Classes | Public Types | Public Member Functions | Public Attributes | Protected Types | Protected Member Functions | Protected Attributes
Ogre::ResourceManager Class Reference

Defines a generic resource handler. More...

#include <OgreResourceManager.h>

Inheritance diagram for Ogre::ResourceManager:
Inheritance graph
[legend]

List of all members.

Classes

class  ResourcePool
 Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them. More...

Public Types

typedef std::pair< ResourcePtr,
bool > 
ResourceCreateOrRetrieveResult
typedef map< ResourceHandle,
ResourcePtr >::type 
ResourceHandleMap
typedef HashMap< String,
ResourcePtr
ResourceMap
typedef MapIterator
< ResourceHandleMap
ResourceMapIterator
typedef HashMap< String,
ResourceMap
ResourceWithGroupMap

Public Member Functions

 ResourceManager ()
virtual ~ResourceManager ()
virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded.
virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', i.e.
virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded.
virtual
ResourceCreateOrRetrieveResult 
createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new resource, or retrieve an existing one with the same name if it already exists.
virtual ResourcePtr createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it.
void destroyAllResourcePools ()
 destroy all pools
void destroyResourcePool (ResourcePool *pool)
 Destroy a resource pool.
void destroyResourcePool (const String &name)
 Destroy a resource pool.
virtual ResourcePtr getByHandle (ResourceHandle handle)
 Retrieves a pointer to a resource by handle, or null if the resource does not exist.
virtual Real getLoadingOrder (void) const
 Gets the relative loading order of resources of this type.
virtual size_t getMemoryBudget (void) const
 Get the limit on the amount of memory this resource handler may use.
virtual size_t getMemoryUsage (void) const
 Gets the current memory usage, in bytes.
virtual ResourcePtr getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Retrieves a pointer to a resource by name, or null if the resource does not exist.
ResourceMapIterator getResourceIterator (void)
 Returns an iterator over all resources in this manager.
ResourcePoolgetResourcePool (const String &name)
 Create a resource pool, or reuse one that already exists.
const StringgetResourceType (void) const
 Gets a string identifying the type of resource this manager handles.
virtual const StringVectorgetScriptPatterns (void) const
 Gets the file patterns which should be used to find scripts for this ResourceManager.
virtual bool getVerbose (void)
 Gets whether this manager and its resources habitually produce log output.
virtual ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
virtual void parseScript (DataStreamPtr &stream, const String &groupName)
 Parse the definition of a set of resources from a script file.
virtual ResourcePtr prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
virtual void reloadAll (bool reloadableOnly=true)
 Caused all currently loaded resources to be reloaded.
virtual void reloadUnreferencedResources (bool reloadableOnly=true)
 Caused all currently loaded but not referenced by any other object resources to be reloaded.
virtual void remove (ResourcePtr &r)
 Remove a single resource.
virtual void remove (const String &name)
 Remove a single resource by name.
virtual void remove (ResourceHandle handle)
 Remove a single resource by handle.
virtual void removeAll (void)
 Removes all resources.
virtual void removeUnreferencedResources (bool reloadableOnly=true)
 Remove all resources which are not referenced by any other object.
virtual bool resourceExists (const String &name)
 Returns whether the named resource exists in this manager.
virtual bool resourceExists (ResourceHandle handle)
 Returns whether a resource with the given handle exists in this manager.
virtual void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use.
virtual void setVerbose (bool v)
 Sets whether this manager and its resources habitually produce log output.
virtual void unload (const String &name)
 Unloads a single resource by name.
virtual void unload (ResourceHandle handle)
 Unloads a single resource by handle.
virtual void unloadAll (bool reloadableOnly=true)
 Unloads all resources.
virtual void unloadUnreferencedResources (bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object.

Public Attributes

 OGRE_AUTO_MUTEX

Protected Types

typedef map< String,
ResourcePool * >::type 
ResourcePoolMap

Protected Member Functions

virtual void addImpl (ResourcePtr &res)
 Add a newly created resource to the manager (note weak reference)
virtual void checkUsage (void)
 Checks memory usage and pages out if required.
virtual ResourcecreateImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams)=0
 Create a new resource instance compatible with this manager (no custom parameters are populated at this point).
ResourceHandle getNextHandle (void)
 Allocates the next handle.
virtual void removeImpl (ResourcePtr &res)
 Remove a resource from this manager; remove it from the lists.

