Classes | Public Types | Public Member Functions | Static Public Attributes | Protected Member Functions | Protected Attributes
Ogre::TerrainGroup Class Reference

Helper class to assist you in managing multiple terrain instances that are connected to each other. More...

#include <OgreTerrainGroup.h>

Inheritance diagram for Ogre::TerrainGroup:
Inheritance graph
[legend]

List of all members.

Classes

struct  LoadRequest
 Structure for holding the load request. More...
struct  RayResult
 Result from a terrain ray intersection with the terrain group. More...
struct  TerrainSlot
 Slot for a terrain instance, together with its definition. More...
struct  TerrainSlotDefinition
 Definition of how to populate a 'slot' in the terrain group. More...

Public Types

typedef ConstMapIterator
< TerrainSlotMap
ConstTerrainIterator
typedef MapIterator
< TerrainSlotMap
TerrainIterator
typedef vector< Terrain * >::type TerrainList
typedef map< uint32,
TerrainSlot * >::type 
TerrainSlotMap
 Packed map, signed 16 bits for each axis from -32767 to +32767.

Public Member Functions

 TerrainGroup (SceneManager *sm, Terrain::Alignment align, uint16 terrainSize, Real terrainWorldSize)
 Constructor.
 TerrainGroup (SceneManager *sm)
 Alternate constructor.
virtual ~TerrainGroup ()
void autoUpdateLod (long x, long y, bool synchronous, const Any &data)
 Automatically checks if terrain's LOD level needs to be updated.
void autoUpdateLodAll (bool synchronous, const Any &data)
void boxIntersects (const AxisAlignedBox &box, TerrainList *resultList) const
 Test intersection of a box with the terrain.
bool canHandleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ)
 WorkQueue::RequestHandler override.
bool canHandleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ)
 WorkQueue::ResponseHandler override.
void convertTerrainSlotToWorldPosition (long x, long y, Vector3 *pos) const
 Convert a slot location to a world position at the centre.
void convertWorldPositionToTerrainSlot (const Vector3 &pos, long *x, long *y) const
 Convert a world position to terrain slot coordinates.
void decreaseLodLevel (long x, long y)
 Removes terrain's highest LOD level.
virtual void defineTerrain (long x, long y)
 Define a 'slot' in the terrain grid - in this case to be loaded from a generated file name.
virtual void defineTerrain (long x, long y, float constantHeight)
 Define a 'slot' in the terrain grid - in this case a flat terrain.
virtual void defineTerrain (long x, long y, const Terrain::ImportData *importData)
 Define the content of a 'slot' in the terrain grid.
virtual void defineTerrain (long x, long y, const Image *img, const Terrain::LayerInstanceList *layers=0)
 Define the content of a 'slot' in the terrain grid.
virtual void defineTerrain (long x, long y, const float *pFloat, const Terrain::LayerInstanceList *layers=0)
 Define the content of a 'slot' in the terrain grid.
virtual void defineTerrain (long x, long y, const String &filename)
 Define the content of a 'slot' in the terrain grid.
void freeTemporaryResources ()
 Free as many resources as possible for optimal run-time memory use for all terrain tiles.
String generateFilename (long x, long y) const
 Generate a file name based on the current naming convention.
virtual Terrain::Alignment getAlignment () const
 Retrieve the alignment of the grid of terrain (cannot be modified after construction).
virtual Terrain::ImportDatagetDefaultImportSettings ()
 Retrieve a shared structure which will provide the base settings for all terrains created via this group.
const StringgetFilenameExtension () const
const StringgetFilenamePrefix () const
float getHeightAtWorldPosition (Real x, Real y, Real z, Terrain **ppTerrain=0)
 Get the height data for a given world position (projecting the point down on to the terrain underneath).
float getHeightAtWorldPosition (const Vector3 &pos, Terrain **ppTerrain=0)
 Get the height data for a given world position (projecting the point down on to the terrain).
virtual const Vector3getOrigin () const
