#include <vgl_algo_fwd.h>
Public Member Functions | |
| vgl_rotation_3d () | |
| Construct the identity rotation. More... | |
| vgl_rotation_3d (vnl_quaternion< T > const &q) | |
| Construct from a quaternion. More... | |
| vgl_rotation_3d (T const &rx, T const &ry, T const &rz) | |
| Construct from Euler angles. More... | |
| vgl_rotation_3d (vnl_vector_fixed< T, 3 > const &rvector) | |
| Construct from a Rodrigues vector. More... | |
| vgl_rotation_3d & | operator= (vnl_vector_fixed< T, 3 > const &rvector) |
| Construct from a Rodrigues vector. More... | |
| vgl_rotation_3d (vnl_matrix_fixed< T, 3, 3 > const &matrix) | |
| Construct from a 3x3 rotation matrix. More... | |
| vgl_rotation_3d & | operator= (vnl_matrix_fixed< T, 3, 3 > const &matrix) |
| Construct from a 3x3 rotation matrix. More... | |
| vgl_rotation_3d (vgl_h_matrix_3d< T > const &h) | |
| Construct from a vgl_h_matrix_3d. More... | |
| vgl_rotation_3d & | operator= (vgl_h_matrix_3d< T > const &h) |
| Construct from a vgl_h_matrix_3d. More... | |
| vgl_rotation_3d (vnl_vector_fixed< T, 3 > const &a, vnl_vector_fixed< T, 3 > const &b) | |
| Construct to rotate (direction of) vector a to vector b. More... | |
| vgl_rotation_3d (vgl_vector_3d< T > const &a, vgl_vector_3d< T > const &b) | |
| Construct to rotate (direction of) vector a to vector b. More... | |
| vnl_quaternion< T > | as_quaternion () const |
| Output unit quaternion. More... | |
| vnl_vector_fixed< T, 3 > | as_euler_angles () const |
| Output Euler angles. More... | |
| vnl_vector_fixed< T, 3 > | as_rodrigues () const |
| Output Rodrigues vector. More... | |
| vnl_matrix_fixed< T, 3, 3 > | as_matrix () const |
| Output the matrix representation of this rotation in 3x3 form. More... | |
| vgl_h_matrix_3d< T > | as_h_matrix_3d () const |
| Output the matrix representation of this rotation in 4x4 form. More... | |
| vnl_vector_fixed< T, 3 > | axis () const |
| Returns the axis of rotation (unit vector). More... | |
| double | angle () const |
| Returns the angle of rotation on the range [ 0 360 ] in radians. More... | |
| vgl_rotation_3d & | set_identity () |
| Make the rotation the identity (i.e. no rotation). More... | |
| vgl_rotation_3d< T > | inverse () const |
| The inverse rotation. More... | |
| vgl_rotation_3d< T > | transpose () const |
| The transpose or conjugate of the rotation. More... | |
| vgl_rotation_3d< T > | operator * (vgl_rotation_3d< T > const &first_rotation) const |
| Composition of two rotations. More... | |
| vgl_homg_point_3d< T > | operator * (vgl_homg_point_3d< T > const &p) const |
| Rotate a homogeneous point. More... | |
| vgl_homg_plane_3d< T > | operator * (vgl_homg_plane_3d< T > const &p) const |
| Rotate a homogeneous plane. More... | |
| vgl_homg_line_3d_2_points< T > | operator * (vgl_homg_line_3d_2_points< T > const &l) const |
| Rotate a homogeneous line. More... | |
| vgl_point_3d< T > | operator * (vgl_point_3d< T > const &p) const |
| Rotate a point. More... | |
| vgl_plane_3d< T > | operator * (vgl_plane_3d< T > const &p) const |
| Rotate a plane. More... | |
| vgl_line_3d_2_points< T > | operator * (vgl_line_3d_2_points< T > const &l) const |
| Rotate a line. More... | |
| vgl_line_segment_3d< T > | operator * (vgl_line_segment_3d< T > const &l) const |
| Rotate a line segment. More... | |
| vgl_vector_3d< T > | operator * (vgl_vector_3d< T > const &v) const |
| Rotate a vgl vector. More... | |
| vnl_vector_fixed< T, 3 > | operator * (vnl_vector_fixed< T, 3 > const &v) const |
| Rotate a vnl vector. More... | |
| bool | operator== (vgl_rotation_3d< T > const &r) const |
| comparison operator. More... | |
Protected Attributes | |
| vnl_quaternion< T > | q_ |
| The internal representation of the rotation is a quaternion. More... | |
Definition at line 26 of file vgl_algo_fwd.h.