Protected Attributes

Real mLoadOrder
 Loading order relative to other managers, higher is later.
size_t mMemoryBudget
AtomicScalar< size_t > mMemoryUsage
AtomicScalar< ResourceHandlemNextHandle
 In bytes.
ResourcePoolMap mResourcePoolMap
ResourceMap mResources
ResourceHandleMap mResourcesByHandle
ResourceWithGroupMap mResourcesWithGroup
String mResourceType
 String identifying the resource type this manager handles.
StringVector mScriptPatterns
 Patterns to use to look for scripts if supported (e.g. *.overlay)
bool mVerbose
 In bytes.

Detailed Description

Defines a generic resource handler.

Remarks:
A resource manager is responsible for managing a pool of resources of a particular type. It must index them, look them up, load and destroy them. It may also need to stay within a defined memory budget, and temporarily unload some resources if it needs to to stay within this budget.
Resource managers use a priority system to determine what can be unloaded, and a Least Recently Used (LRU) policy within resources of the same priority.
Resources can be loaded using the generalised load interface, and they can be unloaded and removed. In addition, each subclass of ResourceManager will likely define custom 'load' methods which take explicit parameters depending on the kind of resource being created.
Note:
Resources can be loaded and unloaded through the Resource class, but they can only be removed (and thus eventually destroyed) using their parent ResourceManager.
If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.

Definition at line 122 of file OgreResourceManager.h.


Member Typedef Documentation

Definition at line 152 of file OgreResourceManager.h.

Definition at line 543 of file OgreResourceManager.h.

Definition at line 541 of file OgreResourceManager.h.

Definition at line 564 of file OgreResourceManager.h.

Definition at line 575 of file OgreResourceManager.h.

Definition at line 542 of file OgreResourceManager.h.


Constructor & Destructor Documentation


Member Function Documentation

virtual void Ogre::ResourceManager::_notifyResourceLoaded ( Resource res) [virtual]

Notify this manager that a resource which it manages has been loaded.

virtual void Ogre::ResourceManager::_notifyResourceTouched ( Resource res) [virtual]

Notify this manager that a resource which it manages has been 'touched', i.e.

used.

virtual void Ogre::ResourceManager::_notifyResourceUnloaded ( Resource res) [virtual]

Notify this manager that a resource which it manages has been unloaded.

virtual void Ogre::ResourceManager::addImpl ( ResourcePtr res) [protected, virtual]

Add a newly created resource to the manager (note weak reference)

virtual void Ogre::ResourceManager::checkUsage ( void  ) [protected, virtual]

Checks memory usage and pages out if required.

This is automatically done after a new resource is loaded.

virtual Resource* Ogre::ResourceManager::createImpl ( const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
const NameValuePairList createParams 
) [protected, pure virtual]

Create a new resource instance compatible with this manager (no custom parameters are populated at this point).

Remarks:
Subclasses must override this method and create a subclass of Resource.
Parameters:
nameThe unique name of the resource
groupThe name of the resource group to attach this new resource to
isManualIs this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loaderPointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParamsIf any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.

Implemented in Ogre::MeshManager, Ogre::MaterialManager, Ogre::SkeletonManager, Ogre::FontManager, Ogre::HighLevelGpuProgramManager, Ogre::CompositorManager, Ogre::GLTextureManager, Ogre::GLESTextureManager, Ogre::GLES2TextureManager, Ogre::GL3PlusTextureManager, Ogre::GLGpuProgramManager, Ogre::GL3PlusGpuProgramManager, Ogre::GLESGpuProgramManager, Ogre::GLES2GpuProgramManager, Ogre::D3D11GpuProgramManager, Ogre::D3D11TextureManager, Ogre::D3D9GpuProgramManager, and Ogre::D3D9TextureManager.

virtual ResourceCreateOrRetrieveResult Ogre::ResourceManager::createOrRetrieve ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
) [virtual]

Create a new resource, or retrieve an existing one with the same name if it already exists.

Remarks:
This method performs the same task as calling getByName() followed by create() if that returns null. The advantage is that it does it in one call so there are no race conditions if using multiple threads that could cause getByName() to return null, but create() to fail because another thread created a resource in between.
See also:
ResourceManager::createResource
ResourceManager::getResourceByName
Returns:
A pair, the first element being the pointer, and the second being an indicator specifying whether the resource was newly created.
virtual ResourcePtr Ogre::ResourceManager::createResource ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
) [virtual]

Creates a new blank resource, but does not immediately load it.

