#include <OgreVolumeCacheSource.h>

Public Member Functions | |
| CacheSource (const Source *src) | |
| Constructor. | |
| bool | getFirstRayIntersection (const Ray &ray, Vector3 &result, Real scale=(Real) 1.0, size_t maxIterations=5000, Real maxDistance=(Real) 10000.0) const |
| Gets the first intersection of a ray with the volume. | |
| virtual Real | getValue (const Vector3 &position) const |
| Overridden from Source. | |
| virtual Vector4 | getValueAndGradient (const Vector3 &position) const |
| Overridden from Source. | |
| Real | getVolumeSpaceToWorldSpaceFactor (void) const |
| Gets a factor to come from volume coordinate to world coordinate. | |
| void | serialize (const Vector3 &from, const Vector3 &to, float voxelWidth, const String &file) |
| Serializes a volume source to a discrete grid file with deflated compression. | |
| void | serialize (const Vector3 &from, const Vector3 &to, float voxelWidth, Real maxClampedAbsoluteDensity, const String &file) |
| Same as the other serialize function but with a user definable maximum absolute density value. | |
Static Public Attributes | |
| static const size_t | SERIALIZATION_CHUNK_SIZE |
| The amount of items being written as one chunk during serialization. | |
| static const uint32 | VOLUME_CHUNK_ID |
| The id of volume files. | |
| static const uint16 | VOLUME_CHUNK_VERSION |
| The version of volume files. | |
Protected Types | |
| typedef map< Vector3, Vector4 > ::type | UMapPositionValue |
| Map for the cache. | |
Protected Member Functions | |
| Vector4 | getFromCache (const Vector3 &position) const |
| Gets a density value and gradient from the cache. | |
| virtual Vector3 | getIntersectionEnd (const Ray &ray, Real maxDistance) const |
| Gets the end vector of an intersection. | |
| virtual Vector3 | getIntersectionStart (const Ray &ray, Real maxDistance) const |
| Gets the start vector of an intersection. | |
Protected Attributes | |
| UMapPositionValue | mCache |
| const Source * | mSrc |
| The source to cache. | |
A caching Source.
Definition at line 52 of file OgreVolumeCacheSource.h.
typedef map<Vector3, Vector4>::type Ogre::Volume::CacheSource::UMapPositionValue [protected] |
Map for the cache.
Definition at line 57 of file OgreVolumeCacheSource.h.
| Ogre::Volume::CacheSource::CacheSource | ( | const Source * | src | ) |
Constructor.
| src | The source to cache. |
| bool Ogre::Volume::Source::getFirstRayIntersection | ( | const Ray & | ray, |
| Vector3 & | result, | ||
| Real | scale = (Real) 1.0, |
||
| size_t | maxIterations = 5000, |
||
| Real | maxDistance = (Real) 10000.0 |
||
| ) | const [inherited] |
Gets the first intersection of a ray with the volume.
If you are using this together with the VolumeChunk: Beware of the possible scaling or other transformations you did on the Chunk! Do the inverse first on the ray origin. Example of a scaling with the factor 10: ray.setOrigin(ray.getOrigin() / (Real)10.0);
| ray | The ray. |
| result | Will hold the intersection point if there is an intersection. |
| scale | The scaling of the volume compared to the world. |
| maxIterations | The maximum amount of iterations on the ray before giving up. |
| maxDistance | The maximum distance of the intersection point. |
| Vector4 Ogre::Volume::CacheSource::getFromCache | ( | const Vector3 & | position | ) | const [protected] |
Gets a density value and gradient from the cache.
| position | The position of the density value and gradient. |
Definition at line 69 of file OgreVolumeCacheSource.h.
| virtual Vector3 Ogre::Volume::Source::getIntersectionEnd | ( | const Ray & | ray, |
| Real | maxDistance | ||
| ) | const [protected, virtual, inherited] |
Gets the end vector of an intersection.
This is needed for restricted volumes like discreet grids.
| ray | The ray of the intersection. |
| maxDistance | The maximum distance to query the ray for intersections. |
Reimplemented in Ogre::Volume::GridSource.
| virtual Vector3 Ogre::Volume::Source::getIntersectionStart | ( | const Ray & | ray, |
| Real | maxDistance | ||
| ) | const [protected, virtual, inherited] |
Gets the start vector of an intersection.
This is needed for restricted volumes like discreet grids.
| ray | The ray of the intersection. |
| maxDistance | The maximum distance to query the ray for intersections. |
Reimplemented in Ogre::Volume::GridSource.
| virtual Real Ogre::Volume::CacheSource::getValue | ( | const Vector3 & | position | ) | const [virtual] |
Overridden from Source.
Implements Ogre::Volume::Source.
| virtual Vector4 Ogre::Volume::CacheSource::getValueAndGradient | ( | const Vector3 & | position | ) | const [virtual] |
Overridden from Source.
Implements Ogre::Volume::Source.
| Real Ogre::Volume::Source::getVolumeSpaceToWorldSpaceFactor | ( | void | ) | const [inherited] |
Gets a factor to come from volume coordinate to world coordinate.
Reimplemented in Ogre::Volume::GridSource.
| void Ogre::Volume::Source::serialize | ( | const Vector3 & | from, |
| const Vector3 & | to, | ||
| float | voxelWidth, | ||
| const String & | file | ||
| ) | [inherited] |
Serializes a volume source to a discrete grid file with deflated compression.
To achieve better compression, all density values are clamped within a maximum absolute value of (to - from).length() / 16.0. The values are scanned in this inner-loop-order: z, x, y. y last because there is usually the least isosurface intersection to be expected in the use case of terrain and so more often the maximum density value hit. The values are written as 16 Bit floats to save space. Note that this process is not lossless, the tradeoff is between accuracy of the source-reproduction (smaller voxelWidth) and smaller filesize (bigger voxelWidth).
| from | The start point to scan the volume. |
| to | The end point to scan the volume. |
| voxelWidth | The width of a single cube in the density grid. |
| file | The file to write the grid to. |
| void Ogre::Volume::Source::serialize | ( | const Vector3 & | from, |
| const Vector3 & | to, | ||
| float | voxelWidth, | ||
| Real | maxClampedAbsoluteDensity, | ||
| const String & | file | ||
| ) | [inherited] |
Same as the other serialize function but with a user definable maximum absolute density value.
| from | The start point to scan the volume. |
| to | The end point to scan the volume. |
| voxelWidth | The width of a single cube in the density grid. |
| maxClampedAbsoluteDensity | The maximum absolute density value to be written into the file, influencing the compression rate. |
| file | The file to write the grid to. |
UMapPositionValue Ogre::Volume::CacheSource::mCache [mutable, protected] |
Definition at line 58 of file OgreVolumeCacheSource.h.
const Source* Ogre::Volume::CacheSource::mSrc [protected] |
The source to cache.
Definition at line 61 of file OgreVolumeCacheSource.h.
const size_t Ogre::Volume::Source::SERIALIZATION_CHUNK_SIZE [static, inherited] |
The amount of items being written as one chunk during serialization.
Definition at line 76 of file OgreVolumeSource.h.
const uint32 Ogre::Volume::Source::VOLUME_CHUNK_ID [static, inherited] |
The id of volume files.
Definition at line 70 of file OgreVolumeSource.h.
const uint16 Ogre::Volume::Source::VOLUME_CHUNK_VERSION [static, inherited] |
The version of volume files.
Definition at line 73 of file OgreVolumeSource.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:51