
| Pass * | mSrcPass |
| TargetRenderState * | mTargetRenderState |
Shader generator pass wrapper class.
Definition at line 509 of file OgreShaderGenerator.h.
| Ogre::RTShader::ShaderGenerator::SGPass::SGPass | ( | SGTechnique * | parent, |
| Pass * | srcPass, | ||
| Pass * | dstPass | ||
| ) |
Acquire the CPU/GPU programs for this pass.
Build the render state.
| SubRenderState* Ogre::RTShader::ShaderGenerator::SGPass::getCustomFFPSubState | ( | int | subStateOrder | ) |
Get custom FPP sub state of this pass.
| SubRenderState* Ogre::RTShader::ShaderGenerator::SGPass::getCustomFFPSubState | ( | int | subStateOrder, |
| const RenderState * | renderState | ||
| ) | [protected] |
Get custom render state of this pass.
Definition at line 538 of file OgreShaderGenerator.h.
Get destination pass.
Definition at line 532 of file OgreShaderGenerator.h.
Get source pass.
Definition at line 529 of file OgreShaderGenerator.h.
| void Ogre::RTShader::ShaderGenerator::SGPass::notifyRenderSingleObject | ( | Renderable * | rend, |
| const AutoParamDataSource * | source, | ||
| const LightList * | pLightList, | ||
| bool | suppressRenderStateChanges | ||
| ) |
Called when a single object is about to be rendered.
| void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
| void * | |||
| ) | [inherited] |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
| const char * | , | ||
| int | , | ||
| const char * | |||
| ) | [inherited] |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
| void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, |
| const char * | , | ||
| int | , | ||
| const char * | |||
| ) | [inherited] |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
| const char * | file, | ||
| int | line, | ||
| const char * | func | ||
| ) | [inherited] |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
| void * | ptr | ||
| ) | [inherited] |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, |
| const char * | file, | ||
| int | line, | ||
| const char * | func | ||
| ) | [inherited] |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
| void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
Release the CPU/GPU programs of this pass.
| void Ogre::RTShader::ShaderGenerator::SGPass::setCustomRenderState | ( | RenderState * | customRenderState | ) |
Set the custom render state of this pass.
Definition at line 541 of file OgreShaderGenerator.h.
Definition at line 557 of file OgreShaderGenerator.h.
Pass* Ogre::RTShader::ShaderGenerator::SGPass::mDstPass [protected] |
Definition at line 555 of file OgreShaderGenerator.h.
Definition at line 551 of file OgreShaderGenerator.h.
Pass* Ogre::RTShader::ShaderGenerator::SGPass::mSrcPass [protected] |
Definition at line 553 of file OgreShaderGenerator.h.
Definition at line 559 of file OgreShaderGenerator.h.
Definition at line 544 of file OgreShaderGenerator.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:51