A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...
#include <OgreEdgeListBuilder.h>
Public Attributes | |
| size_t | index |
| Location of point in euclidean space. | |
| size_t | indexSet |
| The vertex set this came from. | |
| size_t | originalIndex |
| The index set this was referenced (first) from. | |
| Vector3 | position |
| size_t | vertexSet |
| Place of vertex in common vertex list. | |
A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated.
In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.
Definition at line 209 of file OgreEdgeListBuilder.h.
Location of point in euclidean space.
Definition at line 211 of file OgreEdgeListBuilder.h.
The vertex set this came from.
Definition at line 213 of file OgreEdgeListBuilder.h.
The index set this was referenced (first) from.
Definition at line 214 of file OgreEdgeListBuilder.h.
Definition at line 210 of file OgreEdgeListBuilder.h.
Place of vertex in common vertex list.
Definition at line 212 of file OgreEdgeListBuilder.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:41:01