vgl_vector_3d< T > Member List

This is the complete list of members for vgl_vector_3d< T >, including all inherited members.

angle(v const &a, v const &b)vgl_vector_3d< T >related
cos_angle(v const &a, v const &b)vgl_vector_3d< T >related
cross_product(v const &a, v const &b)vgl_vector_3d< T >related
dot_product(v const &a, v const &b)vgl_vector_3d< T >related
inner_product(v const &a, v const &b)vgl_vector_3d< T >related
length() constvgl_vector_3d< T >
length(v const &a)vgl_vector_3d< T >related
normalize(v &a)vgl_vector_3d< T >related
normalized(v const &a)vgl_vector_3d< T >related
operator *(double s, v const &b)vgl_vector_3d< T >related
operator *(v const &a, double s)vgl_vector_3d< T >related
operator *=(v &a, double s)vgl_vector_3d< T >related
operator!=(vgl_vector_3d< T >const &v) constvgl_vector_3d< T >inline
operator+(v const &a, v const &b)vgl_vector_3d< T >related
operator+(v const &b)vgl_vector_3d< T >related
operator+=(v &a, v const &b)vgl_vector_3d< T >related
operator-(v const &a, v const &b)vgl_vector_3d< T >related
operator-(v const &b)vgl_vector_3d< T >related
operator-=(v &a, v const &b)vgl_vector_3d< T >related
operator/(v const &a, double s)vgl_vector_3d< T >related
operator/(v const &a, v const &b)vgl_vector_3d< T >related
operator/=(v &a, double s)vgl_vector_3d< T >related
operator<<(std::ostream &s, v const &p)vgl_vector_3d< T >related
operator==(vgl_vector_3d< T >const &v) constvgl_vector_3d< T >inline
operator>>(std::istream &s, v &p)vgl_vector_3d< T >related
operator>>(std::istream &is, vgl_vector_3d< T > &p)vgl_vector_3d< T >related
orthogonal(v const &a, v const &b, double eps=0.0)vgl_vector_3d< T >related
orthogonal_vectors(double s) constvgl_vector_3d< T >
parallel(v const &a, v const &b, double eps=0.0)vgl_vector_3d< T >related
read(std::istream &is)vgl_vector_3d< T >related
set(T vx, T vy, T vz)vgl_vector_3d< T >inline
set(T const v[3])vgl_vector_3d< T >inline
sqr_length() constvgl_vector_3d< T >inline
sqr_length(v const &a)vgl_vector_3d< T >related
vgl_vector_3d()vgl_vector_3d< T >inline
vgl_vector_3d(T vx, T vy, T vz)vgl_vector_3d< T >inline
vgl_vector_3d(const T v[3])vgl_vector_3d< T >inline
x() constvgl_vector_3d< T >inline
x_vgl_vector_3d< T >
y() constvgl_vector_3d< T >inline
y_vgl_vector_3d< T >
z() constvgl_vector_3d< T >inline
z_vgl_vector_3d< T >