Public Member Functions | Public Attributes | Protected Attributes
Ogre::SceneManager::SceneMgrQueuedRenderableVisitor Class Reference

Inner helper class to implement the visitor pattern for rendering objects in a queue. More...

#include <OgreSceneManager.h>

Inheritance diagram for Ogre::SceneManager::SceneMgrQueuedRenderableVisitor:
Inheritance graph
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List of all members.

Public Member Functions

 SceneMgrQueuedRenderableVisitor ()
 ~SceneMgrQueuedRenderableVisitor ()
void visit (Renderable *r)
 Visit method called once per Renderable on a grouped collection.
bool visit (const Pass *p)
void visit (RenderablePass *rp)
 Called when visiting a RenderablePass, i.e.

Public Attributes

bool autoLights
 Automatic light handling?
const LightListmanualLightList
 Manual light list.
bool scissoring
 Scissoring if requested?
SceneManagertargetSceneMgr
 Target SM to send renderables to.
bool transparentShadowCastersMode
 Are we in transparent shadow caster mode?

Protected Attributes

const PassmUsedPass
 Pass that was actually used at the grouping level.

Detailed Description

Inner helper class to implement the visitor pattern for rendering objects in a queue.

Definition at line 357 of file OgreSceneManager.h.


Constructor & Destructor Documentation

Definition at line 363 of file OgreSceneManager.h.

Definition at line 365 of file OgreSceneManager.h.


Member Function Documentation

Visit method called once per Renderable on a grouped collection.

Remarks:
If this method is called, the RenderablePass visit method will not be called for this collection.

Implements Ogre::QueuedRenderableVisitor.

Called when visiting a RenderablePass, i.e.

items in a sorted collection where items are not grouped by pass.

Remarks:
If this is called, neither of the other 2 visit methods will be called.

Implements Ogre::QueuedRenderableVisitor.


Member Data Documentation

Automatic light handling?

Definition at line 375 of file OgreSceneManager.h.

Manual light list.

Definition at line 377 of file OgreSceneManager.h.

Pass that was actually used at the grouping level.

Definition at line 361 of file OgreSceneManager.h.

Scissoring if requested?

Definition at line 379 of file OgreSceneManager.h.

Target SM to send renderables to.

Definition at line 371 of file OgreSceneManager.h.

Are we in transparent shadow caster mode?

Definition at line 373 of file OgreSceneManager.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:41:36