Compute a rigid transformation between two corresponding sets of 3D points. More...
#include <vector>#include <vgl/vgl_point_3d.h>#include <vgl/vgl_vector_3d.h>#include <vgl/algo/vgl_rotation_3d.h>Go to the source code of this file.
Classes | |
| class | vgl_compute_rigid_3d< T > |
Macros | |
| #define | VGL_COMPUTE_RIGID_3D_INSTANTIATE(T) extern "please include vgl/algo/vgl_compute_rigid_3d.hxx first" |
Compute a rigid transformation between two corresponding sets of 3D points.
Estimate translation t and rotation R such that sum ||R*p1 + t - p2|| is minimized over all pairs (p1,p2)
Modifications
dec: Adapted from vgl_compute_similarity_3d
Definition in file vgl_compute_rigid_3d.h.
| #define VGL_COMPUTE_RIGID_3D_INSTANTIATE | ( | T | ) | extern "please include vgl/algo/vgl_compute_rigid_3d.hxx first" |
Definition at line 81 of file vgl_compute_rigid_3d.h.
1.8.15