| angle(v const &a, v const &b) | vgl_vector_3d< T > | related |
| cos_angle(v const &a, v const &b) | vgl_vector_3d< T > | related |
| cross_product(v const &a, v const &b) | vgl_vector_3d< T > | related |
| dot_product(v const &a, v const &b) | vgl_vector_3d< T > | related |
| inner_product(v const &a, v const &b) | vgl_vector_3d< T > | related |
| length() const | vgl_vector_3d< T > | |
| length(v const &a) | vgl_vector_3d< T > | related |
| normalize(v &a) | vgl_vector_3d< T > | related |
| normalized(v const &a) | vgl_vector_3d< T > | related |
| operator *(double s, v const &b) | vgl_vector_3d< T > | related |
| operator *(v const &a, double s) | vgl_vector_3d< T > | related |
| operator *=(v &a, double s) | vgl_vector_3d< T > | related |
| operator!=(vgl_vector_3d< T >const &v) const | vgl_vector_3d< T > | inline |
| operator+(v const &a, v const &b) | vgl_vector_3d< T > | related |
| operator+(v const &b) | vgl_vector_3d< T > | related |
| operator+=(v &a, v const &b) | vgl_vector_3d< T > | related |
| operator-(v const &a, v const &b) | vgl_vector_3d< T > | related |
| operator-(v const &b) | vgl_vector_3d< T > | related |
| operator-=(v &a, v const &b) | vgl_vector_3d< T > | related |
| operator/(v const &a, double s) | vgl_vector_3d< T > | related |
| operator/(v const &a, v const &b) | vgl_vector_3d< T > | related |
| operator/=(v &a, double s) | vgl_vector_3d< T > | related |
| operator<<(std::ostream &s, v const &p) | vgl_vector_3d< T > | related |
| operator==(vgl_vector_3d< T >const &v) const | vgl_vector_3d< T > | inline |
| operator>>(std::istream &s, v &p) | vgl_vector_3d< T > | related |
| operator>>(std::istream &is, vgl_vector_3d< T > &p) | vgl_vector_3d< T > | related |
| orthogonal(v const &a, v const &b, double eps=0.0) | vgl_vector_3d< T > | related |
| orthogonal_vectors(double s) const | vgl_vector_3d< T > | |
| parallel(v const &a, v const &b, double eps=0.0) | vgl_vector_3d< T > | related |
| read(std::istream &is) | vgl_vector_3d< T > | related |
| set(T vx, T vy, T vz) | vgl_vector_3d< T > | inline |
| set(T const v[3]) | vgl_vector_3d< T > | inline |
| sqr_length() const | vgl_vector_3d< T > | inline |
| sqr_length(v const &a) | vgl_vector_3d< T > | related |
| vgl_vector_3d() | vgl_vector_3d< T > | inline |
| vgl_vector_3d(T vx, T vy, T vz) | vgl_vector_3d< T > | inline |
| vgl_vector_3d(const T v[3]) | vgl_vector_3d< T > | inline |
| x() const | vgl_vector_3d< T > | inline |
| x_ | vgl_vector_3d< T > | |
| y() const | vgl_vector_3d< T > | inline |
| y_ | vgl_vector_3d< T > | |
| z() const | vgl_vector_3d< T > | inline |
| z_ | vgl_vector_3d< T > | |