compute the h_matrix using Levenberg-Marquardt. More...
#include <vgl/algo/vgl_h_matrix_1d_compute.h>Go to the source code of this file.
Classes | |
| class | vgl_h_matrix_1d_compute_optimize |
Typedefs | |
| typedef vgl_h_matrix_1d_compute_optimize | vgl_h_matrix_1d_computeOptimise1 |
compute the h_matrix using Levenberg-Marquardt.
Modifications
23 Mar 2003 - J.L. Mundy - preparing for upgrade to vgl
computations restricted to vgl_homg_point_1d<double>
Seems somewhat overdoing it to template the transform
solvers since double is needed for robust computation
23 Jun 2003 - Peter Vanroose - made compute_cool_homg pure virtual
Definition in file vgl_h_matrix_1d_compute_optimize.h.
Definition at line 30 of file vgl_h_matrix_1d_compute_optimize.h.
1.8.15