structure holding texture unit settings for every stage More...
Public Attributes | |
| TexCoordCalcMethod | autoTexCoordType |
| type of auto tex. calc. used | |
| size_t | coordIndex |
| which texCoordIndex to use | |
| const Frustum * | frustum |
| Frustum, used if the above is projection. | |
| IDirect3DBaseTexture9 * | pTex |
| texture | |
| IDirect3DBaseTexture9 * | pVertexTex |
| vertex texture | |
| D3D9Mappings::eD3DTexType | texType |
| the type of the texture | |
structure holding texture unit settings for every stage
Definition at line 90 of file OgreD3D9RenderSystem.h.
type of auto tex. calc. used
Definition at line 97 of file OgreD3D9RenderSystem.h.
which texCoordIndex to use
Definition at line 95 of file OgreD3D9RenderSystem.h.
Frustum, used if the above is projection.
Definition at line 99 of file OgreD3D9RenderSystem.h.
| IDirect3DBaseTexture9* Ogre::D3D9RenderSystem::sD3DTextureStageDesc::pTex |
texture
Definition at line 101 of file OgreD3D9RenderSystem.h.
| IDirect3DBaseTexture9* Ogre::D3D9RenderSystem::sD3DTextureStageDesc::pVertexTex |
vertex texture
Definition at line 103 of file OgreD3D9RenderSystem.h.
the type of the texture
Definition at line 93 of file OgreD3D9RenderSystem.h.
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:40:58