 Retrieve the centre position of the grid of terrain.
const StringgetResourceGroup () const
 Get the resource group in which files will be located.
virtual SceneManagergetSceneManager () const
 Retrieve the SceneManager being used for this group.
virtual TerraingetTerrain (long x, long y) const
 Get the terrain instance at a given slot, if loaded.
virtual TerrainSlotDefinitiongetTerrainDefinition (long x, long y) const
 Get the definition of a slot in the terrain.
TerrainIterator getTerrainIterator ()
 Get an iterator over the defined terrains.
ConstTerrainIterator getTerrainIterator () const
 Get an iterator over the defined terrains (const)
virtual uint16 getTerrainSize () const
 Retrieve the size of each terrain instance in number of vertices down one side.
virtual Real getTerrainWorldSize () const
 Retrieve the world size of each terrain instance.
WorkQueue::ResponsehandleRequest (const WorkQueue::Request *req, const WorkQueue *srcQ)
 WorkQueue::RequestHandler override.
void handleResponse (const WorkQueue::Response *res, const WorkQueue *srcQ)
 WorkQueue::ResponseHandler override.
void increaseLodLevel (long x, long y, bool synchronous=false)
 Loads terrain's next LOD level.
bool isDerivedDataUpdateInProgress () const
 Calls Terrain::isDerivedDataUpdateInProgress on each loaded instance and returns true if any of them are undergoing a derived update.
virtual void loadAllTerrains (bool synchronous=false)
 Load any terrain instances that have been defined but not loaded yet.
void loadGroupDefinition (const String &filename)
 Load the group definition only in native form from a file.
void loadGroupDefinition (StreamSerialiser &stream)
 Load the group definition only in native form from a serializing stream.
virtual void loadTerrain (long x, long y, bool synchronous=false)
 Load a specific terrain slot based on the definition that has already been supplied.
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
uint32 packIndex (long x, long y) const
 Convert coordinates to a packed integer index.
RayResult rayIntersects (const Ray &ray, Real distanceLimit=0) const
 Test for intersection of a given ray with any terrain in the group.
void removeAllTerrains ()
 Remove all terrain instances.
virtual void removeTerrain (long x, long y)
 Remove a specific terrain slot.
void saveAllTerrains (bool onlyIfModified, bool replaceManualFilenames=true)
 Save all terrain instances using the assigned file names, or via the filename convention.
void saveGroupDefinition (const String &filename)
 Save the group data only in native form to a file.
void saveGroupDefinition (StreamSerialiser &stream)
 Save the group data only in native form to a serializing stream.
void setAutoUpdateLod (TerrainAutoUpdateLod *updater)
void setFilenameConvention (const String &prefix, const String &extension)
 Set the naming convention for file names in this terrain group.
void setFilenameExtension (const String &extension)
void setFilenamePrefix (const String &prefix)
virtual void setOrigin (const Vector3 &pos)
 Define the centre position of the grid of terrain.
void setResourceGroup (const String &grp)
 Set the resource group in which files will be located.
virtual void setTerrainSize (uint16 newTerrainSize)
 Set the size of each terrain instance in number of vertices down one side.
virtual void setTerrainWorldSize (Real newWorldSize)
 Set the world size of terrain.
void sphereIntersects (const Sphere &sphere, TerrainList *resultList) const
 Test intersection of a sphere with the terrain.
virtual void unloadTerrain (long x, long y)
 Unload a specific terrain slot.
void unpackIndex (uint32 key, long *x, long *y)
 Convert a packed integer index to coordinates.
void update (bool synchronous=false)
 Trigger the update process for all terrain instances.
void updateDerivedData (bool synchronous=false, uint8 typeMask=0xFF)
 Updates derived data for all terrains (LOD, lighting) to reflect changed height data.
void updateGeometry ()
 Performs an update on all terrain geometry.

