vgl_plane_3d< T > Member List

This is the complete list of members for vgl_plane_3d< T >, including all inherited members.

a() constvgl_plane_3d< T >inline
a_vgl_plane_3d< T >private
b() constvgl_plane_3d< T >inline
b_vgl_plane_3d< T >private
c() constvgl_plane_3d< T >inline
c_vgl_plane_3d< T >private
contains(vgl_point_3d< T > const &p, T tol=(T) 0) constvgl_plane_3d< T >
d() constvgl_plane_3d< T >inline
d_vgl_plane_3d< T >private
ideal(T=(T) 0) constvgl_plane_3d< T >inline
normal() constvgl_plane_3d< T >inline
normalize()vgl_plane_3d< T >
nx() constvgl_plane_3d< T >inline
ny() constvgl_plane_3d< T >inline
nz() constvgl_plane_3d< T >inline
operator!=(vgl_plane_3d< T >const &p) constvgl_plane_3d< T >inline
operator<<(std::ostream &s, const vgl_plane_3d< T > &p)vgl_plane_3d< T >related
operator==(vgl_plane_3d< T > const &p) constvgl_plane_3d< T >
operator>>(std::istream &is, vgl_plane_3d< T > &p)vgl_plane_3d< T >related
plane_coord_vectors(vgl_vector_3d< T > &uvec, vgl_vector_3d< T > &vvec) constvgl_plane_3d< T >
plane_coords(vgl_point_3d< T > const &p3d, vgl_point_2d< T > &p2d, T tol=(T) 0) constvgl_plane_3d< T >
set(T ta, T tb, T tc, T td)vgl_plane_3d< T >inline
vgl_closest_point(vgl_plane_3d< T > const &pl, vgl_point_3d< T > const &p)vgl_plane_3d< T >related
vgl_distance(vgl_plane_3d< T > const &l, vgl_point_3d< T > const &p)vgl_plane_3d< T >related
vgl_distance_origin(vgl_plane_3d< T > const &pl)vgl_plane_3d< T >related
vgl_intersection(const std::vector< vgl_plane_3d< T > > &p)vgl_plane_3d< T >related
vgl_intersection(vgl_line_3d_2_points< T > const &line, vgl_plane_3d< T > const &plane)vgl_plane_3d< T >related
vgl_intersection(vgl_line_segment_3d< T > const &line, vgl_plane_3d< T > const &plane, vgl_point_3d< T > &i_pt)vgl_plane_3d< T >related
vgl_intersection(vgl_infinite_line_3d< T > const &line, vgl_plane_3d< T > const &plane, vgl_point_3d< T > &i_pt)vgl_plane_3d< T >related
vgl_intersection(vgl_ray_3d< T > const &ray, vgl_plane_3d< T > const &plane, vgl_point_3d< T > &i_pt)vgl_plane_3d< T >related
vgl_intersection(vgl_plane_3d< T > const &plane0, vgl_plane_3d< T > const &plane1, vgl_line_segment_3d< T > &line)vgl_plane_3d< T >related
vgl_intersection(vgl_plane_3d< T > const &p1, vgl_plane_3d< T > const &p2, vgl_plane_3d< T > const &p3)vgl_plane_3d< T >related
vgl_intersection(vgl_plane_3d< T > const &plane0, vgl_plane_3d< T > const &plane1, vgl_infinite_line_3d< T > &line)vgl_plane_3d< T >related
vgl_plane_3d()vgl_plane_3d< T >inline
vgl_plane_3d(T ta, T tb, T tc, T td)vgl_plane_3d< T >inline
vgl_plane_3d(const T v[4])vgl_plane_3d< T >inline
vgl_plane_3d(vgl_homg_plane_3d< T > const &p)vgl_plane_3d< T >
vgl_plane_3d(vgl_vector_3d< T > const &normal, vgl_point_3d< T > const &p)vgl_plane_3d< T >
vgl_plane_3d(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2, vgl_point_3d< T > const &p3)vgl_plane_3d< T >
vgl_plane_3d(vgl_ray_3d< T > const &r0, vgl_ray_3d< T > const &r1)vgl_plane_3d< T >
world_coords(vgl_point_2d< T > const &p2d) constvgl_plane_3d< T >