#include <iostream>#include <cmath>#include <vgl/vgl_frustum_3d.h>#include <vgl/vgl_ray_3d.h>#include <vgl/vgl_plane_3d.h>#include <vgl/vgl_tolerance.h>#include <vgl/vgl_intersection.h>Go to the source code of this file.
Macros | |
| #define | VGL_FRUSTUM_3D_INSTANTIATE(Type) |
Functions | |
| template<class Type > | |
| std::ostream & | operator<< (std::ostream &s, vgl_frustum_3d< Type > const &f) |
| Write frustum to stream. More... | |
| #define VGL_FRUSTUM_3D_INSTANTIATE | ( | Type | ) |
Definition at line 217 of file vgl_frustum_3d.hxx.
| std::ostream& operator<< | ( | std::ostream & | s, |
| vgl_frustum_3d< Type > const & | f | ||
| ) |
Write frustum to stream.
Definition at line 207 of file vgl_frustum_3d.hxx.
1.8.15