Static Public Attributes

static const uint32 CHUNK_ID
static const uint16 CHUNK_VERSION
static const uint16 WORKQUEUE_LOAD_REQUEST

Protected Member Functions

void connectNeighbour (TerrainSlot *slot, long offsetx, long offsety)
TerrainSlotgetTerrainSlot (long x, long y, bool createIfMissing)
 Retrieve a slot, potentially allocate one.
TerrainSlotgetTerrainSlot (long x, long y) const
Vector3 getTerrainSlotPosition (long x, long y)
 Get the position of a terrain instance.
void loadTerrainImpl (TerrainSlot *slot, bool synchronous)

Protected Attributes

Terrain::Alignment mAlignment
TerrainAutoUpdateLodmAutoUpdateLod
Terrain::DefaultGpuBufferAllocator mBufferAllocator
Terrain::ImportData mDefaultImportData
String mFilenameExtension
String mFilenamePrefix
Vector3 mOrigin
String mResourceGroup
SceneManagermSceneManager
uint16 mTerrainSize
TerrainSlotMap mTerrainSlots
Real mTerrainWorldSize
uint16 mWorkQueueChannel

Detailed Description

Helper class to assist you in managing multiple terrain instances that are connected to each other.

Remarks:
This class makes it easy to specify the same options for a group of terrain instances and have them positioned relative to each other and associated via each other's neighbour connections. You can do all this manually but this class just makes things easier, so that you only have to specify most options once.
Terrains are maintained in a grid of entries, and for simplicity the grid cells are indexed from 0 as a 'centre' slot, supporting both positive and negative values. so (0,0) is the centre slot, (1,0) is the slot to the right of the centre, (1,0) is the slot above the centre, (-2,1) is the slot two to the left of the centre and one up, etc. The maximum extent of each axis is -32768 to +32767, so in other words enough for over 4 billion entries. That should be enough for anyone!
Note that this is not a 'paging' class as such. It's simply a way to make it easier to perform common tasks with multiple terrain instances, which you choose when to define, load and remove. Automatic paging is handled separately by the Paging component.

Definition at line 70 of file OgreTerrainGroup.h.


Member Typedef Documentation

Definition at line 461 of file OgreTerrainGroup.h.

Definition at line 460 of file OgreTerrainGroup.h.

Definition at line 419 of file OgreTerrainGroup.h.

Packed map, signed 16 bits for each axis from -32767 to +32767.

Definition at line 459 of file OgreTerrainGroup.h.


Constructor & Destructor Documentation

Ogre::TerrainGroup::TerrainGroup ( SceneManager sm,
Terrain::Alignment  align,
uint16  terrainSize,
Real  terrainWorldSize 
)

Constructor.

Parameters:
smThe SceneManager which will parent the terrain instances.
alignThe alignment that all terrain instances will use
terrainSizeThe size of each terrain down one edge in vertices (2^n+1)
terrainWorldSizeThe world size of each terrain instance

Alternate constructor.

Remarks:
You can ONLY use this constructor if you subsequently call loadGroupDefinition to populate the rest.
virtual Ogre::TerrainGroup::~TerrainGroup ( ) [virtual]

Member Function Documentation

void Ogre::TerrainGroup::autoUpdateLod ( long  x,
long  y,
bool  synchronous,
const Any data 
)

Automatically checks if terrain's LOD level needs to be updated.

void Ogre::TerrainGroup::autoUpdateLodAll ( bool  synchronous,
const Any data 
)
void Ogre::TerrainGroup::boxIntersects ( const AxisAlignedBox box,
TerrainList resultList 
) const

Test intersection of a box with the terrain.

Remarks:
Tests an AABB for overlap with a terrain bounding box. Note that this does not mean that the box touches the terrain itself, just the bounding box for the terrain. You can use this to get region results for further testing or use (e.g. painting areas).
Parameters:
boxThe AABB you want to test in world units
resultListPointer to a list of terrain pointers which will be updated to include just the terrains that overlap
bool Ogre::TerrainGroup::canHandleRequest ( const WorkQueue::Request req,
const WorkQueue srcQ 
) [virtual]
bool Ogre::TerrainGroup::canHandleResponse ( const WorkQueue::Response res,
const WorkQueue srcQ 
) [virtual]
void Ogre::TerrainGroup::connectNeighbour ( TerrainSlot slot,
long  offsetx,
long  offsety 
) [protected]
void Ogre::TerrainGroup::convertTerrainSlotToWorldPosition ( long  x,
long  y,
Vector3 pos 
) const

Convert a slot location to a world position at the centre.

Parameters:
x,yThe slot coordinates
posPointer to the world position to be completed
void Ogre::TerrainGroup::convertWorldPositionToTerrainSlot ( const Vector3 pos,
long *  x,
long *  y 
) const

Convert a world position to terrain slot coordinates.

Parameters:
posThe world position
x,yPointers to the coordinates to be completed.
void Ogre::TerrainGroup::decreaseLodLevel ( long  x,
long  y 
)

Removes terrain's highest LOD level.

virtual void Ogre::TerrainGroup::defineTerrain ( long  x,
long  y 
) [virtual]

Define a 'slot' in the terrain grid - in this case to be loaded from a generated file name.

Remarks:
At this stage the terrain instance isn't actually present in the grid, you're merely expressing an intention for it to take its place there once it's loaded. The reason we do it like this is to support background preparation of this terrain instance.
Note:
This method assumes that you want a file name to be generated from the naming convention that you have supplied (
See also:
setFilenameConvention). If a file of that name isn't found during loading, then a flat terrain is created instead at height 0.
Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).

