vcsl_geodetic.h
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1 #ifndef vcsl_geodetic_h_
2 #define vcsl_geodetic_h_
3 //:
4 // \file
5 // \brief Coordinate system to represent a location relative to the earth
6 // \author Francois BERTEL
7 //
8 // \verbatim
9 // Modifications
10 // 2000/06/29 Francois BERTEL Creation. Adapted from IUE
11 // 2001/04/10 Ian Scott (Manchester) Converted perceps header to doxygen
12 // 2004/09/10 Peter Vanroose Inlined all 1-line methods in class decl
13 // \endverbatim
14 
15 #include <vcsl/vcsl_geographic.h>
17 
18 //: 3D coordinate system intended to represent a location relative to the earth.
19 // Although its use is not restricted to earthbound coordinate systems.
20 // The geodetic latitude is the angle made by a line to the center of the
21 // ellipsoid with the equatorial plane. The coordinates of a point are
22 // specified by the angles `lat' and `lon', and the distance from the surface
23 // of the ellipsoid, `z'.
24 
26  : public vcsl_geographic
27 {
28  //***************************************************************************
29  // Constructors/Destructor
30  //***************************************************************************
31 
32  // Default constructor.
33  vcsl_geodetic() = default;
34 
35  public:
36  // Destructor
37  ~vcsl_geodetic() override = default;
38 };
39 
40 #endif // vcsl_geodetic_h_
Represent a location relative to the earth.
3D coordinate system intended to represent a location relative to the earth.
Definition: vcsl_geodetic.h:25
~vcsl_geodetic() override=default
Represent a location relative to the earth.
vcsl_geodetic()=default