#include <iomanip>#include <iostream>#include <utility>#include "vgl_h_matrix_1d_compute_optimize.h"#include <vgl/algo/vgl_h_matrix_1d_compute_linear.h>#include <cassert>#include <vnl/vnl_least_squares_function.h>#include <vnl/algo/vnl_levenberg_marquardt.h>#include <vnl/vnl_double_2x2.h>
1.8.15