Referenced by Ogre::TerrainPagedWorldSection::TerrainDefiner::define().

virtual void Ogre::TerrainGroup::defineTerrain ( long  x,
long  y,
float  constantHeight 
) [virtual]

Define a 'slot' in the terrain grid - in this case a flat terrain.

Remarks:
At this stage the terrain instance isn't actually present in the grid, you're merely expressing an intention for it to take its place there once it's loaded. The reason we do it like this is to support background preparation of this terrain instance.
Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
constantHeightThe constant, uniform height that you want the terrain to start at
virtual void Ogre::TerrainGroup::defineTerrain ( long  x,
long  y,
const Terrain::ImportData importData 
) [virtual]

Define the content of a 'slot' in the terrain grid.

Remarks:
At this stage the terrain instance isn't actually present in the grid, you're merely expressing an intention for it to take its place there once it's loaded. The reason we do it like this is to support background preparation of this terrain instance.
Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
importDataImport data - this data is copied during the call so you may destroy your copy afterwards.
virtual void Ogre::TerrainGroup::defineTerrain ( long  x,
long  y,
const Image img,
const Terrain::LayerInstanceList layers = 0 
) [virtual]

Define the content of a 'slot' in the terrain grid.

Remarks:
At this stage the terrain instance isn't actually present in the grid, you're merely expressing an intention for it to take its place there once it's loaded. The reason we do it like this is to support background preparation of this terrain instance.
Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
imgHeightfield image - this data is copied during the call so you may destroy your copy afterwards.
layersOptional texture layers to use (if not supplied, default import data layers will be used) - this data is copied during the call so you may destroy your copy afterwards.
virtual void Ogre::TerrainGroup::defineTerrain ( long  x,
long  y,
const float *  pFloat,
const Terrain::LayerInstanceList layers = 0 
) [virtual]

Define the content of a 'slot' in the terrain grid.

Remarks:
At this stage the terrain instance isn't actually present in the grid, you're merely expressing an intention for it to take its place there once it's loaded. The reason we do it like this is to support background preparation of this terrain instance.
Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
pFloatHeights array
layersOptional texture layers to use (if not supplied, default import data layers will be used) - this data is copied during the call so you may destroy your copy afterwards.
virtual void Ogre::TerrainGroup::defineTerrain ( long  x,
long  y,
const String filename 
) [virtual]

Define the content of a 'slot' in the terrain grid.

Remarks:
At this stage the terrain instance isn't actually present in the grid, you're merely expressing an intention for it to take its place there once it's loaded. The reason we do it like this is to support background preparation of this terrain instance.
Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
filenameThe name of a file which fully defines the terrain (as written by Terrain::save). Size settings from all files must agree.

Free as many resources as possible for optimal run-time memory use for all terrain tiles.

See also:
Terrain::freeTemporaryResources
String Ogre::TerrainGroup::generateFilename ( long  x,
long  y 
) const

Generate a file name based on the current naming convention.

Retrieve the alignment of the grid of terrain (cannot be modified after construction).

Definition at line 119 of file OgreTerrainGroup.h.

Retrieve a shared structure which will provide the base settings for all terrains created via this group.

Remarks:
All neighbouring terrains should have the same basic settings (particularly the size parameters) - to avoid having to set the terrain import information more than once, you can retrieve the standard settings for this group here and modify them to your needs. Once you've done that you can use the shortcut methods in this class to create new terrain instances using these base settings (plus any per-instance settings you might want to use).
Note:
The structure returned from this method is intended for in-place modification, that's why it is not const and there is no equivalent 'set' method. You should not, however, change the alignment or any of the size parameters after you start constructing instances, since neighbouring terrains should have the same size & alignment.

Definition at line 107 of file OgreTerrainGroup.h.

See also:
setFilenameConvention

Definition at line 159 of file OgreTerrainGroup.h.

See also:
setFilenameConvention

Definition at line 157 of file OgreTerrainGroup.h.

float Ogre::TerrainGroup::getHeightAtWorldPosition ( Real  x,
Real  y,
Real  z,
Terrain **  ppTerrain = 0 
)

Get the height data for a given world position (projecting the point down on to the terrain underneath).

Parameters:
x,y,zPosition in world space. Positions will be clamped to the edge of the terrain
ppTerrainPointer to a pointer to a terrain which will be completed with the terrain that was found to resolve this query, or null if none were
float Ogre::TerrainGroup::getHeightAtWorldPosition ( const Vector3 pos,
Terrain **  ppTerrain = 0 
)

Get the height data for a given world position (projecting the point down on to the terrain).