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Construct the identity rotation.
Definition at line 46 of file vgl_rotation_3d.h.
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Construct from a quaternion.
Definition at line 49 of file vgl_rotation_3d.h.
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Construct from Euler angles.
Definition at line 52 of file vgl_rotation_3d.h.
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Construct from a Rodrigues vector.
Definition at line 55 of file vgl_rotation_3d.h.
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Construct from a 3x3 rotation matrix.
Definition at line 76 of file vgl_rotation_3d.h.
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Construct from a vgl_h_matrix_3d.
Definition at line 84 of file vgl_rotation_3d.h.
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Construct to rotate (direction of) vector a to vector b.
The input vectors need not be of unit length
Definition at line 93 of file vgl_rotation_3d.h.
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Construct to rotate (direction of) vector a to vector b.
The input vectors need not be of unit length
Definition at line 131 of file vgl_rotation_3d.h.
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Returns the angle of rotation on the range [ 0 360 ] in radians.
Definition at line 184 of file vgl_rotation_3d.h.
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Output Euler angles.
The first element is the rotation about the x-axis The second element is the rotation about the y-axis The third element is the rotation about the z-axis The total rotation is a composition of these rotations in this order
Definition at line 152 of file vgl_rotation_3d.h.
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Output the matrix representation of this rotation in 4x4 form.
Definition at line 175 of file vgl_rotation_3d.h.
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Output the matrix representation of this rotation in 3x3 form.
Definition at line 169 of file vgl_rotation_3d.h.
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Output unit quaternion.
Definition at line 142 of file vgl_rotation_3d.h.
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Output Rodrigues vector.
The direction of this vector is the axis of rotation The length of this vector is the angle of rotation in radians
Definition at line 160 of file vgl_rotation_3d.h.
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Returns the axis of rotation (unit vector).
Definition at line 181 of file vgl_rotation_3d.h.
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The inverse rotation.
Definition at line 192 of file vgl_rotation_3d.h.
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Composition of two rotations.
Definition at line 198 of file vgl_rotation_3d.h.
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Rotate a homogeneous point.
Definition at line 204 of file vgl_rotation_3d.h.
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Rotate a homogeneous plane.
Definition at line 211 of file vgl_rotation_3d.h.
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Rotate a homogeneous line.
Definition at line 218 of file vgl_rotation_3d.h.
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Rotate a point.
Definition at line 225 of file vgl_rotation_3d.h.
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Rotate a plane.
Definition at line 232 of file vgl_rotation_3d.h.
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Rotate a line.
Definition at line 239 of file vgl_rotation_3d.h.
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Rotate a line segment.
Definition at line 246 of file vgl_rotation_3d.h.
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Rotate a vgl vector.
Definition at line 253 of file vgl_rotation_3d.h.
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Rotate a vnl vector.
Definition at line 260 of file vgl_rotation_3d.h.
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Construct from a Rodrigues vector.
Definition at line 65 of file vgl_rotation_3d.h.
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Construct from a 3x3 rotation matrix.
Definition at line 80 of file vgl_rotation_3d.h.
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Construct from a vgl_h_matrix_3d.
Definition at line 88 of file vgl_rotation_3d.h.
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comparison operator.
Definition at line 266 of file vgl_rotation_3d.h.
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Make the rotation the identity (i.e. no rotation).
Definition at line 189 of file vgl_rotation_3d.h.
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The transpose or conjugate of the rotation.
Definition at line 195 of file vgl_rotation_3d.h.
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The internal representation of the rotation is a quaternion.
Definition at line 270 of file vgl_rotation_3d.h.
1.8.15