Remarks:
Resource managers handle disparate types of resources, so if you want to get at the detailed interface of this resource, you'll have to cast the result to the subclass you know you're creating.
Parameters:
nameThe unique name of the resource
groupThe name of the resource group to attach this new resource to
isManualIs this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loaderPointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParamsIf any parameters are required to create an instance, they should be supplied here as name / value pairs

destroy all pools

Destroy a resource pool.

Destroy a resource pool.

Retrieves a pointer to a resource by handle, or null if the resource does not exist.

virtual Real Ogre::ResourceManager::getLoadingOrder ( void  ) const [virtual]

Gets the relative loading order of resources of this type.

Remarks:
There are dependencies between some kinds of resource in terms of loading order, and this value enumerates that. Higher values load later during bulk loading tasks.

Implements Ogre::ScriptLoader.

Definition at line 461 of file OgreResourceManager.h.

virtual size_t Ogre::ResourceManager::getMemoryBudget ( void  ) const [virtual]

Get the limit on the amount of memory this resource handler may use.

virtual size_t Ogre::ResourceManager::getMemoryUsage ( void  ) const [virtual]

Gets the current memory usage, in bytes.

Definition at line 185 of file OgreResourceManager.h.

Allocates the next handle.

Retrieves a pointer to a resource by name, or null if the resource does not exist.

Returns an iterator over all resources in this manager.

Note:
Use of this iterator is NOT thread safe!

Definition at line 569 of file OgreResourceManager.h.

Create a resource pool, or reuse one that already exists.

Gets a string identifying the type of resource this manager handles.

Definition at line 464 of file OgreResourceManager.h.

virtual const StringVector& Ogre::ResourceManager::getScriptPatterns ( void  ) const [virtual]

Gets the file patterns which should be used to find scripts for this ResourceManager.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
This method lets you determine the file pattern which will be used to identify scripts intended for this manager.
Returns:
A list of file patterns, in the order they should be searched in.
See also:
isScriptingSupported, parseScript

Implements Ogre::ScriptLoader.

Definition at line 437 of file OgreResourceManager.h.

virtual bool Ogre::ResourceManager::getVerbose ( void  ) [virtual]

Gets whether this manager and its resources habitually produce log output.

Definition at line 470 of file OgreResourceManager.h.

virtual ResourcePtr Ogre::ResourceManager::load ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0,
bool  backgroundThread = false 
) [virtual]

Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

Parameters:
nameThe name of the Resource
groupThe resource group to which this resource will belong
isManualIs the resource to be manually loaded? If so, you should provide a value for the loader parameter
loaderThe manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParamsOptional pointer to a list of name/value pairs containing loading parameters for this type of resource.
backgroundThreadOptional boolean which lets the load routine know if it is being run on the background resource loading thread
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr) [inherited]

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr) [inherited]

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz) [inherited]

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz) [inherited]

Definition at line 91 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::ResourceManager::parseScript ( DataStreamPtr stream,
const String groupName 
) [virtual]

Parse the definition of a set of resources from a script file.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
Parameters:
streamWeak reference to a data stream which is the source of the script
groupNameThe name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it.

Implements Ogre::ScriptLoader.

Reimplemented in Ogre::MaterialManager, Ogre::CompositorManager, and Ogre::FontManager.

Definition at line 452 of file OgreResourceManager.h.

virtual ResourcePtr Ogre::ResourceManager::prepare ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0,
bool  backgroundThread = false 
) [virtual]

Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).

Parameters:
nameThe name of the Resource
groupThe resource group to which this resource will belong
isManualIs the resource to be manually loaded? If so, you should provide a value for the loader parameter
loaderThe manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParamsOptional pointer to a list of name/value pairs containing loading parameters for this type of resource.
backgroundThreadOptional boolean which lets the load routine know if it is being run on the background resource loading thread
virtual void Ogre::ResourceManager::reloadAll ( bool  reloadableOnly = true) [virtual]

Caused all currently loaded resources to be reloaded.