Parameters:
posPosition in world space. Positions will be clamped to the edge of the terrain
ppTerrainPointer to a pointer to a terrain which will be completed with the terrain that was found to resolve this query, or null if none were
virtual const Vector3& Ogre::TerrainGroup::getOrigin ( ) const [virtual]

Retrieve the centre position of the grid of terrain.

Definition at line 115 of file OgreTerrainGroup.h.

Get the resource group in which files will be located.

Definition at line 164 of file OgreTerrainGroup.h.

virtual SceneManager* Ogre::TerrainGroup::getSceneManager ( ) const [virtual]

Retrieve the SceneManager being used for this group.

Definition at line 140 of file OgreTerrainGroup.h.

virtual Terrain* Ogre::TerrainGroup::getTerrain ( long  x,
long  y 
) const [virtual]

Get the terrain instance at a given slot, if loaded.

Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
Returns:
The terrain, or null if no terrain is loaded in this slot (call getTerrainDefinition if you want to access the definition before it is loaded).
virtual TerrainSlotDefinition* Ogre::TerrainGroup::getTerrainDefinition ( long  x,
long  y 
) const [virtual]

Get the definition of a slot in the terrain.

Remarks:
Definitions exist before the actual instances to allow background loading.
Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
Returns:
The definition, or null if nothing is in this slot. While this return value is not const, you should be careful about modifying it; it will have no effect unless you load the terrain afterwards, and can cause a race condition if you modify it while a background load is in progress.

Get an iterator over the defined terrains.

Get an iterator over the defined terrains (const)

virtual uint16 Ogre::TerrainGroup::getTerrainSize ( ) const [virtual]

Retrieve the size of each terrain instance in number of vertices down one side.

Definition at line 131 of file OgreTerrainGroup.h.

TerrainSlot* Ogre::TerrainGroup::getTerrainSlot ( long  x,
long  y,
bool  createIfMissing 
) [protected]

Retrieve a slot, potentially allocate one.

TerrainSlot* Ogre::TerrainGroup::getTerrainSlot ( long  x,
long  y 
) const [protected]
Vector3 Ogre::TerrainGroup::getTerrainSlotPosition ( long  x,
long  y 
) [protected]

Get the position of a terrain instance.

virtual Real Ogre::TerrainGroup::getTerrainWorldSize ( ) const [virtual]

Retrieve the world size of each terrain instance.

Definition at line 123 of file OgreTerrainGroup.h.

void Ogre::TerrainGroup::handleResponse ( const WorkQueue::Response res,
const WorkQueue srcQ 
) [virtual]
void Ogre::TerrainGroup::increaseLodLevel ( long  x,
long  y,
bool  synchronous = false 
)

Loads terrain's next LOD level.

Calls Terrain::isDerivedDataUpdateInProgress on each loaded instance and returns true if any of them are undergoing a derived update.

virtual void Ogre::TerrainGroup::loadAllTerrains ( bool  synchronous = false) [virtual]

Load any terrain instances that have been defined but not loaded yet.

Parameters:
synchronousWhether we should force this to happen entirely in the primary thread (default false, operations are threaded if possible)
void Ogre::TerrainGroup::loadGroupDefinition ( const String filename)

Load the group definition only in native form from a file.

Load the group definition only in native form from a serializing stream.

virtual void Ogre::TerrainGroup::loadTerrain ( long  x,
long  y,
bool  synchronous = false 
) [virtual]

Load a specific terrain slot based on the definition that has already been supplied.

Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
synchronousWhether we should force this to happen entirely in the primary thread (default false, operations are threaded if possible)
void Ogre::TerrainGroup::loadTerrainImpl ( TerrainSlot slot,
bool  synchronous 
) [protected]
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr) [inherited]

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr) [inherited]

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz) [inherited]

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz) [inherited]

Definition at line 91 of file OgreMemoryAllocatedObject.h.

uint32 Ogre::TerrainGroup::packIndex ( long  x,
long  y 
) const

Convert coordinates to a packed integer index.

RayResult Ogre::TerrainGroup::rayIntersects ( const Ray ray,
Real  distanceLimit = 0 
) const

Test for intersection of a given ray with any terrain in the group.

If the ray hits a terrain, the point of intersection and terrain instance is returned.

