A polygonal cone truncated by parallel planes. More...
#include <iosfwd>#include <vector>#include <map>#include <vgl/vgl_plane_3d.h>#include <vgl/vgl_point_3d.h>Go to the source code of this file.
Classes | |
| class | vgl_frustum_3d< Type > |
| A 3D frustum is the portion of a solid (normally a cone or pyramid). More... | |
Macros | |
| #define | VGL_FRUSTUM_3D_INSTANTIATE(T) extern "please include vgl/vgl_frustum_3d.hxx first" |
Functions | |
| template<class Type > | |
| std::ostream & | operator<< (std::ostream &s, vgl_frustum_3d< Type > const &p) |
| Write frustum to stream. More... | |
A polygonal cone truncated by parallel planes.
Modifications None
Definition in file vgl_frustum_3d.h.
| #define VGL_FRUSTUM_3D_INSTANTIATE | ( | T | ) | extern "please include vgl/vgl_frustum_3d.hxx first" |
Definition at line 115 of file vgl_frustum_3d.h.
| std::ostream & operator<< | ( | std::ostream & | s, |
| vgl_frustum_3d< Type > const & | p | ||
| ) |
Write frustum to stream.
Definition at line 207 of file vgl_frustum_3d.hxx.
1.8.15