Remarks:
All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.
Parameters:
reloadableOnlyIf true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also:
Resource::isReloadable for resource is reloadable.
virtual void Ogre::ResourceManager::reloadUnreferencedResources ( bool  reloadableOnly = true) [virtual]

Caused all currently loaded but not referenced by any other object resources to be reloaded.

Remarks:
This method behaves like reloadAll, except that it only reloads resources which are not in use, i.e. not referenced by other objects.
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of reloadAll allows you avoid fail in those situations.
Parameters:
reloadableOnlyIf true (the default), only reloads resources which can be subsequently automatically reloaded.
virtual void Ogre::ResourceManager::remove ( ResourcePtr r) [virtual]

Remove a single resource.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.
virtual void Ogre::ResourceManager::remove ( const String name) [virtual]

Remove a single resource by name.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.
virtual void Ogre::ResourceManager::remove ( ResourceHandle  handle) [virtual]

Remove a single resource by handle.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.
virtual void Ogre::ResourceManager::removeAll ( void  ) [virtual]

Removes all resources.

Note:
The word 'Destroy' is not used here, since if any other pointers are referring to these resources, they will persist until they have been finished with; however to all intents and purposes the resources no longer exist and will get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

Reimplemented in Ogre::CompositorManager.

virtual void Ogre::ResourceManager::removeImpl ( ResourcePtr res) [protected, virtual]

Remove a resource from this manager; remove it from the lists.

virtual void Ogre::ResourceManager::removeUnreferencedResources ( bool  reloadableOnly = true) [virtual]

Remove all resources which are not referenced by any other object.

Remarks:
This method behaves like removeAll, except that it only removes resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, remove or reload that resource will cause dangerous pointer access. Use this function instead of removeAll allows you avoid fail in those situations.
Parameters:
reloadableOnlyIf true (the default), only removes resources which can be subsequently automatically reloaded.
virtual bool Ogre::ResourceManager::resourceExists ( const String name) [virtual]

Returns whether the named resource exists in this manager.

Definition at line 357 of file OgreResourceManager.h.

virtual bool Ogre::ResourceManager::resourceExists ( ResourceHandle  handle) [virtual]

Returns whether a resource with the given handle exists in this manager.

Definition at line 362 of file OgreResourceManager.h.

virtual void Ogre::ResourceManager::setMemoryBudget ( size_t  bytes) [virtual]

Set a limit on the amount of memory this resource handler may use.

Remarks:
If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the Resource is not destroyed; it simply needs to be reloaded when next used.
virtual void Ogre::ResourceManager::setVerbose ( bool  v) [virtual]

Sets whether this manager and its resources habitually produce log output.

Definition at line 467 of file OgreResourceManager.h.

virtual void Ogre::ResourceManager::unload ( const String name) [virtual]

Unloads a single resource by name.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.
virtual void Ogre::ResourceManager::unload ( ResourceHandle  handle) [virtual]

Unloads a single resource by handle.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.
virtual void Ogre::ResourceManager::unloadAll ( bool  reloadableOnly = true) [virtual]

Unloads all resources.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.
Parameters:
reloadableOnlyIf true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also:
Resource::isReloadable for resource is reloadable.
virtual void Ogre::ResourceManager::unloadUnreferencedResources ( bool  reloadableOnly = true) [virtual]

Unload all resources which are not referenced by any other object.

Remarks:
This method behaves like unloadAll, except that it only unloads resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of unloadAll allows you avoid fail in those situations.
Parameters:
reloadableOnlyIf true (the default), only unloads resources which can be subsequently automatically reloaded.

Member Data Documentation

Loading order relative to other managers, higher is later.

Definition at line 559 of file OgreResourceManager.h.

Definition at line 548 of file OgreResourceManager.h.

Definition at line 550 of file OgreResourceManager.h.

In bytes.

Definition at line 549 of file OgreResourceManager.h.

Definition at line 576 of file OgreResourceManager.h.

Definition at line 546 of file OgreResourceManager.h.

Definition at line 545 of file OgreResourceManager.h.

Definition at line 547 of file OgreResourceManager.h.

String identifying the resource type this manager handles.

Definition at line 561 of file OgreResourceManager.h.

Patterns to use to look for scripts if supported (e.g. *.overlay)

Definition at line 557 of file OgreResourceManager.h.

In bytes.

Definition at line 552 of file OgreResourceManager.h.

Definition at line 125 of file OgreResourceManager.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:34