vgl_h_matrix_2d_compute_linear Member List

This is the complete list of members for vgl_h_matrix_2d_compute_linear, including all inherited members.

allow_ideal_points_vgl_h_matrix_2d_compute_linearprivate
compute(std::vector< vgl_homg_point_2d< double > > const &points1, std::vector< vgl_homg_point_2d< double > > const &points2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_computeinline
compute(std::vector< vgl_homg_line_2d< double > > const &lines1, std::vector< vgl_homg_line_2d< double > > const &lines2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_computeinline
compute(std::vector< vgl_homg_line_2d< double > > const &lines1, std::vector< vgl_homg_line_2d< double > > const &lines2, std::vector< double > const &weights, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_computeinline
compute(std::vector< vgl_homg_point_2d< double > > const &points1, std::vector< vgl_homg_point_2d< double > > const &points2, std::vector< vgl_homg_line_2d< double > > const &lines1, std::vector< vgl_homg_line_2d< double > > const &lines2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_computeinline
compute(std::vector< vgl_homg_point_2d< double > > const &p1, std::vector< vgl_homg_point_2d< double > > const &p2)vgl_h_matrix_2d_computeinline
compute(std::vector< vgl_homg_line_2d< double > > const &l1, std::vector< vgl_homg_line_2d< double > > const &l2)vgl_h_matrix_2d_computeinline
compute(std::vector< vgl_homg_line_2d< double > > const &l1, std::vector< vgl_homg_line_2d< double > > const &l2, std::vector< double > const &weights)vgl_h_matrix_2d_computeinline
compute(std::vector< vgl_homg_point_2d< double > > const &p1, std::vector< vgl_homg_point_2d< double > > const &p2, std::vector< vgl_homg_line_2d< double > > const &l1, std::vector< vgl_homg_line_2d< double > > const &l2)vgl_h_matrix_2d_computeinline
compute_l(std::vector< vgl_homg_line_2d< double > > const &lines1, std::vector< vgl_homg_line_2d< double > > const &lines2, vgl_h_matrix_2d< double > &H) overridevgl_h_matrix_2d_compute_linearprotectedvirtual
compute_l(std::vector< vgl_homg_line_2d< double > > const &lines1, std::vector< vgl_homg_line_2d< double > > const &lines2, std::vector< double > const &weights, vgl_h_matrix_2d< double > &H) overridevgl_h_matrix_2d_compute_linearprotectedvirtual
compute_p(std::vector< vgl_homg_point_2d< double > > const &points1, std::vector< vgl_homg_point_2d< double > > const &points2, vgl_h_matrix_2d< double > &H) overridevgl_h_matrix_2d_compute_linearprotectedvirtual
compute_pl(std::vector< vgl_homg_point_2d< double > > const &points1, std::vector< vgl_homg_point_2d< double > > const &points2, std::vector< vgl_homg_line_2d< double > > const &lines1, std::vector< vgl_homg_line_2d< double > > const &lines2, vgl_h_matrix_2d< double > &H) overridevgl_h_matrix_2d_compute_linearprotectedvirtual
minimum_number_of_correspondences() const overridevgl_h_matrix_2d_compute_linearinlinevirtual
solve_linear_problem(int equ_count, std::vector< vgl_homg_point_2d< double > > const &p1, std::vector< vgl_homg_point_2d< double > > const &p2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute_linearprotected
solve_weighted_least_squares(std::vector< vgl_homg_line_2d< double > > const &l1, std::vector< vgl_homg_line_2d< double > > const &l2, std::vector< double > const &w, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute_linearprotected
verbose(bool v)vgl_h_matrix_2d_computeinline
verbose_vgl_h_matrix_2d_computeprotected
vgl_h_matrix_2d_compute()vgl_h_matrix_2d_computeinline
vgl_h_matrix_2d_compute_linear(bool allow_ideal_points=false)vgl_h_matrix_2d_compute_linear
~vgl_h_matrix_2d_compute()=defaultvgl_h_matrix_2d_computevirtual