Parameters:
rayThe ray to test for intersection
distanceLimitThe distance from the ray origin at which we will stop looking, 0 indicates no limit
Returns:
A result structure which contains whether the ray hit a terrain and if so, where.
Remarks:
This can be called from any thread as long as no parallel write to the terrain data occurs.

Remove all terrain instances.

virtual void Ogre::TerrainGroup::removeTerrain ( long  x,
long  y 
) [virtual]

Remove a specific terrain slot.

Remarks:
This destroys any Terrain instance at this position and also removes the definition, so it essentially no longer exists.
Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
void Ogre::TerrainGroup::saveAllTerrains ( bool  onlyIfModified,
bool  replaceManualFilenames = true 
)

Save all terrain instances using the assigned file names, or via the filename convention.

See also:
setFilenameConvention
setResourceGroup
Parameters:
onlyIfModifiedIf true, only terrains that have been modified since load(), or since the last save(), will be saved. You want to set this to true if you loaded the terrain from these same files, but false if you defined them using some other input data since the files wouldn't exist.
replaceManualFilenamesIf true, replaces any manually defined filenames in the TerrainSlotDefinition with the generated names from the convention. This is recommended since it makes everything more consistent, although you might want to use manual filenames in the original definition to import previously separate data.
void Ogre::TerrainGroup::saveGroupDefinition ( const String filename)

Save the group data only in native form to a file.

Save the group data only in native form to a serializing stream.

void Ogre::TerrainGroup::setFilenameConvention ( const String prefix,
const String extension 
)

Set the naming convention for file names in this terrain group.

Remarks:
You can more easily generate file names for saved / loaded terrain slots if you define a naming prefix. When you call saveAllTerrains(), all the terrain instances currently loaded will be saved to a file named <prefix>_<index>.<extension>, where <index> is given by packing the x and y coordinates of the entry into a 32-bit index (
See also:
packIndex).
void Ogre::TerrainGroup::setFilenameExtension ( const String extension)
virtual void Ogre::TerrainGroup::setOrigin ( const Vector3 pos) [virtual]

Define the centre position of the grid of terrain.

Set the resource group in which files will be located.

Definition at line 162 of file OgreTerrainGroup.h.

virtual void Ogre::TerrainGroup::setTerrainSize ( uint16  newTerrainSize) [virtual]

Set the size of each terrain instance in number of vertices down one side.

Note:
This will cause the height data in each nested terrain to be bilinear filtered to fit the new data size.
Parameters:
newTerrainSizethe new map size of each terrain instance
virtual void Ogre::TerrainGroup::setTerrainWorldSize ( Real  newWorldSize) [virtual]

Set the world size of terrain.

Note:
This will cause the terrains to change position due to their size change
Parameters:
newWorldSizethe new world size of each terrain instance
void Ogre::TerrainGroup::sphereIntersects ( const Sphere sphere,
TerrainList resultList 
) const

Test intersection of a sphere with the terrain.

Remarks:
Tests a sphere for overlap with a terrain bounding box. Note that this does not mean that the sphere touches the terrain itself, just the bounding box for the terrain. You can use this to get region results for further testing or use (e.g. painting areas).
Parameters:
sphereThe sphere you want to test in world units
resultListPointer to a list of terrain pointers which will be updated to include just the terrains that overlap
virtual void Ogre::TerrainGroup::unloadTerrain ( long  x,
long  y 
) [virtual]

Unload a specific terrain slot.

Remarks:
This destroys the Terrain instance but retains the slot definition (so it would be reloaded next time you call loadAllTerrains() if you did not remove it beforehand).
Note:
While the definition of the terrain is kept, if you used import data to populate it, this will have been lost so repeat loading cannot occur. The only way to support repeat loading is via the 'filename' option of defineTerrain instead.
Parameters:
x,yThe coordinates of the terrain slot relative to the centre slot (signed).
void Ogre::TerrainGroup::unpackIndex ( uint32  key,
long *  x,
long *  y 
)

Convert a packed integer index to coordinates.

void Ogre::TerrainGroup::update ( bool  synchronous = false)

Trigger the update process for all terrain instances.

See also:
Terrain::update
void Ogre::TerrainGroup::updateDerivedData ( bool  synchronous = false,
uint8  typeMask = 0xFF 
)

Updates derived data for all terrains (LOD, lighting) to reflect changed height data.

See also:
Terrain::updateDerivedData

Performs an update on all terrain geometry.

See also:
Terrain::updateGeometry

Member Data Documentation

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The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:42