vgl Directory Reference
Directory dependency graph for vgl:
core/vgl

Directories

directory  algo
 
directory  internals
 
directory  io
 
directory  xio
 

Files

file  vgl_1d_basis.cxx [code]
 
file  vgl_1d_basis.h [code]
 storage for 3 collinear points to serve as 1-D projective basis
 
file  vgl_1d_basis.hxx [code]
 
file  vgl_affine_coordinates.h [code]
 Computes 2-d and 3-d affine coordinates of point sets.
 
file  vgl_affine_coordinates.hxx [code]
 
file  vgl_area.h [code]
 
file  vgl_area.hxx [code]
 
file  vgl_bounding_box.h [code]
 Set of bounding box functions.
 
file  vgl_bounding_box.hxx [code]
 
file  vgl_box_2d.h [code]
 Contains class to represent a cartesian 2D bounding box.
 
file  vgl_box_2d.hxx [code]
 
file  vgl_box_3d.h [code]
 Contains class to represent a cartesian 3D bounding box.
 
file  vgl_box_3d.hxx [code]
 
file  vgl_clip.h [code]
 
file  vgl_clip.hxx [code]
 
file  vgl_closest_point.h [code]
 Set of closest-point functions.
 
file  vgl_closest_point.hxx [code]
 
file  vgl_conic.h [code]
 A quadratic plane curve.
 
file  vgl_conic.hxx [code]
 Written by Peter Vanroose, ESAT, K.U.Leuven, Belgium, 30 August 2001.
 
file  vgl_conic_segment_2d.h [code]
 A curve segment with the geometry of a conic.
 
file  vgl_conic_segment_2d.hxx [code]
 
file  vgl_convex.h [code]
 Functions such as convex hull, convex union, convexify polygon, ...
 
file  vgl_convex.hxx [code]
 
file  vgl_cubic_spline_2d.h [code]
 A 3-d cubic spline curve defined by a set of knots (3-d points)
 
file  vgl_cubic_spline_3d.h [code]
 A 3-d cubic spline curve defined by a set of knots (3-d points)
 
file  vgl_cylinder.h [code]
 defines a cylinder in 3D by a center point, radius, length and orientation
 
file  vgl_cylinder.hxx [code]
 
file  vgl_distance.h [code]
 Set of distance functions.
 
file  vgl_distance.hxx [code]
 
file  vgl_ellipse_scan_iterator.h [code]
 
file  vgl_ellipse_scan_iterator.hxx [code]
 
file  vgl_fit_oriented_box_2d.h [code]
 Fit an oriented box to a set of 2d points.
 
file  vgl_fit_oriented_box_2d.hxx [code]
 
file  vgl_frustum_3d.h [code]
 A polygonal cone truncated by parallel planes.
 
file  vgl_frustum_3d.hxx [code]
 
file  vgl_fwd.h [code]
 
file  vgl_homg.cxx [code]
 
file  vgl_homg.h [code]
 General purpose support class for vgl_homg_ classes.
 
file  vgl_homg_line_2d.h [code]
 line in projective 2D space
 
file  vgl_homg_line_2d.hxx [code]
 
file  vgl_homg_line_3d_2_points.h [code]
 
file  vgl_homg_line_3d_2_points.hxx [code]
 
file  vgl_homg_plane_3d.h [code]
 homogeneous plane in 3D projective space
 
file  vgl_homg_plane_3d.hxx [code]
 
file  vgl_homg_point_1d.h [code]
 a point in homogeneous 1-D space, i.e., a homogeneous pair (x,w)
 
file  vgl_homg_point_1d.hxx [code]
 
file  vgl_homg_point_2d.h [code]
 point in projective 2D space
 
file  vgl_homg_point_2d.hxx [code]
 
file  vgl_homg_point_3d.h [code]
 point in projective 3D space
 
file  vgl_homg_point_3d.hxx [code]
 
file  vgl_infinite_line_3d.h [code]
 A 3-d infinite line with position parameterized by orthogonal plane coordinates.
 
file  vgl_infinite_line_3d.hxx [code]
 
file  vgl_intersection.h [code]
 Set of intersection functions.
 
file  vgl_intersection.hxx [code]
 
file  vgl_line_2d.h [code]
 
file  vgl_line_2d.hxx [code]
 
file  vgl_line_3d_2_points.h [code]
 non-homogeneous 3D line, represented by 2 points.
 
file  vgl_line_3d_2_points.hxx [code]
 
file  vgl_line_segment_2d.h [code]
 
file  vgl_line_segment_2d.hxx [code]
 
file  vgl_line_segment_3d.h [code]
 line segment in 3D nonhomogeneous space
 
file  vgl_line_segment_3d.hxx [code]
 
file  vgl_lineseg_test.h [code]
 
file  vgl_lineseg_test.hxx [code]
 
file  vgl_oriented_box_2d.h [code]
 An orienteded box in 2-d.
 
file  vgl_oriented_box_2d.hxx [code]
 
file  vgl_plane_3d.h [code]
 a plane in 3D nonhomogeneous space
 
file  vgl_plane_3d.hxx [code]
 
file  vgl_point_2d.h [code]
 a point in 2D nonhomogeneous space
 
file  vgl_point_2d.hxx [code]
 
file  vgl_point_3d.h [code]
 a point in 3D nonhomogeneous space
 
file  vgl_point_3d.hxx [code]
 
file  vgl_pointset_3d.h [code]
 A 3-d pointset.
 
file  vgl_polygon.h [code]
 
file  vgl_polygon.hxx [code]
 
file  vgl_polygon_scan_iterator.h [code]
 
file  vgl_polygon_scan_iterator.hxx [code]
 
file  vgl_polygon_test.h [code]
 
file  vgl_polygon_test.hxx [code]
 
file  vgl_quadric_3d.h [code]
 A 2nd order algebraic surface in 3-d.
 
file  vgl_quadric_3d.hxx [code]
 
file  vgl_ray_3d.h [code]
 A 3-d ray defined by an origin and a direction vector.
 
file  vgl_ray_3d.hxx [code]
 
file  vgl_region_scan_iterator.h [code]
 
file  vgl_sphere_3d.h [code]
 a sphere in 3D nonhomogeneous space
 
file  vgl_sphere_3d.hxx [code]
 a sphere in 3D nonhomogeneous space
 
file  vgl_tolerance.h [code]
 
file  vgl_tolerance.hxx [code]
 
file  vgl_triangle_3d.cxx [code]
 Some helpful functions when working with triangles.
 
file  vgl_triangle_3d.h [code]
 Some helpful functions when working with triangles.
 
file  vgl_triangle_scan_iterator.h [code]
 Optimized polygon scan iterator for triangles.
 
file  vgl_triangle_scan_iterator.hxx [code]
 
file  vgl_triangle_test.h [code]
 
file  vgl_triangle_test.hxx [code]
 
file  vgl_vector_2d.h [code]
 direction vector in Euclidean 2D space
 
file  vgl_vector_2d.hxx [code]
 
file  vgl_vector_3d.h [code]
 direction vector in Euclidean 3D space
 
file  vgl_vector_3d.hxx [code]
 
file  vgl_window_scan_iterator.h [code]
 Iterator to scan rectangular windows.
 
file  vgl_window_scan_iterator.hxx [code]