vgl_point_3d< Type > Member List

This is the complete list of members for vgl_point_3d< Type >, including all inherited members.

centre(vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2)vgl_point_3d< Type >related
centre(vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2, vgl_point_3d< Type > const &p3)vgl_point_3d< Type >related
centre(vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2, vgl_point_3d< Type > const &p3, vgl_point_3d< Type > const &p4)vgl_point_3d< Type >related
centre(std::vector< vgl_point_3d< Type > > const &v)vgl_point_3d< Type >related
collinear(l const &l1, vgl_point_3d< Type > const &p)vgl_point_3d< Type >related
collinear(vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2, vgl_point_3d< Type > const &p3)vgl_point_3d< Type >related
coplanar(l const &l1, vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2)vgl_point_3d< Type >related
coplanar(vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2, vgl_point_3d< Type > const &p3, vgl_point_3d< Type > const &p4)vgl_point_3d< Type >related
cross_ratio(vgl_point_3d< T >const &p1, vgl_point_3d< T >const &p2, vgl_point_3d< T >const &p3, vgl_point_3d< T >const &p4)vgl_point_3d< Type >related
ideal(Type=(Type) 0) constvgl_point_3d< Type >inline
midpoint(vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2, Type f=(Type) 0.5)vgl_point_3d< Type >related
operator!=(vgl_point_3d< Type >const &p) constvgl_point_3d< Type >inline
operator+(vgl_point_3d< Type > const &p, vgl_vector_3d< Type > const &v)vgl_point_3d< Type >related
operator+=(vgl_point_3d< Type > &p, vgl_vector_3d< Type > const &v)vgl_point_3d< Type >related
operator-(vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2)vgl_point_3d< Type >related
operator-(vgl_point_3d< Type > const &p, vgl_vector_3d< Type > const &v)vgl_point_3d< Type >related
operator-=(vgl_point_3d< Type > &p, vgl_vector_3d< Type > const &v)vgl_point_3d< Type >related
operator<<(std::ostream &s, vgl_point_3d< Type > const &p)vgl_point_3d< Type >related
operator==(const vgl_point_3d< Type > &p) constvgl_point_3d< Type >
operator>>(std::istream &s, vgl_point_3d< Type > &p)vgl_point_3d< Type >related
ratio(vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2, vgl_point_3d< Type > const &p3)vgl_point_3d< Type >related
read(std::istream &is)vgl_point_3d< Type >related
set(Type px, Type py, Type pz)vgl_point_3d< Type >inline
set(Type const p[3])vgl_point_3d< Type >inline
stddev(std::vector< vgl_point_3d< Type > > const &v)vgl_point_3d< Type >related
vgl_closest_point(vgl_line_3d_2_points< T > const &l, vgl_point_3d< T > const &p)vgl_point_3d< Type >related
vgl_closest_point(vgl_sphere_3d< T > const &s, vgl_point_3d< T > const &p)vgl_point_3d< Type >related
vgl_closest_point(vgl_pointset_3d< T > const &ptset, vgl_point_3d< T > const &p, T dist=std::numeric_limits< T >::max())vgl_point_3d< Type >related
vgl_closest_point_origin(vgl_plane_3d< T > const &pl)vgl_point_3d< Type >related
vgl_closest_point_origin(vgl_line_3d_2_points< T > const &l)vgl_point_3d< Type >related
vgl_closest_point_t(vgl_line_3d_2_points< T > const &l, vgl_point_3d< T > const &p)vgl_point_3d< Type >related
vgl_distance(vgl_point_3d< T >const &p1, vgl_point_3d< T >const &p2)vgl_point_3d< Type >related
vgl_point_3d()=defaultvgl_point_3d< Type >inline
vgl_point_3d(Type px, Type py, Type pz)vgl_point_3d< Type >inline
vgl_point_3d(const Type v[3])vgl_point_3d< Type >inline
vgl_point_3d(vgl_homg_point_3d< Type > const &p)vgl_point_3d< Type >
vgl_point_3d(vgl_plane_3d< Type > const &pl1, vgl_plane_3d< Type > const &pl2, vgl_plane_3d< Type > const &pl3)vgl_point_3d< Type >
x()vgl_point_3d< Type >inline
x() constvgl_point_3d< Type >inline
x_vgl_point_3d< Type >private
y()vgl_point_3d< Type >inline
y() constvgl_point_3d< Type >inline
y_vgl_point_3d< Type >private
z()vgl_point_3d< Type >inline
z() constvgl_point_3d< Type >inline
z_vgl_point_3d< Type >private