Fits a sphere to a set of 3D points. More...
#include <vector>#include <iosfwd>#include <vgl/vgl_point_3d.h>#include <vgl/vgl_homg_point_3d.h>#include <vgl/vgl_sphere_3d.h>Go to the source code of this file.
Classes | |
| class | vgl_fit_sphere_3d< T > |
Macros | |
| #define | VGL_FIT_SPHERE_3D_INSTANTIATE(T) extern "please include vgl/algo/vgl_fit_sphere_3d.hxx first" |
Fits a sphere to a set of 3D points.
Solve linear system as an initial condition for non-linear Levenberg Marquadt Parameters are radius and center Initial experiments (see test case) indicate that there isn't much difference between the linear algorithm and the non-linear Levenberg Marquardt algorithm. Both options are available to suit specific applications. The non-linear algorithm first does a linear fit to obtain and inital guess.
Modifications none
Definition in file vgl_fit_sphere_3d.h.
| #define VGL_FIT_SPHERE_3D_INSTANTIATE | ( | T | ) | extern "please include vgl/algo/vgl_fit_sphere_3d.hxx first" |
Definition at line 102 of file vgl_fit_sphere_3d.h.
1.8.15