This is the complete list of members for vgl_rotation_3d< T >, including all inherited members.
| angle() const | vgl_rotation_3d< T > | inline |
| as_euler_angles() const | vgl_rotation_3d< T > | inline |
| as_h_matrix_3d() const | vgl_rotation_3d< T > | inline |
| as_matrix() const | vgl_rotation_3d< T > | inline |
| as_quaternion() const | vgl_rotation_3d< T > | inline |
| as_rodrigues() const | vgl_rotation_3d< T > | inline |
| axis() const | vgl_rotation_3d< T > | inline |
| inverse() const | vgl_rotation_3d< T > | inline |
| operator *(vgl_rotation_3d< T > const &first_rotation) const | vgl_rotation_3d< T > | inline |
| operator *(vgl_homg_point_3d< T > const &p) const | vgl_rotation_3d< T > | inline |
| operator *(vgl_homg_plane_3d< T > const &p) const | vgl_rotation_3d< T > | inline |
| operator *(vgl_homg_line_3d_2_points< T > const &l) const | vgl_rotation_3d< T > | inline |
| operator *(vgl_point_3d< T > const &p) const | vgl_rotation_3d< T > | inline |
| operator *(vgl_plane_3d< T > const &p) const | vgl_rotation_3d< T > | inline |
| operator *(vgl_line_3d_2_points< T > const &l) const | vgl_rotation_3d< T > | inline |
| operator *(vgl_line_segment_3d< T > const &l) const | vgl_rotation_3d< T > | inline |
| operator *(vgl_vector_3d< T > const &v) const | vgl_rotation_3d< T > | inline |
| operator *(vnl_vector_fixed< T, 3 > const &v) const | vgl_rotation_3d< T > | inline |
| operator=(vnl_vector_fixed< T, 3 > const &rvector) | vgl_rotation_3d< T > | inline |
| operator=(vnl_matrix_fixed< T, 3, 3 > const &matrix) | vgl_rotation_3d< T > | inline |
| operator=(vgl_h_matrix_3d< T > const &h) | vgl_rotation_3d< T > | inline |
| operator==(vgl_rotation_3d< T > const &r) const | vgl_rotation_3d< T > | inline |
| q_ | vgl_rotation_3d< T > | protected |
| set_identity() | vgl_rotation_3d< T > | inline |
| transpose() const | vgl_rotation_3d< T > | inline |
| vgl_rotation_3d() | vgl_rotation_3d< T > | inline |
| vgl_rotation_3d(vnl_quaternion< T > const &q) | vgl_rotation_3d< T > | inline |
| vgl_rotation_3d(T const &rx, T const &ry, T const &rz) | vgl_rotation_3d< T > | inline |
| vgl_rotation_3d(vnl_vector_fixed< T, 3 > const &rvector) | vgl_rotation_3d< T > | inlineexplicit |
| vgl_rotation_3d(vnl_matrix_fixed< T, 3, 3 > const &matrix) | vgl_rotation_3d< T > | inlineexplicit |
| vgl_rotation_3d(vgl_h_matrix_3d< T > const &h) | vgl_rotation_3d< T > | inlineexplicit |
| vgl_rotation_3d(vnl_vector_fixed< T, 3 > const &a, vnl_vector_fixed< T, 3 > const &b) | vgl_rotation_3d< T > | inline |
| vgl_rotation_3d(vgl_vector_3d< T > const &a, vgl_vector_3d< T > const &b) | vgl_rotation_3d< T > | inline |
1.8.15