Public Member Functions
Ogre::ScriptLoader Class Reference

Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...

#include <OgreScriptLoader.h>

Inheritance diagram for Ogre::ScriptLoader:
Inheritance graph
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List of all members.

Public Member Functions

virtual ~ScriptLoader ()
virtual Real getLoadingOrder (void) const =0
 Gets the relative loading order of scripts of this type.
virtual const StringVectorgetScriptPatterns (void) const =0
 Gets the file patterns which should be used to find scripts for this class.
virtual void parseScript (DataStreamPtr &stream, const String &groupName)=0
 Parse a script file.

Detailed Description

Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage.

Remarks:
Typically classes of this type wish to either parse individual script files on demand, or be called with a group of files matching a certain pattern at the appropriate time. Normally this will coincide with resource loading, although the script use does not necessarily have to be a ResourceManager (which subclasses from this class), it may be simply a script loader which manages non-resources but needs to be synchronised at the same loading points.
Subclasses should add themselves to the ResourceGroupManager as a script loader if they wish to be called at the point a resource group is loaded, at which point the parseScript method will be called with each file which matches a the pattern returned from getScriptPatterns.

Definition at line 59 of file OgreScriptLoader.h.


Constructor & Destructor Documentation

virtual Ogre::ScriptLoader::~ScriptLoader ( ) [virtual]

Member Function Documentation

virtual Real Ogre::ScriptLoader::getLoadingOrder ( void  ) const [pure virtual]

Gets the relative loading order of scripts of this type.

Remarks:
There are dependencies between some kinds of scripts, and to enforce this all implementors of this interface must define a loading order.
Returns:
A value representing the relative loading order of these scripts compared to other script users, where higher values load later.

Implemented in Ogre::ResourceManager, Ogre::ScriptCompilerManager, Ogre::ParticleSystemManager, and Ogre::OverlayManager.

virtual const StringVector& Ogre::ScriptLoader::getScriptPatterns ( void  ) const [pure virtual]

Gets the file patterns which should be used to find scripts for this class.

Remarks:
This method is called when a resource group is loaded if you use ResourceGroupManager::_registerScriptLoader.
Returns:
A list of file patterns, in the order they should be searched in.

Implemented in Ogre::ResourceManager, Ogre::ScriptCompilerManager, Ogre::ParticleSystemManager, and Ogre::OverlayManager.

virtual void Ogre::ScriptLoader::parseScript ( DataStreamPtr stream,
const String groupName 
) [pure virtual]

Parse a script file.

Parameters:
streamWeak reference to a data stream which is the source of the script
groupNameThe name of a resource group which should be used if any resources are created during the parse of this script.

Implemented in Ogre::ResourceManager, Ogre::ScriptCompilerManager, Ogre::ParticleSystemManager, Ogre::MaterialManager, Ogre::OverlayManager, Ogre::CompositorManager, and Ogre::FontManager.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:36