OgreGLSLLinkProgram.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __GLSLLinkProgram_H__
00029 #define __GLSLLinkProgram_H__
00030 
00031 #include "OgreGLPrerequisites.h"
00032 #include "OgreGpuProgram.h"
00033 #include "OgreHardwareVertexBuffer.h"
00034 #include "OgreGLUniformCache.h"
00035 
00036 namespace Ogre {
00037     namespace GLSL {
00038 
00040     struct GLUniformReference
00041     {
00043         GLint  mLocation;
00045         GpuProgramType mSourceProgType;
00047         const GpuConstantDefinition* mConstantDef;
00048     };
00049 
00050     typedef vector<GLUniformReference>::type GLUniformReferenceList;
00051     typedef GLUniformReferenceList::iterator GLUniformReferenceIterator;
00052 
00057     class _OgreGLExport GLSLLinkProgram
00058     {
00059     private:
00061         GLUniformReferenceList mGLUniformReferences;
00062 
00064         GLSLGpuProgram* mVertexProgram;
00066         GLSLGpuProgram* mGeometryProgram;
00068         GLSLGpuProgram* mFragmentProgram;
00069         GLUniformCache *mUniformCache;
00070 
00072         bool        mUniformRefsBuilt;
00074         GLhandleARB mGLHandle;
00076         GLint       mLinked;
00078         bool        mTriedToLinkAndFailed;
00080         bool mSkeletalAnimation;
00081 
00083         void buildGLUniformReferences(void);
00085         void extractAttributes(void);
00086 
00087         typedef set<GLuint>::type AttributeSet;
00089         AttributeSet mValidAttributes;
00090 
00092         struct CustomAttribute
00093         {
00094             String name;
00095             GLuint attrib;
00096             CustomAttribute(const String& _name, GLuint _attrib)
00097                 :name(_name), attrib(_attrib) {}
00098         };
00099 
00100         static CustomAttribute msCustomAttributes[];
00101 
00102         String getCombinedName();       
00104         void compileAndLink();
00106         void getMicrocodeFromCache();
00107     public:
00109         GLSLLinkProgram(GLSLGpuProgram* vertexProgram, GLSLGpuProgram* geometryProgram, GLSLGpuProgram* fragmentProgram);
00110         ~GLSLLinkProgram(void);
00111 
00115         void activate(void);
00116 
00120         void updateUniforms(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType);
00124         void updatePassIterationUniforms(GpuProgramParametersSharedPtr params);
00126         GLhandleARB getGLHandle(void) const { return mGLHandle; }
00133         void setSkeletalAnimationIncluded(bool included) 
00134         { mSkeletalAnimation = included; }
00135 
00142         bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; }
00143 
00145         GLuint getAttributeIndex(VertexElementSemantic semantic, uint index);
00147         bool isAttributeValid(VertexElementSemantic semantic, uint index);
00148 
00149     };
00150 
00151     }
00152 }
00153 
00154 #endif // __GLSLLinkProgram_H__

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:43