structure holding texture unit settings for every stage More...
Public Attributes | |
| TexCoordCalcMethod | autoTexCoordType |
| type of auto tex. calc. used | |
| size_t | coordIndex |
| which texCoordIndex to use | |
| D3D11_SAMPLER_DESC | currentSamplerDesc |
| const Frustum * | frustum |
| Frustum, used if the above is projection. | |
| LayerBlendModeEx | layerBlendMode |
| ID3D11ShaderResourceView * | pTex |
| texture | |
| D3D11_SAMPLER_DESC | samplerDesc |
| TextureType | type |
| the type of the texture | |
| bool | used |
structure holding texture unit settings for every stage
Definition at line 172 of file OgreD3D11RenderSystem.h.
type of auto tex. calc. used
Definition at line 180 of file OgreD3D11RenderSystem.h.
which texCoordIndex to use
Definition at line 178 of file OgreD3D11RenderSystem.h.
| D3D11_SAMPLER_DESC Ogre::D3D11RenderSystem::sD3DTextureStageDesc::currentSamplerDesc |
Definition at line 189 of file OgreD3D11RenderSystem.h.
Frustum, used if the above is projection.
Definition at line 182 of file OgreD3D11RenderSystem.h.
Definition at line 184 of file OgreD3D11RenderSystem.h.
| ID3D11ShaderResourceView* Ogre::D3D11RenderSystem::sD3DTextureStageDesc::pTex |
texture
Definition at line 187 of file OgreD3D11RenderSystem.h.
| D3D11_SAMPLER_DESC Ogre::D3D11RenderSystem::sD3DTextureStageDesc::samplerDesc |
Definition at line 188 of file OgreD3D11RenderSystem.h.
the type of the texture
Definition at line 176 of file OgreD3D11RenderSystem.h.
Definition at line 191 of file OgreD3D11RenderSystem.h.
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:40:56