OgreGLSLProgramFactory.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 
00030 #ifndef __GLSLProgramFactory_H__
00031 #define __GLSLProgramFactory_H__
00032 
00033 #include "OgreHighLevelGpuProgramManager.h"
00034 #include "OgreGLSLExtSupport.h"
00035 
00036 namespace Ogre
00037 {
00038     namespace GLSL {
00039 
00041     class _OgreGLExport GLSLProgramFactory : public HighLevelGpuProgramFactory
00042     {
00043     protected:
00044         static String sLanguageName;
00045     public:
00046         GLSLProgramFactory(void);
00047         ~GLSLProgramFactory(void);
00049         const String& getLanguage(void) const;
00051         HighLevelGpuProgram* create(ResourceManager* creator, 
00052             const String& name, ResourceHandle handle,
00053             const String& group, bool isManual, ManualResourceLoader* loader);
00054         void destroy(HighLevelGpuProgram* prog);
00055 
00056     private:
00057         GLSLLinkProgramManager* mLinkProgramManager;
00058 
00059     };
00060     }
00061 }
00062 
00063 #endif // __GLSLProgramFactory_H__

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:43