Macros | Functions
vgl_frustum_3d.hxx File Reference
#include <iostream>
#include <cmath>
#include <vgl/vgl_frustum_3d.h>
#include <vgl/vgl_ray_3d.h>
#include <vgl/vgl_plane_3d.h>
#include <vgl/vgl_tolerance.h>
#include <vgl/vgl_intersection.h>

Go to the source code of this file.

Macros

#define VGL_FRUSTUM_3D_INSTANTIATE(Type)
 

Functions

template<class Type >
std::ostream & operator<< (std::ostream &s, vgl_frustum_3d< Type > const &f)
 Write frustum to stream. More...
 

Macro Definition Documentation

◆ VGL_FRUSTUM_3D_INSTANTIATE

#define VGL_FRUSTUM_3D_INSTANTIATE (   Type)
Value:
template class vgl_frustum_3d<Type >;\
template std::ostream& operator<<(std::ostream&, vgl_frustum_3d<Type > const& f)
A 3D frustum is the portion of a solid (normally a cone or pyramid).
std::ostream & operator<<(std::ostream &s, vgl_orient_box_3d< Type > const &p)
Write box to stream.

Definition at line 217 of file vgl_frustum_3d.hxx.

Function Documentation

◆ operator<<()

template<class Type >
std::ostream& operator<< ( std::ostream &  s,
vgl_frustum_3d< Type > const &  f 
)

Write frustum to stream.

Definition at line 207 of file vgl_frustum_3d.hxx.