vgl_rotation_3d< T > Member List

This is the complete list of members for vgl_rotation_3d< T >, including all inherited members.

angle() constvgl_rotation_3d< T >inline
as_euler_angles() constvgl_rotation_3d< T >inline
as_h_matrix_3d() constvgl_rotation_3d< T >inline
as_matrix() constvgl_rotation_3d< T >inline
as_quaternion() constvgl_rotation_3d< T >inline
as_rodrigues() constvgl_rotation_3d< T >inline
axis() constvgl_rotation_3d< T >inline
inverse() constvgl_rotation_3d< T >inline
operator *(vgl_rotation_3d< T > const &first_rotation) constvgl_rotation_3d< T >inline
operator *(vgl_homg_point_3d< T > const &p) constvgl_rotation_3d< T >inline
operator *(vgl_homg_plane_3d< T > const &p) constvgl_rotation_3d< T >inline
operator *(vgl_homg_line_3d_2_points< T > const &l) constvgl_rotation_3d< T >inline
operator *(vgl_point_3d< T > const &p) constvgl_rotation_3d< T >inline
operator *(vgl_plane_3d< T > const &p) constvgl_rotation_3d< T >inline
operator *(vgl_line_3d_2_points< T > const &l) constvgl_rotation_3d< T >inline
operator *(vgl_line_segment_3d< T > const &l) constvgl_rotation_3d< T >inline
operator *(vgl_vector_3d< T > const &v) constvgl_rotation_3d< T >inline
operator *(vnl_vector_fixed< T, 3 > const &v) constvgl_rotation_3d< T >inline
operator=(vnl_vector_fixed< T, 3 > const &rvector)vgl_rotation_3d< T >inline
operator=(vnl_matrix_fixed< T, 3, 3 > const &matrix)vgl_rotation_3d< T >inline
operator=(vgl_h_matrix_3d< T > const &h)vgl_rotation_3d< T >inline
operator==(vgl_rotation_3d< T > const &r) constvgl_rotation_3d< T >inline
q_vgl_rotation_3d< T >protected
set_identity()vgl_rotation_3d< T >inline
transpose() constvgl_rotation_3d< T >inline
vgl_rotation_3d()vgl_rotation_3d< T >inline
vgl_rotation_3d(vnl_quaternion< T > const &q)vgl_rotation_3d< T >inline
vgl_rotation_3d(T const &rx, T const &ry, T const &rz)vgl_rotation_3d< T >inline
vgl_rotation_3d(vnl_vector_fixed< T, 3 > const &rvector)vgl_rotation_3d< T >inlineexplicit
vgl_rotation_3d(vnl_matrix_fixed< T, 3, 3 > const &matrix)vgl_rotation_3d< T >inlineexplicit
vgl_rotation_3d(vgl_h_matrix_3d< T > const &h)vgl_rotation_3d< T >inlineexplicit
vgl_rotation_3d(vnl_vector_fixed< T, 3 > const &a, vnl_vector_fixed< T, 3 > const &b)vgl_rotation_3d< T >inline
vgl_rotation_3d(vgl_vector_3d< T > const &a, vgl_vector_3d< T > const &b)vgl_rotation_3d< T >inline