vgl_compute_rigid_3d< T > Member List

This is the complete list of members for vgl_compute_rigid_3d< T >, including all inherited members.

add_points(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2)vgl_compute_rigid_3d< T >
center_points(std::vector< vgl_point_3d< T > > &pts, vgl_vector_3d< T > &t) constvgl_compute_rigid_3d< T >protected
clear()vgl_compute_rigid_3d< T >
estimate()vgl_compute_rigid_3d< T >
points1_vgl_compute_rigid_3d< T >protected
points2_vgl_compute_rigid_3d< T >protected
rotation() constvgl_compute_rigid_3d< T >inline
rotation_vgl_compute_rigid_3d< T >protected
scale_points(std::vector< vgl_point_3d< T > > &pts, T &s) constvgl_compute_rigid_3d< T >protected
translation() constvgl_compute_rigid_3d< T >inline
translation_vgl_compute_rigid_3d< T >protected
vgl_compute_rigid_3d()=defaultvgl_compute_rigid_3d< T >
vgl_compute_rigid_3d(std::vector< vgl_point_3d< T > > const &points1, std::vector< vgl_point_3d< T > > const &points2)vgl_compute_rigid_3d< T >
~vgl_compute_rigid_3d()=defaultvgl_compute_rigid_3d< T >