Public Attributes
Ogre::EdgeListBuilder::CommonVertex Struct Reference

A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...

#include <OgreEdgeListBuilder.h>

List of all members.

Public Attributes

size_t index
 Location of point in euclidean space.
size_t indexSet
 The vertex set this came from.
size_t originalIndex
 The index set this was referenced (first) from.
Vector3 position
size_t vertexSet
 Place of vertex in common vertex list.

Detailed Description

A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated.

In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.

Definition at line 209 of file OgreEdgeListBuilder.h.


Member Data Documentation

Location of point in euclidean space.

Definition at line 211 of file OgreEdgeListBuilder.h.

The vertex set this came from.

Definition at line 213 of file OgreEdgeListBuilder.h.

The index set this was referenced (first) from.

Definition at line 214 of file OgreEdgeListBuilder.h.

Definition at line 210 of file OgreEdgeListBuilder.h.

Place of vertex in common vertex list.

Definition at line 212 of file OgreEdgeListBuilder.h.


The documentation for this struct was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:41:01